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1996-04-29
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Article: 17251
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LightWave 5.0 Ships Tomorrow/ALPHA free? NOT
Date: 19 Apr 1996 05:09:34 -0400
Organization: America Online, Inc. (1-800-827-6364)
Lines: 18
Sender: root@newsbf02.news.aol.com
Message-ID: <4l7l8e$qvs@newsbf02.news.aol.com>
References: <4l4elu$3l8@dfw-ixnews5.ix.netcom.com>
Reply-To: stranahan@aol.com (Stranahan)
NNTP-Posting-Host: newsbf02.mail.aol.com
-----------
That's funny I ordered my ALPHA upgrade today and the only thing that
was free was the T-SHIRT.
-----------
If you paid $1995 for the Alpha version and they are charging full price
for the upgrade, it's pretty offensive to me.
_____________________________________________
Lee Stranahan
Home Page URL - http://users.aol.com/stranahan/main.htm
A NEW tape/CD-ROM from the Stranahan Brothers is coming SOON!
ACCESS DENIED : THE CRAFT OF VISUAL EFFECTS FILMMAKING
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Article: 17252
Newsgroups: comp.graphics.apps.lightwave
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!ixnews1.ix.netcom.com!netcom.com!shf
From: shf@netcom.com (Stuart Ferguson)
Subject: Re: LW 5.0 NOT ready to ship
Message-ID: <shfDq2r6B.1rJ@netcom.com>
Organization: The Blue Planet
References: <4l0h5b$bbo@daily-planet.execpc.com>
Date: Thu, 18 Apr 1996 20:20:35 GMT
Lines: 68
Sender: shf@netcom18.netcom.com
+-- pana@earth.execpc.com (Blake Porter) writes:
| Just spoke w/ NewTek, it seems there was a problem w/ documentation
| printing or whatever. LW 5.0 IS NOT SHIPPING ...it's NewTek what did you
| expect?
The user's guide was delayed at the printers an extra week or so, but
NewTek IS shipping units this week and will send the guide separately
when it's ready at their own expense.
As long as I'm here (and now that I'm allowed to talk!) let me answer
some other questions that have come up.
Are there any UI improvements?
If OpenGL isn't a UI improvement I don't know what is. It's amazing
how much it adds just being able to see fully shaded views in real-time.
Im addition to this, Modeler's redraw performance is 2 - 4 times better
in the wireframe views, and those views are adaptively buffered. The
faster your system, the more real-time your interactions become. On
many systems its possible to do complex twists and bends of the whole
wireframe with no flicker. Background layers are also adaptively
buffered, so you can perform foreground edits over a fully rendered
complex background layer with no degradation in performance.
Layout has auto-key creation, so when you move an item a new keyframe
is created (can be turned on and off), and a full-time centering mode
which keeps the selected item centered as you manipulate it.
There have been some subtle changes in the button layout as well. The
frame slider is longer, the scene loading commands are now in a "file"
popup which is always available, and some panels have been simplified
by organizing them with "tabs."
Why is the Amiga upgrade cheaper?
The Amiga version has no OpenGL or deep palette capabilities, so we
charge less for it. Except for those display-related issues, it is
identical to the other versions.
Metaballs
Metaballs are supported in 5.0 as a modeling operation. You use the
ordinary multiply operations such as path or rail clone, array, or
plain old manual cut and paste to arrange your metaballs. You then
set the relative "strength" of each ball or group of balls and
generate your mesh from that. A configuration of balls is just an
ordinary object so it can be saved and loaded.
Misc.
Something I have not seen mentioned that I want to warn everybody
about is that we no longer support win32s. This means if you are
running Windows 3.x, you will have to get at least Win95 before
you can use version 5.0. Overall I think this is a good thing,
because win32s never really worked as well as it was supposed to.
Version 5.0 is very exciting for us. 4.0 was a strong product, but
most of the effort went into infrastructure that you didn't get to
see. Now in this release we get to show you what we can do with
that infrastructure, and the fact that we could do this release
so quickly is a measure of our success. I wish I could tell you
what little I know about new plug-in developements, but I really
can't since the work is being done by other parties. I think
you'll be amazed, awed, and happy.
--
Stuart Ferguson (shf@netcom.com)
"How do you compute that? Where on the
graph do `must' and `cannot' meet?"
Article: 17253
Newsgroups: comp.graphics.apps.lightwave
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!swrinde!howland.reston.ans.net!ixnews1.ix.netcom.com!netcom.com!shf
From: shf@netcom.com (Stuart Ferguson)
Subject: Re: NAB Announcement #3
Message-ID: <shfDq2r9x.1w5@netcom.com>
Organization: The Blue Planet
References: <19960416.7BD6888.F5FC@bbs.newtek.com> <RgfEhBAYLRdxEwk1@agog.demon.co.uk> <4l3min$jr6@news.jhu.edu>
Date: Thu, 18 Apr 1996 20:22:45 GMT
Lines: 12
Sender: shf@netcom18.netcom.com
+-- keithc@welchlink.welch.jhu.edu (Keith Christopher) writes:
| I think it was talking about the speed of the Sun Ultra 1 3D creator,
| having one on my desk I can vouch for the speed of the machine. I'd love
| to have LW running there !
I'll second that. The UltraSPARC is one hell of a fast machine. It
costs twice as much as the highest-end Alpha you can get, but for
many people it might be worth it.
--
Stuart Ferguson (shf@netcom.com)
"How do you compute that? Where on the
graph do `must' and `cannot' meet?"
Article: 17254
Newsgroups: comp.graphics.apps.lightwave
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!ixnews1.ix.netcom.com!netcom.com!shf
From: shf@netcom.com (Stuart Ferguson)
Subject: Re: plugin development kit
Message-ID: <shfDq2rCE.209@netcom.com>
Organization: The Blue Planet
References: <4l3le7$mer@newshost.convex.com>
Date: Thu, 18 Apr 1996 20:24:14 GMT
Lines: 10
Sender: shf@netcom18.netcom.com
+-- warrenv@convex.com (Warren Vosper) writes:
| anyone know how much the plugin development kit for LW 4.0 is?
| newtek doesn't have a price on their web page.
It's free. You can download the 5.0 LWSDK from ftp://ftp.netcom.com/
pub/lw/lwsdk. Plug-ins written for 5.0 can work with 4.0 as well.
--
Stuart Ferguson (shf@netcom.com)
"How do you compute that? Where on the
graph do `must' and `cannot' meet?"
Article: 17255
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From: TL Westgate <juris@oo.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Warning: DPS-(Digital Processing Systems Inc.)
Date: Fri, 19 Apr 1996 08:17:41 -0400
Organization: Juris Corporation
Lines: 42
Message-ID: <31778465.222C@oo.com>
References: <4l6a4s$i1c@bristlecone.together.net>
NNTP-Posting-Host: europa.oo.com
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: Mozilla 2.01 (Win95; U)
tglatz wrote:
>
> Before you run out and purchase a PAR (Personal Animation Recorder) or
> the new perception card from DPS, here are a few things you should know about
> the company .
>
> (1) Customer service is horrible. We have spent 2 days trying to get
> answers regarding the buggy Win-NT drivers. I have left messages via
> voice mail and E-mail and have not recieved any return calls or replies.
> We were told to call the USA tech support which told us to try the Canada
> support line and they gave me a name back at the USA office. Ping pong!
> Both never solved the problem.
>
> (2) Buggy Win-NT driver support for the PAR. We have lost our whole project
> drive after installing and running the New Win-NT software. All the work
> added up to somthing like 800 rendering hours.
>
> Use the Win-NT drivers at your own risk!
>
> Other related products you might want to look.
>
> Video Toaster Flyer : Newtek. WWW.NEWTEK.COM
> Targa 2000 : Truevision. WWW.TRUEVISION.COM
> Matrox Video Products: Matrox. WWW.MATROX.COM
>
> Will not reply to flames.
>
> Have a great day!
I have a PVR and run it under a dual boot 95/NT, both of which work just
fine, although NT allows rendering directly to the PVR drive! Anyway, I
have no "buggy drivers" or any other problems, and the few times I've
called tech support, they've called me back within 2 hours, tops.
TL
--
======================================================
|visit the Juris web site at http://www.oo.com/~juris|
| or visit my personal web site at |
| http://members.aol.com/tlwestgate/home/livroom.htm |
======================================================
Article: 17256
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From: dealmakr@ix.netcom.com(Dave Gadbois)
Newsgroups: comp.graphics.apps.lightwave
Subject: How much for the intel LW5 upgrade?
Date: 19 Apr 1996 04:56:14 GMT
Organization: Netcom
Lines: 4
Message-ID: <4l76de$ceh@dfw-ixnews1.ix.netcom.com>
NNTP-Posting-Host: ix-rtp5-13.ix.netcom.com
X-NETCOM-Date: Thu Apr 18 11:56:14 PM CDT 1996
Thanks
dave
dealmakr@ix.netcom.com
Article: 17257
Path: news2.cais.com!news.cais.net!chi-news.cic.net!newsfeed.internetmci.com!btnet!zetnet.co.uk!usenet
From: tran3d@zetnet.co.uk (Simon Blackledge)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Warning: DPS (Digital Processing Systems Inc.)
Date: Fri, 19 Apr 1996 10:31:30 +0100
Lines: 55
Message-ID: <4l7vqa$mu1@irk.zetnet.co.uk>
References: <4l6b99$idv@bristlecone.together.net>
NNTP-Posting-Host: victoria.zetnet.co.uk
In message <4l6b99$idv@bristlecone.together.net>
tglatz@together.net (tglatz) writes:
> Before you run out and spend your money on a PAR or the new Perception,
> here are a few things you should know about the company.
>
> (1) Customer support is horrible. We have spent 2 days leaving messages
> via E-mail and voice mail. They never called back. We were ping ponged
> between the USA and Canada support lines. Both of them could not help
> us with our problem
> (2) Win-NT driver support for the PAR is buggy. After installing and running
> the new software. We lost our whole project drive, everything...sigh'
> Over 800 rendering hours have been lost due to running this flawed
> driver.
> -----------------------------------------------------------------------
> Other related products you should look at before you layout your money.
> -----------------------------------------------------------------------
>
> Video Toaster Flyer: Newtek. WWW.NEWTEK.COM
> Targa 2000 : Truvision. WWW.TRUVISION.COM
> Matrox Video : Products. WWW.MATROX.COM
> -----------------------------------------------------------------------
> Have a great day!
>
> PS. Will not respond to flames.
>
> Thanks.
Firstly
This is not a FLAME
ok
Now i have had nothing but good support from dps in the uk.A par
grabber went down,we got a replacement the next day.pvr leads dodgy,next day.
Now to start with you must be crazy to run NEW software with a drive
that has such important work on it.
But yes the software is a tad buggy.DON~T optimize in nt do it in
DOS and save all you ram.
No avi support?? hmm
MY2cents
--
tran3d@zetnet.co.uk
Creators of Digital Visual Effects
-----------------------------
-------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV---------------------------
-----------------------------
Web site in the works
Article: 17258
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From: dealmakr@ix.netcom.com(Dave Gadbois)
Newsgroups: comp.graphics.apps.lightwave
Subject: WTB- perception & or HD
Date: 19 Apr 1996 04:49:22 GMT
Organization: Netcom
Lines: 6
Message-ID: <4l760i$pul@reader2.ix.netcom.com>
NNTP-Posting-Host: ix-rtp5-13.ix.netcom.com
X-NETCOM-Date: Thu Apr 18 9:49:23 PM PDT 1996
Looking to buy a perception and a HD. Please contact me at:
dealmakr@ix.netcom.com
Thanks
Dave
Article: 17259
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From: Leonard Omar <leoomar@singnet.com.sg>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Viewer
Date: Fri, 19 Apr 1996 21:22:18 +0800
Organization: The Lion's Den
Lines: 2
Message-ID: <3177938A.5849@singnet.com.sg>
References: <4ktkec$kcl@lantana.singnet.com.sg>
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To: Daniel Cheah <lsk3110@singnet.com.sg>
> Daniel.
Would you like to sell your CD?
Article: 17260
Newsgroups: comp.graphics.apps.lightwave
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From: Ken Geary <ken_geary@ademco.com>
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Content-Type: text/plain; charset=us-ascii
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Organization: Ademco
Message-ID: <31778EB1.58CE@ademco.com>
References: <31771CD7.62B1@execpc.com>
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Date: Fri, 19 Apr 1996 13:01:37 GMT
Lines: 15
Glenn Chung wrote:
>
> To those of you who've been waiting, here are the pertinent feature
> lists:
>
> 3DS MAX LW 5.0
>
> Particle System Nope (but look to plug-ins)
> Realtime Textured Views OpenGL Shaded View (no textures)
----
WRONG! LW5.0 does have a texture preview, caled Fori's Power-View-I know, I was at NAB
at the Newtek booth and saw the demo guy align a texture map of eyes on a head object. Be careful
with your facts and lists.
Article: 17261
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From: agartha@mail.altantic-line.fr
Newsgroups: comp.graphics.apps.lightwave
Subject: Mapping AVI with lightwave
Date: Fri, 19 Apr 1996 13:07:17 GMT
Organization: CSI InterNetNews site
Lines: 8
Message-ID: <4l89t2$7n@obelix.rain.fr>
Reply-To: agartha@mail.altantic-line.fr
NNTP-Posting-Host: pif.atlantic-line.fr
X-Newsreader: Forte Free Agent 1.0.82
When i try to map an AVI texture on an object, only the first image is
mapped on all the frames.
Is there a solution to this problem?
Send me responses on: agartha@mail.atlantic-line.fr
thanks
Article: 17262
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From: Leonard Omar <leoomar@singnet.com.sg>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW and rendering to .AVI files
Date: Fri, 19 Apr 1996 21:53:15 +0800
Organization: The Lion's Den
Lines: 9
Message-ID: <31779ACB.1D9D@singnet.com.sg>
References: <mfrazin.39.000D876A@interaccess.com>
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Shadow wrote:
> > Using 1024x768 display w/16 mill colors
> > When I render in LW, the images look great. When I save them to an avi file
> the images though recognizeable look considerably worse. Why? Is avi not
> capable of displaying these images.>
I know what you mean. The resulting avi files don't look 24-bit or with 16
million colors at all, but with a pixelated look. Did I miss something?
I'm using LW with Win95. Can anyone please advise? I would really appreciate
it.
Article: 17263
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From: johnrice@omni.voicenet.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LightWave 5.0 at NAB
Date: Fri, 19 Apr 1996 17:09:29 GMT
Organization: Voicenet - Internet Access - (215)674-9290
Lines: 22
Message-ID: <4l86js$deq@goodnews.voicenet.com>
References: <4kv7o1$kdj@newsbf02.news.aol.com>
NNTP-Posting-Host: philly11.voicenet.com
X-Newsreader: Forte Free Agent 1.0.82
virtualbri@aol.com (VirtualBri) wrote:
> Now it's been inferred politely and rudely to keep a
>rather strict LightWave line on posting, so I'll keep my editorial to this
>for now: I wasn't completely reasured. But I did purchase my upgrade at
>the booth.
>--Brian
>http://members.aol.com/virtualbri/
>http://members.aol.com/equinoxii/
Please post whatever you want from an editorial standpoint. I would
like to hear it. I have learned as much about the products I am trying
to evaluate from the editorializing as I have from the 'tips 'n
tricks' posts. Pretending that LW is the only package that exists is
not going to help dissemination of news of the 3d universe.
Dissemination of said news, will, however, empower those that use LW.
I would particulary like to know why you weren't "completely
reassured"!
-John Rice
Article: 17264
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From: Henri Smulders <bwidget@atlanta.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Question about 5.0
Date: Fri, 19 Apr 1996 10:18:43 -0400
Organization: IMT
Lines: 12
Message-ID: <3177A0C3.508@atlanta.com>
References: <31754DA8.28D6@dev.uol.com>
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Prem Subrahmanyam wrote:
> Does it have volumetric lighting? Seems that that is one of the
> hot features these days (Strata, Electric Image, 3DS Max, POV are
> all on the volumetric bandwagon). Com'on, I want DETAILS!
> -- Prem
Volumetric lighting isn't all that hard to do. Make an outline of the light or model (depends what you want the
volumetric lighting to look like. Apply a gradient map with streaks for transparancy & Voila. You rarely NEED
volumetric lighting and as such is This little extra work worth $3,500? (I take it that you already own LW being
on this list)
Hajo
Article: 17265
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From: bill_l@magicnet.net (Bill Leonard)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave for Mac
Date: Fri, 19 Apr 1996 09:38:08 +0100
Organization: cyber.lab g.f.x.
Lines: 26
Message-ID: <bill_l-1904960938080001@141.240.15.63>
References: <olsonjj-1804962218220001@129.219.72.219> <tlindsey-1804962144170001@ra4000-p22.qualcomm.com>
NNTP-Posting-Host: 141.240.15.63
In article <tlindsey-1804962144170001@ra4000-p22.qualcomm.com>,
tlindsey@qualcomm.com (Ted Lindsey) wrote:
> > What do you all think about lightwave coming for the Mac? Do you find it
> > as a good or bad thing? Will it help to bring studios together that use
> > Macs for multimedia and/or pre-press?
>
> I think it's a great thing. I know of many people who use Mac's for all of
> their 2D graphics and video composition but have to deal with Windows NT
> for their 3D needs.
>
I too think this will be an incredible catalyst in helping the (supposedly
struggling) Mac continue to kick butt in the multimedia market. Like you
say, if you wanted to stay Mac AND have pro quality 3D, you were in the
boat for ElectricImage and form*Z... not very cost effective for a
non-film production house!! So you had to get NT with Lightwave or
something along those lines. Now with LW of the Mac, (not to mention EI's
price drop to $2495), you can EASILY stay an all Mac house and continue to
pump out better work than the rest.
I can't wait!
Bill Leonard - bill_l@magicnet.net
cyber.lab g.f.x.
Orlando, Florida
Article: 17266
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From: Ian Dunbar <idunbar@telecom.ie>
Newsgroups: comp.graphics.apps.lightwave
Subject: 3ds to lightwave conterter?
Date: Fri, 19 Apr 1996 15:53:29 +0100
Organization: Telecom Ireland Software
Lines: 6
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Reply-To: idunbar@telecom.ie
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Does anyone know of a 3ds to lightwave object converter that I could ftp
from somewhere. Preferably one that works on either a pc or UNIX
Thanks
Ian
Article: 17267
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From: Angelito So <lito@panix.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Text extrusion bug
Date: Fri, 19 Apr 1996 11:01:49 -0400
Organization: PANIX Public Access Internet and Unix, NYC
Lines: 30
Message-ID: <3177AADD.61E1@panix.com>
References: <slrn4ne97g.2pv.kazin@b63048.cwru.edu>
NNTP-Posting-Host: 166.84.208.29
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Ricardo Gutierrez wrote:
>
> Hey all!
>
> Maybe I missed this in a previous discussion but I was wondering why I get
> so many errors when extruding ANY font to make the standard flying logos.
> I know y'all have done this so let me know what the fix is! :)
>
> The problem is when I create text, it surfaces the faces wrong. For
> instance, the inside circle on an "O" is filled in with diagonal facing,
> instead of it being open. I usually end up deleting the faces and manually
> making new polygons out of each letter. It is long and tedious. I have
> tried different fonts, both type 1 and type 2 and the Windows NT and 3.1
> platforms. Was there a fix or workaround for this?
>
> Thanks...
>
> -Charlie
Actually this was fixed (If you are talking about the true type fonts problem).
The modeler patch is available from NewTek's ftp site. ftp://ftp.newtek.com
--
*****************************************************************************
E-Mail: lito@panix.com http://www.panix.com/~lito
"Thats a feature, not a bug!"
*****************************************************************************
Article: 17268
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From: Brian Smallwood <smallwoodb@cog95.demon.co.uk>
Newsgroups: comp.graphics.apps.lightwave
Subject: Avi in Win95!
Date: Fri, 19 Apr 1996 15:00:17 GMT
Lines: 4
Message-ID: <829926017.9011@cog95.demon.co.uk>
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Anyone out there know if it is possible to create avi files from
Lightwave on Win95? Thanks.
Article: 17269
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From: marlon@voicenet.com (Marlon Beltz)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Best Setup for PVR?
Date: Fri, 19 Apr 1996 15:04:39 GMT
Organization: Digitech Solutions, Inc.
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On Mon, 8 Apr 1996 06:11:03, zimmerma@chapman.edu (Dan Zimmerman)
wrote:
>In article <31585e21.72896229@netnews.voicenet.com> marlon@voicenet.com (Marlon Beltz) writes:
>>From: marlon@voicenet.com (Marlon Beltz)
>>Subject: Re: Best Setup for PVR?
>>Date: Tue, 02 Apr 1996 16:30:53 GMT
>
>>>
>
>>I'm using Speed Razor on an Alpha and I've found at least 5 major
>>bugs, and I get crashs all over the place. I have not had a chance
>>yet to evaluate Premiere 4.2 for NT but I loved Premiere 4.0a. Never
>>had any problems.
>
>Does anybody work with Premiere 4.2 for NT? Is it out yet?
>
I have it ordered, but it's backordered. I had an interesting
conversation with the boys from DPS yesterday. They say that
customers have reported that Premiere 4.0a running on a Pentium is 2
times faster than "Speed" Razor on and Alpha, and Premiere 4.2 is
supposed to be at least 2 times faster than 4.0a. They are also
releasing an ISA board called the FX Effects Accelerator (FX-2500).
It will speed up all editing functions by 10-50 times. Things
accelerated are:
Transitions to/from black or specific color
disolves, wipes, bordered wipes
instant cropping of video
Fast titles
Superimpose
Picture in pictuers w/2 Dim atinialias
Instant flipping.
They told me it'll go for aprox. $1500. Plugs into the DPS with a
ribbon cable. They say a 30 frame disolve will be done in less that
10 seconds.
Article: 17270
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From: maughc@rpi.edu (Curt Maughs)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi
Subject: Re: WIN95 better than OS/2 PLEASE!!!!
Date: Thu, 18 Apr 1996 13:57:52 GMT
Organization: RPI-Center for Infrsstructure
Lines: 26
Message-ID: <4l86nt$78o@usenet.rpi.edu>
References: <315df4e7.30083078@nntp.loop.com> <31601c49.6539557@news.compuserve.com> <316192B5.69BB@europeonline.com> <3161a179.438764@news.earthlink.net> <316739ae.18791819@129.10.1.13> <DpLK1D.AvM@blaze.trentu.ca> <316DD018.F4B@usaor.net> <4kobvm$jrc@ca
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I would like to know what you are running because NT is pretty much a
dog with doing any kind heavy work with Ms-Office 4.3 in 16 MB.
Ben Cannon <artherd@a.crl.com> wrote:
>nihil@eramp.net (Cory Tucker) wrote:
>>Here's where you show your silliness best. The only time my OS/2
>>486DX4-100 with 24Mb churned the disk severely was during boot up, and
>>that was due to the fact that it was creating the 25Mb swapper.dat
>>file. Have you tried NT on a 486 with only 24Mb?
>I am typing this on a Intel 486-80 running NT with a mere 16 megs of RAM!!!
>WIth Service Pack #4, NT blazes. almost as fast as Linux and faster than Win 3.11
>(16-bit apps)
>--
>Ben Cannon. artherd@a.crl.com
>____________________________________________________________
>ftp://168.75.111.2/ben.htm Between 3:00 and 9:00 Everyday.
>This is great, a FTPed website, over a 14.4k modem, no
>less!!
Article: 17271
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From: two10se@ix.netcom.com(Justin Kuzmanich )
Newsgroups: comp.graphics.apps.lightwave
Subject: Modeler question..?
Date: 19 Apr 1996 07:06:07 GMT
Organization: Netcom
Lines: 12
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X-NETCOM-Date: Fri Apr 19 2:06:07 AM CDT 1996
I used Lightwave about two years ago on an amiga 4000, loved the
program and had no problems. Recently I have gained access to a pc
running lightwave and when i extrude text in modeler everything looks
cool; but when the text is loaded into layout and rendered it looks
like it is hollow or something. I can see the text but it looks like
the front surface is missing. I've tried different things but nothing
seems to work....Does this have something to do with the differences
between the amiga and pc versions?? What am I doing wrong, your help is
greatly anticipated and appreciated...
Justin Kuzmanich
two10se@ix.netcom.com
Article: 17272
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From: chewie8625@aol.com (Chewie8625)
Newsgroups: comp.graphics.apps.lightwave
Subject: Now the Open GL board question
Date: 19 Apr 1996 11:38:06 -0400
Organization: America Online, Inc. (1-800-827-6364)
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OK, now that LW supports open GL for real time (or close to it) shading,
what are the recommendations for a inexpensive 3d graphics board? I don't
know if anyone has had experience using the two in combination yet, but if
you have let us know.
-Emile Edwin Smith
-An about to graduate student in Visual Arts
-Need a janitor?
Article: 17273
Newsgroups: comp.graphics.apps.lightwave
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From: Ken Geary <ken_geary@ademco.com>
Subject: Re: Lightwave for Mac
Content-Type: text/plain; charset=us-ascii
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Date: Fri, 19 Apr 1996 15:52:18 GMT
Lines: 13
> something along those lines. Now with LW of the Mac, (not to mention EI's
> price drop to $2495), you can EASILY stay an all Mac house and continue to
> pump out better work than the rest.
>
> I can't wait!
>
> Bill Leonard - bill_l@magicnet.net
> cyber.lab g.f.x.
> Orlando, Florida----
Gee, I wonder why EI dropped in price so drastically? ;)
I would buy a Mac just for After Effects, to supplement my NT system, but
ain't got the cash and will wait for NT version.
Article: 17274
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From: "James B. Liechtenstein" <jbl@flamma.donetsk.ua>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.26
Subject: Re: HOW TO DO A BATCH HTTP FILE DOWNLOAD
Date: Fri, 19 Apr 96 17:58:13 +0200
Organization: Flamma
Lines: 34
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>> If you sou sure in it, may be you can tell me WHY?!!!
>>And why so many people working with Windows 95.
>
>
>That's easy - Most of the new PC's sold now come with Win95 pre-installed. If
>you want OS/2 or anything else, you have to ask, and have to pay extra, on
>top of the cost of the PC. Most people dont care too much... But that doesn't
>mean they all have to like it, or Win95 is the best, or even any good. It's
>just forced onto the public.
>
>
>
>/-----------------------------------------------------\
>|This message was posted from a public-access Internet|
>|terminal at the Hamilton Public Library, New Zealand.|
>|>>>=-PLEASE REPLY TO THIS MESSAGE IN A NEWSGROUP-=<<<|
>\-----------------------------------------------------/
>
But did you ask yourself whi new PC's come with preinstalled Win95
and without OS/2. May be becouse Win95 is the most popular and comfort
OS?!!!
And please, be carefull with words like "PURE SHIT" - it's not true.
James B. Liechtenstein
~~~~~~~~~~
E-mail: jbl@flamma.donetsk.ua
Donetsk, Ukraine
Phone/fax: (0622) 90-42-49
93-71-70
Article: 17275
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From: Oleg Shamshura <galaxy@channel12.granch.nsk.su>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave crack wanted... (flame on)
Date: Fri, 19 Apr 1996 23:57:32 +0600
Organization: TV Company "12th Channel", Novosibirsk, Russia
Lines: 9
Message-ID: <3177D40C.3416@channel12.granch.nsk.su>
References: <jcahill.829347526@maryanne.bio.uci.edu> <4ku82l$40t@homer.alpha.net> <4l4h39$fm4@eri.erinet.com> <jcahill.829811500@teri.bio.uci.edu> <4l65ee$27t@eri.erinet.com>
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POOLMAN@m.andnly.me wrote:
> if anybody need this crack let me know i will be happy to post it
> poolman
Ok, so do it please!
Thanx
Oleg
Article: 17276
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From: virtualbri@aol.com (VirtualBri)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LightWave 5.0 at NAB
Date: 19 Apr 1996 14:08:49 -0400
Organization: America Online, Inc. (1-800-827-6364)
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> Please post whatever you want from an editorial standpoint. I would
>like to hear it.
Well, since I was nicely asked, here's my impression of the show for
NewTek:
Software was awesome, but the show was very "business as usual".
There was enough traffic and interest through the booth to make it feel
very successful to the people working it. I know, I've worked enough
booths were nothing really happened, but somehow we felt like "wow, this
is going to be really great from here on out!", until we got back to our
jobs and saw what was really happening. The demos were somewhat crowded,
and in what should be pleasing to them, most of the people there were
non-owners. Everyone was exited about new features, and wanted to see
them all.
The only thing I wished for, was more keyframe control over attributes. I
guess I ve just been spoiled by After Effects, in which everything is
keyframed, and saw MAX s main legit advantage as the same. I ll hope for
it in 6.0.
Also, the phone booth gimmick I thought was nice, and it had a steady
stream of people, including me, lining up to go upgrade. It never hurts
to strike while the iron is hot, and if they can get someone at that
moment, do it. Very 0 were great; nice copy, great graphics. I still
haven t seen the new print ad, but if it s like the one-sheet, we re going
to see some nice looking ads.
The demo reel playing in the booth was pretty nice, with lots of great
looking footage, although there were some really weird and disorienting
freeze frames intermittently interrupting several of the monitors, which I
was told, was due to it being from Flyer playback. The reel was much
better than Kinetix's, as I have said previously.
Oh, as a somewhat related sidebar: Area 51 and LightWave. I saw Area 51
footage all over NAB, which doesn t matter, but when I saw footage in the
NewTek booth, I couldn t help but think, "Does NewTek really want to
emphasize a relationship with a company that so regularly and consistently
talks about jumping ship to other systems?" Check out Alpha Visual FX for
example. And we wont even get into impeding legal actions against them
that have been discussed on the net.
But OK, it was very "nice".
But, the demos emphasized OpenGL and MetaNURBs. MetaNURBs OK, that s
something unexpected, but frankly, spending most of the demo time on
OpenGL is a waste. That s what we expected. How about time on Metaballs?
More time on multiple texture mapping? Show us Metaform2. Show us some
of the Beta testers work with 5.0. Show us more of the really new stuff,
not just what we thought we d see.
And while you re at it, be more aggressive in pointing out the strengths
of the program. This is no time for a laid back, "it s this neat?" demo.
Autodesk spun off a division for gosh sakes, just to compete in this
market, and with EI Broadcast, you re going to have a strong Mac
competitor in a near price range as well. Time to take off the gloves
kids.
I saw lots of lame demos at the show. NewTek s was nowhere close to the
worst, but a pro demo s value cannot be overestimated.
The booth itself was rather poorly laid out, with mostly wasted space.
About a fourth of the booth was 5 computers, facing inward so no one
walking by could see what they were doing, left unattended for most of the
show. I m sure this picked up when one of them was running PPC LightWave,
but it was sheer bad design of the booth. They could, and should have got
much more out of their space.
Considering you were hard pressed to find a 3rd party plug-in developer
for LightWave outside the booth and that most of the Alpha companies that
used to run LightWave at the show were all running Softimage NT, I
expected a much larger presence of 3rd party inside the booth. NewTek
should could have given up about 1/3 of its space to third party, and
packed a whole lot more into available space. A couple of people were
there irregularly, and there were some brochures from others, but that was
about it. Especially since there was no VTU pavilion this year, which was
a focal point for all these people.
It will hurt NewTek that the perception is plug-ins aren t here. MAX
plug-ins were exponentially more visible, and when I went into Digimation,
for example, they were almost condescending to me as a LightWave user.
They could have made some of this up in the booth, but didn t. It makes
me wonder about NewTek s relationship with 3rd party development.
Next show, NewTek needs to gobble up a chunk of space, and get together
with all of its third-party and support companies, and stake out one big
LightWave-centric pavilion. So you come in, see all that LightWave has to
offer in one overwhelming place, and can t help but be impressed by it.
None of this fractionalizing all over the show. One focal point of real
estate.
The upgrade price wasn t a surprise, and frankly, not bothersome at all
for the features increase, but the Alpha thing is worrysome. It doesn t
seem that we know, even at this point, what those people that paid over
$1995 for their Alpha copy (and may still not have gotten the final
release), will have to pay for an upgrade. This could easily turn into
another Alpha debacle. I d say that serial numbers that fall in the units
shipped at a dealer cost of $1995 should get the upgrade free, but we ll
see what they do.
And I didn t see anything on competitive upgrades, which I think is a
mistake. It s certainly too late for them to have their maximum effect,
since *last* NAB was the time to take other seats away with an upgrade,
but it could still have some effect now. On the good side, Kinetix didn t
have a competitive upgrade either, which is good news for LightWave.
So, I got the impression that it was another show for NewTek, nothing too
important comparatively. And while the software has roared ahead
impressively, the jury s still out on sales and marketing, since I didn t
see what needed to happen on that end.
--Brian
http://members.aol.com/virtualbri
Article: 17277
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From: iagrafx@iagrafx.com (Dave Chin )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: ALPHA Visual FX MAG
Date: Fri, 19 Apr 1996 16:36:36 GMT
Organization: Imagine Amation
Lines: 19
Message-ID: <3177bff6.1906761@news.alt.net>
References: <4kv7o1$kdj@newsbf02.news.aol.com> <31752a57.3177632@news.alt.net> <31758DE1.4A6D@mindlink.bc.ca> <fusionDq1CMz.92p@netcom.com> <4l4f4o$b2v@dfw-ixnews3.ix.netcom.com>
X-Newsreader: Forte Agent .99e/32.210
wmendez@ix.netcom.com(William A. Mendez ) Scribed in electrons:
>HEllO,
>
>Did anyone get a copy of this mag at NAB it was supposed to be released
>there.
>Thanks!
>Will Mendez
Yes, We picked up a copy and signed up for the free subscription. It is a
full color mag about 3 times the size as LWPro. It looks pretty good. Lots
of Native Alpha app coverage.
BTW It is supposed to be on the AMG web site soon.
Shock
Imagine Amation
iagrafx@iagrafx.com
Article: 17278
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From: Passenger <Passenger@tpass.demon.co.uk>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi
Subject: Re: WIN95 better than OS/2 PLEASE!!!!
Date: Thu, 18 Apr 96 21:52:16 GMT
Organization: None
Lines: 24
Distribution: world
Message-ID: <829864336snz@tpass.demon.co.uk>
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Just a small question, I am currently running Win3.1 and am
looking to maybe switch operationg systems. I got some
money for a change and if the right os comes along I will
probably buy it. Thing is my computer is not particularly
high spec (please no more _my tech is shitter than your tech threads_,
or was that on this newsgroup?) but runs everything I use ok.
486dx 4mb ram 256 cache etc etc etc
I would probably follow the masses and get win95 but
apparently the performance I would get on my 4mb would
not be worth it. Even then, win95 bugs the hell out of me.
I read the os/2 v's the rest articles and am unsure wether to
get it or. I use my computer mainly for running a few windoze
applications for work and my net connection but the windoze applic's
could be sacrificed if a more efficient connection could be achieved.
I have no qualms about learning a bunch of bugger-to-type-in commands
and am happier running in dos-type enviroments any way.
So I throw my query open to the masses . . .
--
The Passenger
*I'm an exotic.*
__Molly__
Article: 17279
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From: Steph Greenberg <steph@primenet.com>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 19 Apr 1996 12:13:00 -0700
Organization: Primenet (602)395-1010
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Tim Krego <tkrego@norden1.com> wrote:
: On 14 Apr 1996 10:55:01 -0700, Steph Greenberg <steph@primenet.com>
: wrote:
: >I also think if Newtek had *smart* businessmen, they'd unbundle parts of
: >LW that everyone who uses it loves so much, and make them MAX plugins.
: >That way, every sale LW loses to MAX could be a potential customer
: >anyway.
: What parts of LW would you unbundle? I see LW users argue that 3DS
: doesn't come with bones and lensflares. We already have Bones Pro and
: LenZFX that although they are plugins they have MANY more features
: than the bones and lensflares in LW.
I'd unbundle the modeler and the renderer. 3DS users might not think they
could use another rendering option, but I like LW's lens flares, glows, etc.
a little better. I also like the modeler with its layers and nice
magnet tool, even Metaform (which does some tricks reminiscent of
Symbolics/Nichemen). Ironically, if the LW modeler were moduler
in Max, it would be better integrated with the animation program than
in LW.
I also like the way the perspective view in Max works alot better than
the LW modeler. Sorry Stuart.
On the other hand, I think some 3DS IPAS makers should support LW too.
I think alot of the problem is that alot of current LW users haven't
really seen how higher end programs do things. And it's really hard
to find out at mega conventions like NAB and Siggraph.
--
-------------------------------------------------------------------------------
Steph Greenberg "Whenever I truly think something can't be
steph@primenet.com done, that is when I redouble my efforts to
prove myself wrong."
Copyright 1996. All Rights Reserved. Permission granted for non-commercial
electronic republication only, such as Usenet and Email, and
non-commercial educational purposes such as charge free WWW pages.
Express permission is required for any other use. When in doubt, ask.
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From: vtourang@chat.carleton.ca (Vince Tourangeau)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave for Mac
Date: 19 Apr 1996 17:07:21 GMT
Organization: Carleton University, Ottawa, Canada
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I think it's a great thing. I mean, we've got these pretty darn cheap
systems that absolutely rock at floating-point operations, and there isn't
a not-hellishly-expensive 3D rendering program out there that's reliable
and does good, production-quality stuff. Competition can't but help the
market.
There seems to be a doom and gloom feeling in this newsgroup, that
NewTek's losing the battle to 3D Studio, so to speak. I don't know if this
is true or not -- after all, a company can get along quite well, just
selling to a small protion of the market; with a bigger company comes
bigger overhead, etc., etc. -- but I don't see how porting to the Mac can
hurt NewTek. Simply, they're filling a niche that's been empty for three
or four years. There isn't a program that can compete -- EI Broadcast is
US$2495, and it doesn't have nearly the modelling capabilities of LW,
(right now it just does text and primitives, although I hear they're putting
NURBS modelling into the next version), and (I've read this a few times on
the Net before) the best feature about Strata StudioPro is that it's popular.
I work with it, and every time I just count the half-assed features they
added to fill in check-boxes in magazines.
Now the only thing NewTek should worry about for the Mac version
is make sure it (at least eventually, if not in the initial release) has a
nice, happy Mac-type interface. I'm sure plenty of us will buy it
anyways, but as everyone likes to point out, we Mac owners are pretty
weird when it comes to how an interface looks.
Anyways, I'm looking forward to seeing both EI Broadcast and LW
for the Mac. All the sudden, instead of not even having one program to want
that's in my price range, I have to choose...
Vince
----------------------------------------------------------------------
Vince Tourangeau
vtourang@chat.carleton.ca
.sig file under construction
Article: 17281
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From: syndesis@inc.net (John Foust)
Newsgroups: comp.graphics.apps.lightwave
Subject: re: journos snubbed again!
Date: 19 Apr 1996 19:24:05 GMT
Organization: Syndesis Corporation
Lines: 39
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In article <Dq2Cq8.2LL@cix.compulink.co.uk>, snouty@cix.compulink.co.uk
says...
>
>Actually, I've always had trouble getting NewTek to return my calls,
>about ANYTHING, even when I wasn't after product to review. I mean, you
>can see their point. I only work for the biggest selling PC magazine in
>the UK (150,000 copies per month), the one on which a huge majority of
>buying decisions about hardware and software are made, so why should they
>return my calls? It's not like my reviews might help them shift any units
>or anything.
Even back when Syndesis's products were the only third-party software
licensed to bundle with each and every Toaster and LightWave, I still
couldn't get them to return my calls or e-mails, even when I was directly
connected to their Mac-based QuickMail network.
This topic reminds me of a favorite rant topic of mine. Writers for
magazines tend to only write about the software/hardware they can get
for free. I think their judgement can be severely colored by what
they get, and the fact they aren't really paying for it. One of the
most important parts of anyone's buying decision is "Is this worth it?"
which means you have to evaluate the true cost against the features.
Someone who gets all their stuff for free has lost touch of that.
After a bit of thought, I think writers should mention in their
article which packages they tried to get, but couldn't - and explain
exactly why, like "they didn't return my phone call, even though
I called at 4:30 pm on Friday demanding overnight shipment," or
"they felt they didn't want to send free stuff to me because
the one-sentence mention of the product in my article wasn't
worth it to them."
Of course, on the other hand, do you really want to read uninformed
opinions from someone who hasn't actually laid their hands on the
actual product? Of course, the fact that a writer/reviewer has
the product doesn't mean they'll get the details right... :-)
- John
Article: 17282
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From: tekell@art.unt.edu (steve)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: 19 Apr 1996 19:40:00 GMT
Organization: UNT Visual Arts
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In article <31771CD7.62B1@execpc.com>, visual@execpc.com says...
>
>To those of you who've been waiting, here are the pertinent feature
>lists:
>
>3DS MAX LW 5.0
>
>Particle System Nope (but look to plug-ins)
>Realtime Textured Views OpenGL Shaded View (no textures)
>Spline Patches Spline Patches, sort of
>Animatable Booleans Nope
*most all modeling features Nope
are animatable, too.
Nope Raytracer
Complete Object History User-Defined Undo Levels
* ^(not nearly as powerful)
Modeless Modeler/Layout still exist as two
Animatable Textures Nope
Nested Booleans Nested Booleans
Interactive Texture Placement Nope
Unlimited Texture Layers Unlimited Texture Layers
Not Yet (Fall '96) DEC Alpha support
Plug-Ins SDK Plug-Ins SDK
Nope Metaballs
IK IK (much better than 4.0)
Network Rendering (10,000) Network Rendering (1,000)
Internal Alpha Channel Nope, only external
Render to PVR Render to PVR
Unlimited lites in shaded view Limited to 8 lights in shaded view
Anim channels independent Anim channels linked
Volumetric Lights/Shadows Nope
Nope Lens Flares
Unlimited Cameras One Camera
UV Mapping Nope
Synch Anims to .WAV Files Nope
Multithreaded Nope
Frontal Projection with shadows Yes
Space Warps Nope
Seamless Plugin Architecture Nope
True WinNT Interface Nope
Nope (yes in Characture Studio) Bones
what else????
Article: 17283
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From: adamchry@cats.ucsc.edu (Adam Ives Chrystie)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave for Mac
Date: 19 Apr 1996 19:37:22 GMT
Organization: University of California, Santa Cruz
Lines: 14
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Well, now that after effects is comming out for Windows NT..what edge
does Mac have over the 'dark side' (intel/windows)???? Speed,
Price??..Hmm I dunno..lightwaves late port to mac and the fact that after
effects is available for windows NT does not help Mac..i bet after
effects will get ported to Alpha too..and SGI..it htink it is already
availalbe on SGI!!
Adam
--
----------------------------------
Adam Chrystie LightWave 3D Animator
Cinema/Video Major, Senior
University Of California at Santa Cruz
Article: 17284
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From: brooke@caltech.edu (Brooke Anderson)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi
Subject: Re: WIN95 better than OS/2 PLEASE!!!!
Date: 19 Apr 1996 19:46:21 GMT
Organization: California Institute of Technology, Pasadena
Lines: 97
Message-ID: <4l8qid$jmb@gap.cco.caltech.edu>
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In <4l1o62$arh@cloner2.ix.netcom.com>, js33@ix.netcom.com(Joe Schrengohst ) writes:
Jeez. Nothing like spamming a dozen newsgroups with a post on
operating systems. I didn't modify the distribution list,
though, as I think the original post is misleading in some ways.
>In <4kobvm$jrc@castle.nando.net> meniscus@nando.net writes:
>>
>>IMHO, as someone who has to support OS/2 for a living,
>>IT BLOWS!
>> It is the most useless piece of garbage I've ever seen.
>>
>>Here are some truths to hold against the marketing scams that IBM has
>>touted OS/2 with:
>>
>>(1) "OS/2 is more stable than ________"
>> Bullshit. I see it crash applications 5 or 10 times a day. And,
>>when Windows locks up an application, it at least goes ahead and does
>>it. OS/2 sits there with the entire system hung up for 5 minutes (no
>>lie) while it tries depsperately to recover the application. In the
>>meantime, you can't do anything but move the mouse around. Usually,
>>OS/2 CAN'T recover, and you end up having to reboot your system (which
>>in itself takes forever).
OS/2 is one of the OS's that I use every day (along with Win95,
Windows 3.1, and the Mac OS). It is the most stable -- enough so
that my company puts all of its critical applications on OS/2
(automated stock-data collection, updating of large 1 GB
databases, automated running of stock-selection software). I
hardly ever see any crashes, and the OS/2 machines run for months
without any reboots.
The key is that I do not run Windows apps at all on OS/2. If I
wanted to run Windows apps all of the time, I'd run Windows, not
OS/2. However, OS/2 is great for running most DOS apps.
One key to stability is the installation process (see below).
>>(2) "OS/2 is faster than __________"
>> Not. I have never seen another OS thrash the living hell out of a
>>hard disk as badly as OS/2 does. A good comparison would be running
>>Photoshop on a 486 w/ 12MB of RAM and editing a 1024x768x24bit
>>picture. But, OS/2 acts like that on a Pentium 90 w/ 40MB of RAM...
I don't see much disk thrashing, but I'm using OS/2 on machines
with at least 16 MB of RAM.
>>(3) "OS/2 uses less memory than ________"
>> See #2. OS/2 on a Pentium 90 w/ 8MB of RAM runs slower than it
>>does on a 386 with 16MB of RAM.
Who cares as long as it runs well in 16 MB. 8 MB is too low for
most other modern OS's other than OS/2, as well.
>>(4) "You can still use DOS and Windows applications"
>> If all you run is DOS and Windows apps anyway, then why bother
>>having OS/2?? Its just unnecessary overhead that takes up valuable
>>system resources (RAM, disk space, etc).
OS/2 is marginal for Windows apps, but it is excellent for DOS.
Running DOS apps in OS/2, you can run many at the same time, each
in its own window (or full screen if you prefer). If one DOS app
crashes, it doesn't take down the whole machine.
>> Also, (5) OS/2 does not support Win95/NT applications AT ALL, (6)
>>has poor support for Win32s, (7) has next to no driver support
>>(scanners, sound cards, digitizers, tablets, etc.) and (8) hardly any
>>native applications. And then there's my favorite: if the OS2.INI or
>>OS2SYS.INI file gets corrupted, YOU HAVE HOSED YOUR ENTIRE SYSTEM AND
>>MUST REINSTALL OS/2 AND EVERY DAMN APPLICATION YOU HAVE. These files
>>are not user-editable, and trying to use backups rarely works.
>>
Yep, run Win95 or WinNT to run Win95 or WinNT programs. Is this
such a big surprise? Driver support is not as good as for Win95
because manufacturers don't support OS/2 as much. Again, this
isn't a big surprise -- OS/2 is not as popular as Win95. As for
native applications, again, OS/2 doesn't have as many as Windows,
but it has a lot more than WinNT. It has native apps in all the
usual categories (spreadsheets, word processing programs, backup
programs, utility software, communications software, etc.) and
has more than many OS's (like the Mac) for database software.
>>If this convinces anyone to NOT waste their valuable money and time on
>>this piece of steaming shit, then I will sleep much better tonight.
>>
I like OS/2 a lot, but it is not for everyone. If you want to run
Windows programs, use Windows for it. Also, OS/2's stability is
very dependent on your installation technique. I recommend
setting aside a partition for OS/2 alone and not installing it
over the top of Windows or DOS or an earlier version of OS/2 --
let the installation process format the partition you are going
to install onto and start afresh.
-- Brooke (brooke@alumni.caltech.edu)
Article: 17285
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LightWave 5.0 at NAB
Date: 19 Apr 1996 16:21:51 -0400
Organization: America Online, Inc. (1-800-827-6364)
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NNTP-Posting-Host: newsbf02.mail.aol.com
I tend to agree with Brian - make no mistake, I think this was a good show
for NewTek...but it could have been a VERY good show.
The reason for the flatness was that the message was dilluted - products
like Toaster for Windows or Television-Studio-In-A-Box or
Product-Nobody-Really-Cares-About-If-Indeed-It-Ever-Ships or whatever it's
called just take away from the LightWave 5.0 LIGHTWAVE 5.0!!!! Message
that they should have had.
LightWave 5.0 is great, and no other company has more of a clue right
now....so LightWave will do okay....but just okay, I fear...
_____________________________________________
Lee Stranahan
Home Page URL - http://users.aol.com/stranahan/main.htm
A NEW tape/CD-ROM from the Stranahan Brothers is coming SOON!
ACCESS DENIED : THE CRAFT OF VISUAL EFFECTS FILMMAKING
Access DeniedURL - http://users.aol.com/stranahan/access.htm
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From: mad@torment.tmisnet.com (Mark Dunakin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: DPS e-mail address?
Message-ID: <mad.6j6e@torment.tmisnet.com>
Date: 19 Apr 96 09:58:33 PST
Organization: Tierra-Miga BBS
Lines: 14
On Wed 17-Apr-1996 9:03a, Aaron Estrada wrote:
AE> Does any one know the e-mail address for DPS? THanks!
AE> -Aaron
--------------------
I was looking for it and all I can find at the moment is the ftp site.
Which is: ftp.dps-inc.com
Make sure that you use the little dash mark that I put there and not a dot
because it won't work otherwise. They also have a Web page that you can get
all sorts of info from, but I don't have it handy right now. But that
shouldn't make any difference, because all you have to do to find it is to do
a search with the letters DPS and then your there :)
...........md :)
Article: 17287
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From: mad@torment.tmisnet.com (Mark Dunakin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: IRC Channel & Transparency
Message-ID: <mad.6j99@torment.tmisnet.com>
Date: 19 Apr 96 10:12:24 PST
Organization: Tierra-Miga BBS
Lines: 36
On Wed 17-Apr-1996 10:59a, TL Westgate wrote:
TW> These are two seperate subjects in one message, by the way.
TW> First, I can never find anyone on #lightwave. What server do people use
TW> mostly? What are good times to catch someone? Any info on this would be
TW> appreciated.
TW> Second, I have words that need to fly thru space (I know, very
TW> original), and they need to trail to invisibility in the +Z. I've heard
TW> people mention using a Grid or Checkerboard transparency surface for
TW> this, but I'm having no luck. Anyone?
TW> TIA,
TW> TL
TW> --
TW> ======================================================
TW> |visit the Juris web site at http://www.oo.com/~juris|
TW> | or visit my personal web site at |
TW> | http://members.aol.com/tlwestgate/home/livroom.htm |
TW> ======================================================
------------
You could set up a dissolve envelope on your object that is going to fade away
into the disstance. Figure out how many frames you are going to use and then
see where you would like the object to start fading away at, i.e. which
frames. Then go into the objects panel and select the object that you are
going to use and hit the "E" button next to the dissolve. The panel comes up.
Hit the "Create" button to create a key for where ever it was that you wanted
the dissolve to start. Then make another key for where you want the object to
be compleatly dissolved at. he motion window below will show you the new keys
you made. Click and highlite the last frame and set the value to 100 percent
in the little box right below the motion window. Now just click on the second
to last frame and hit the "Spline" button and set the tension to "1" and hit
OK and your done. This should work fine for what you need.........md
Article: 17288
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From: mad@torment.tmisnet.com (Mark Dunakin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LightWave 5.0 Ships Tomorrow
Message-ID: <mad.6jc0@torment.tmisnet.com>
Date: 19 Apr 96 10:22:50 PST
Organization: Tierra-Miga BBS
Lines: 15
On Wed 17-Apr-1996 3:52p, VirtualBri wrote:
V> >According to Dave Hibsher, NT Tech Writer, on the mail list, Alpha
V> >owners upgrade free.
V> Well, that wasn't in the booth, but I would hope that anyone that payed
V> the $1995 or more price it was temporarily at, would get a free upgrade.
V> --Brian
V> ====== http://members.aol.com/virtualbri/ ======
V> == Home of the rather large and mostly complete ==
V> ===== LightWave 3D Internet Resource Lists =====
----------------
PLEASE GIVE ME A BREAK!!!.....Nothing in this world is free. I just sent in my
upgrade check for my Alpha machine and it WAS NOT FREE. It cost me 495.00.
...........md
Article: 17289
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From: mad@torment.tmisnet.com (Mark Dunakin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: MAX or Lightwave? How about some MAX her
Message-ID: <mad.6jgv@torment.tmisnet.com>
Date: 19 Apr 96 10:40:45 PST
Organization: Tierra-Miga BBS
Lines: 14
l> |>
l> Steven,
l> Trust me th PC/Alpha versions are NewTeks primary concerns as far as I
l> can tee and as an Amiga user you can rest assured I know!
l> -bill
--------------
That is why my Amiga sits on the bedroom floor.......doing nothing......
Maybe someday I'll hook it back up for the games or maybe to get at Pixel3D or
some thing...............md..........I heard the other day that Amiga was
bought out again buy some other company and that they paid 40 million for it
and it just figures. The supposed good thing is that they will take better
care of the Amiga............yeah, sure, that's what the last ones
said........................
Article: 17290
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW 5.0 NOT ready to ship
Date: 19 Apr 1996 16:32:39 -0400
Organization: America Online, Inc. (1-800-827-6364)
Lines: 13
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References: <4l7hb2$109@lori.albany.net>
Reply-To: stranahan@aol.com (Stranahan)
NNTP-Posting-Host: newsbf02.mail.aol.com
LightWave 5.0 will ship very very quickly. This is ME saying that - I have
no doubts it will ship quickly....
_____________________________________________
Lee Stranahan
Home Page URL - http://users.aol.com/stranahan/main.htm
A NEW tape/CD-ROM from the Stranahan Brothers is coming SOON!
ACCESS DENIED : THE CRAFT OF VISUAL EFFECTS FILMMAKING
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Article: 17291
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From: Christian Graham <bss104@bangor.ac.uk>
Newsgroups: comp.graphics.apps.lightwave
Subject: Bug in L.W. 4.0 for Amiga?
Date: Fri, 19 Apr 1996 21:00:20 +0100 (BST)
Organization: University of Wales, Bangor.
Lines: 14
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Hi,
I'm having problems with the numeric input box for the Box tool in Modeller.
Does anyone else find that they have to manually clear out the Low
settings before their new value will be recognised?
All of the other numeric input boxes seem to work O.K. (just like they
used to in LW 3.5).
Best Regards,
Chris.
c.graham@bangor.ac.uk
Article: 17292
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From: jroberts@ionet.net (John Roberts)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi
Subject: Re: WIN95 better than OS/2 PLEASE!!!!
Date: 18 Apr 1996 02:46:48 GMT
Organization: Internet Oklahoma
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In article <316f0d79.71731993@news.west.net>, DaWarden@Alcatraz.com says...
>Windows NT 4.0 will have the Win95 Shell, but many consumers will
>stick with windows 95. Why? No plug and play support
Now *that* would be nice ... matter of fact, if Win95 would just let _me_ tell
_it_ where my cards are and what to do with them, maybe it would manage to boot
more often than one time out of five ...
Article: 17293
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From: jroberts@ionet.net (John Roberts)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi
Subject: Re: WIN95 better than OS/2 PLEASE!!!!
Date: 18 Apr 1996 02:48:46 GMT
Organization: Internet Oklahoma
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In article <$9QT5BAu1rbxEwwC@johnmack.demon.co.uk>,
johnmack@johnmack.demon.co.uk says...
>I'm using win 95 (from the start of the Beta Preview days) and I think
>it's as stable a OS as I've seen from Bill G. (still like DOS though)
>and it seems the wave of the future esp. when 95 and NT join up.
Shoot ... you guys just ain't seen CP/M 96 yet ... ;)
Article: 17294
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From: BJ <bjhayes@pacificnet.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Modeler question..?
Date: Fri, 19 Apr 1996 14:53:46 -0400
Organization: Capital Area Internet Service, Inc.
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To: Justin Kuzmanich <two10se@ix.netcom.com>
Justin Kuzmanich wrote:
>
> I used Lightwave about two years ago on an amiga 4000, loved the
> program and had no problems. Recently I have gained access to a pc
> running lightwave and when i extrude text in modeler everything looks
> cool; but when the text is loaded into layout and rendered it looks
> like it is hollow or something. I can see the text but it looks like
> the front surface is missing. I've tried different things but nothing
> seems to work....Does this have something to do with the differences
> between the amiga and pc versions?? What am I doing wrong, your help is
> greatly anticipated and appreciated...
>
> Justin Kuzmanich
> two10se@ix.netcom.com
SOunds to me that your polygons are all backwards. Load the
object back into modeler and flip them or just clik on
Dub-Sideded on the surfaces panel.
Brad Hayes
Article: 17295
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From: bruce@aracnet.com (Bruce Baugh)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi
Subject: Re: WIN95 better than OS/2 PLEASE!!!!
Date: Fri, 19 Apr 96 22:08:34 GMT
Organization: Kenosis Design
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In article <829864336snz@tpass.demon.co.uk>, Passenger@tpass.demon.co.uk wrote:
>486dx 4mb ram 256 cache etc etc etc
OS/2 would drive you insane - it's far less flexible in less than 16 Mb
of RAM than Win 3.x or Win 95.
With 4 Mb of RAM, your best bet is almost certainly Linux, which will
live happily in 4 Mb as long as you don't try to do a bunch of X stuff.
For either OS/2 or Win 95, you'd want a memory upgrade.
--
Bruce Baugh <*> bruce@aracnet.com <*> http://www.aracnet.com/~bruce
See my Web pages for
New science fiction by Steve Stirling and George Alec Effing er
Christlib, the mailing list for Christian and libertarian concerns
Daedalus Games, makers of Shadowfist and Feng Shui
Article: 17296
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From: mikep@sr.hp.com (Mike Powell)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Avi in Win95!
Date: 19 Apr 1996 22:15:10 GMT
Organization: Hewlett Packard Sonoma County
Lines: 29
Message-ID: <4l939e$h2q@canyon.sr.hp.com>
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Brian Smallwood (smallwoodb@cog95.demon.co.uk) wrote:
: Anyone out there know if it is possible to create avi files from
: Lightwave on Win95? Thanks.
I do!
Why do you ask?
Just kidding... yes, it does.
But there are a few problems that folks usually have in
getting it to work. Perhaps this is what you are hinting
at? Post the nature of your problem...
-mp-
Article: 17297
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From: david goerndt <davidg@iag.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Star Wars and LightWave
Date: Fri, 19 Apr 1996 19:37:40 -0400
Organization: stage 22 imaging, inc.
Lines: 41
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References: <N.032496.175427.36@earthlink.net.earthlink.net> <4j6j1j$gb1@newsbf02.news.aol.com> <4392.6659T651T1692@execpc.com> <dloubet.960.316000BE@origin.ea.com> <3160dbc4.92886121@news.infi.net>
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Jon Carroll wrote:
>
> On Mon, 1 Apr 1996 16:13:51 GMT, dloubet@origin.ea.com (Denis Loubet)
> wrote:
>
> >In article <4392.6659T651T1692@execpc.com> jeffsj@execpc.com
> > (Jeffery S. Jones) writes:
> >
> >> And does anyone think that B5's space scenes don't look cool?
> >
> >> {Oops, bad question. I don't want flames, but wouldn't mind seeing
> >>intelligent discussion regarding why they aren't.)
> >
> >Their space scenes look cool. The explosions are perfect. But the look of the
> >space craft bug me.
> >
> >First off, access panelling is NOT RANDOM! However bogus the science is, the
> >panelling on the ships should have some sense of rationale behind its
> >placement. In Babylon 5, it looks like they have a generic square panelling
> >texture,and just plaster it all over the ship, without any concern for the
> >contours of the object. Also, the panelling itself looks like crudely
> >overlapped armor plates. This is the future? Modern jets look much more
> >clean and functional.
> >
>
> Umm.... remember, jet fighters are 'clean' because of the atmosphere
> they fly through.....in space you don't need much aerodynamics,
> especially for a space station.
>
> Do you know how many access panels there are on an F-15? there is
> probably hundreds. OK so the models in 2001 looked pretty accurate,
> but that's because they were designed by an ENGINEER. you want every
> sci-fi tv series on the air to have a staff of aerospace engineers on
> staff? do you want them to plot out every acces hatch and service
> panel on a 5 mile long space station?
>
> umm.... have you checked memory limitations for DEC Alpha workstations
> recently? because that's what it come down to.... if you have enough
> memory....
>
> -draven@infi.netThis is completely off topic, but there are about 524sq.ft. of access panels on the F-15.
Article: 17298
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From: david goerndt <davidg@iag.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 60,000 point limit?
Date: Fri, 19 Apr 1996 19:48:32 -0400
Organization: stage 22 imaging, inc.
Lines: 16
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chuck@humancode.com wrote:
>
> I just tried to bring in a model from ElectricImage to Lightwave and got
> a message saying I had reached a point limit (somewhere in the 60,000) range.
>
> Is this really a limit of Lightwave, or did I import my model wrong? If it
> is a limitation, is it going to stay, or is Newtek working on it?
>
> What are other limits (Polygon and/or segment)?
>
> Thanks
> Chuck Furlong
> chuck@humancode.comYes there certainly are! 65,000 points per object, 1000 0bjects, 1000 lights. 1000 surfaces, and some others I
don't recall but they are very low. Modeler will build objects with lots of points/polys, but you can't save
them. Our company has complained to Newtek several times about the limits, so something may eventually
happen,but I'm not holding my breath!
Article: 17299
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From: Glenn Chung <visual@execpc.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: Fri, 19 Apr 1996 18:07:27 -0500
Organization: Visuality LLC
Lines: 23
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To: Ken Geary <ken_geary@ademco.com>
Ken Geary wrote:
>
> Glenn Chung wrote:
> >
> > To those of you who've been waiting, here are the pertinent feature
> > lists:
> >
> > 3DS MAX LW 5.0
> >
> > Particle System Nope (but look to plug-ins)
> > Realtime Textured Views OpenGL Shaded View (no textures)
>
> ----
>
> WRONG! LW5.0 does have a texture preview, caled Fori's Power-View-I know, I was at NAB
> at the Newtek booth and saw the demo guy align a texture map of eyes on a head object. Be careful
> with your facts and lists.
Is Power-View shipping? Is this the same Power-View that 4.0 uses to
access OpenGL? I'd like to know more, because the guy I spoke with said
no textures in the OpenGL shaded view.
Glenn
Article: 17300
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From: dretch@islandnet.com (Christopher Stewart)
Newsgroups: comp.graphics.apps.lightwave
Subject: Horse Riding Help
Date: 19 Apr 1996 14:01:45 -0700
Organization: Island Net in Victoria, B.C. Canada
Lines: 36
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In a message dated Mon, 08 Apr 1996 15: brekel@pi.net writes:
B> Hello everyone,
B> Maybe someone can help me with this:
B> I'm doing an animation with a knight on a horse (comic style) and i am
B> having problems with animating the horse naturally.
B> Is there anyone who can help me with this, or maybe point out some motion
B> files on the net for studying the movement ? 2D comic style would do too.
B> By the way this is all non-commercial. (it's for an animation in a
B> multi-media presentation which i am doing at school)
B> Thanks for any help.
"Horses and other Animals in Motion" by Eadweard Muybridge.
ISBN 0-486-24911-5 (pbk.). I found it at the library (before I bought a
copy ;-).
Christopher
**********************************************
Looking * Christopher Stewart dretch@islandnet.com * Check out
for * http://www.islandnet.com/~dretch * Online
Work! * Home of the Lightwave 3D Search Engine * Resume!
**********************************************
* Offline Orbit 0.73c *
Article: 17301
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From: dretch@islandnet.com (Christopher Stewart)
Newsgroups: comp.graphics.apps.lightwave
Subject: Lightwave for Mac
Date: 19 Apr 1996 14:01:49 -0700
Organization: Island Net in Victoria, B.C. Canada
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In a message dated Thu, 18 Apr 1996 22: olsonjj@asu.edu writes:
O> Please dont all attack at once:
O> What do you all think about lightwave coming for the Mac? Do you find it
O> as a good or bad thing? Will it help to bring studios together that use
O> Macs for multimedia and/or pre-press?
Mac users might be screaming when they see the interface as it's
rather non-compliant. I wonder whether NT will change it to please Apple?
Whatever the case, I welcome the port, or rather, I welcome the
screamernet app for the Mac. Silly to have all those PPC's sitting around
at night with Strata...
Christopher
**********************************************
Looking * Christopher Stewart dretch@islandnet.com * Check out
for * http://www.islandnet.com/~dretch * Online
Work! * Home of the Lightwave 3D Search Engine * Resume!
**********************************************
* Offline Orbit 0.73c *
Article: 17302
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From: Joe Clasen <surfrjoe@deltanet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Whoa! LW 5.0?! On POWER MACINTOSH!
Date: Fri, 19 Apr 1996 15:26:19 -0800
Organization: Delta Internet Services, Anaheim, CA
Lines: 6
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At the Newtek Party at NAB, Modeler was spotted running on a PowerMac with
non other than Fori twisting some Metanurb Super Heroes with a one button
mouse. Alan Hastings said he hasn't received his Powermac yet but when he
does...
It may be closer than you think.
Article: 17303
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From: freddric@aol.com (Freddric)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Question about 5.0
Date: 19 Apr 1996 20:04:14 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Plugin for Volumetric lighting will be available this summer. Quote from
Newtek at NAB.
Article: 17304
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From: justin@nyc.pipeline.com (Michael Justin Austin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: plugin development kit
Date: 17 Apr 1996 17:37:20 -0400
Organization: Pipeline
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On Apr 17, 1996 20:48:07 in article <plugin development kit>,
'warrenv@convex.com (Warren Vosper)' wrote:
I thought their SDK was free?
>anyone know how much the plugin development kit for LW 4.0 is?
>newtek doesn't have a price on their web page.
>
>--
>=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
>warren vosper HP-Convex Technology Center
>warrenv@convex.com 3000 Waterview Parkway
>(214)497-4928 Richardson, TX 75080
>=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Article: 17305
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From: dthomas@best.com (Dave Thomas)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LightWave 5.0 at NAB
Date: Sat, 20 Apr 1996 00:06:25 GMT
Organization: Best Internet Communications
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virtualbri@aol.com (VirtualBri) wrote:
>Well, since I was nicely asked, here's my impression of the show for
>NewTek:
(snip)
>The only thing I wished for, was more keyframe control over attributes. I
>guess I ve just been spoiled by After Effects, in which everything is
>keyframed, and saw MAX s main legit advantage as the same. I ll hope for
>it in 6.0.
Different channels for all keyframable attributes, interactive texture
placement and better ways of working with envelopes are on my wish
list. I think we'll see at least the first one in the next release (I
hope anyway).
(snip)
>The demo reel playing in the booth was pretty nice, with lots of great
>looking footage, although there were some really weird and disorienting
>freeze frames intermittently interrupting several of the monitors, which I
>was told, was due to it being from Flyer playback. The reel was much
>better than Kinetix's, as I have said previously.
I thought the LW reel held up well against the other 3D packages at
the show. In Kinetix's defense, however, it should be noted that Max
still hadn't shipped at the time of the show (it's shipping now) so
only a few people have thus far had the opportunity to work with the
program and create demo animations. I will say the most frightening
animation was contained on the Max reel, the one of the dancing baby
(I will not describe it further, as I found it really creepy).
(snip)
>But, the demos emphasized OpenGL and MetaNURBs. MetaNURBs OK, that s
>something unexpected, but frankly, spending most of the demo time on
>OpenGL is a waste. That s what we expected. How about time on Metaballs?
> More time on multiple texture mapping? Show us Metaform2. Show us some
>of the Beta testers work with 5.0. Show us more of the really new stuff,
>not just what we thought we d see.
I got the feeling that a lot of the demo folk around the booth didn't
know much about the new version of the program other than how to make
a hair dryer and a rabbit head... Seriously, I don't think many of
them had much time to work with the new version. I want to thank Mark
Thompson for taking the time to show me a lot of the new features over
at the Intergraph booth. I don't think the Metaballs implementation is
as good as I've seen in other programs, but I'll need to see it on my
own machine before I make up my mind.
>And while you re at it, be more aggressive in pointing out the strengths
>of the program. This is no time for a laid back, "it s this neat?" demo.
>Autodesk spun off a division for gosh sakes, just to compete in this
>market, and with EI Broadcast, you re going to have a strong Mac
>competitor in a near price range as well. Time to take off the gloves
>kids.
>I saw lots of lame demos at the show. NewTek s was nowhere close to the
>worst, but a pro demo s value cannot be overestimated.
I don't consider EI to be a serious competition for LW, except for the
fact that they've been around on the Mac longer. LW's success will
depend a lot on how much Mac folks are willing to use it's non-Mac
interface.
>The booth itself was rather poorly laid out, with mostly wasted space.
>About a fourth of the booth was 5 computers, facing inward so no one
>walking by could see what they were doing, left unattended for most of the
>show. I m sure this picked up when one of them was running PPC LightWave,
>but it was sheer bad design of the booth. They could, and should have got
>much more out of their space.
>Considering you were hard pressed to find a 3rd party plug-in developer
>for LightWave outside the booth and that most of the Alpha companies that
>used to run LightWave at the show were all running Softimage NT, I
>expected a much larger presence of 3rd party inside the booth. NewTek
>should could have given up about 1/3 of its space to third party, and
>packed a whole lot more into available space. A couple of people were
>there irregularly, and there were some brochures from others, but that was
>about it. Especially since there was no VTU pavilion this year, which was
>a focal point for all these people.
This I totally agree with. It would have been great to have all the
plug-in folks here at the show. NewTek should have gone out of their
way to make sure all plug-in developers were available at their booth,
showing their latest wares.
>It will hurt NewTek that the perception is plug-ins aren t here. MAX
>plug-ins were exponentially more visible, and when I went into Digimation,
>for example, they were almost condescending to me as a LightWave user.
>They could have made some of this up in the booth, but didn t. It makes
>me wonder about NewTek s relationship with 3rd party development.
Digimation's treatment of you might reflect on the treatment they
supposedly received from NewTek. Don't count on seeing any plug-ins
from them anytime soon. I've never had anything but the most courteous
and professional treatment from anyone at Digimation, but then I also
use 3DS/Max.
(snip)
>So, I got the impression that it was another show for NewTek, nothing too
>important comparatively. And while the software has roared ahead
>impressively, the jury s still out on sales and marketing, since I didn t
>see what needed to happen on that end.
>--Brian
I thought that all of NAB was like this. Everyone's booth seemed
smaller than usual, and a lot of places seemed more low key than they
should have been. Kind of odd to me.
DT - MPix
"Just think of all the money you'll make down the road" - actual ex-employer quote
dthomas@best.com
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From: dthomas@best.com (Dave Thomas)
Newsgroups: comp.graphics.apps.lightwave
Subject: NAB Report
Date: Sat, 20 Apr 1996 00:07:16 GMT
Organization: Best Internet Communications
Lines: 63
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OK, Im back from NAB. It looks like most of the news has shown up
here already, so I guess I dont have to go into too much detail. LW
5.0 is amazing, and is something you must upgrade to if you havent
already. The upgrade price may be a little steep, but the number of
new features are probably worth it. MetaNurbs and OpenGL previews are
really cool, and all the interface improvements will make it a lot
faster work environment. I also liked the new bones (muscle flexing is
really cool), unlimited textures and the return of the much missed
(for me anyway) import/export. The fact that the program will ship in
the near future was a suprise to most, and I have to commend NewTek on
keeping all of the new features of LW pretty quiet. I did receive info
a few weeks back that LW would ship at NAB, but I kind of dismissed it
as a joke. I was happy to be wrong. Id still like to see features
added like interactive texture placement, separate channels, improved
envelope work environment, and more procedural textures (the often
talked about Essence-like package was still nowhere to be seen).
The announced Mac port wasnt a complete suprise, and Im not sure it
was the best idea theyve ever had. Apple is not exactly the most
stable company at the moment, and support of another platform means
spreading the development resources around even more. Still, there is
NO competition for 3D on the Mac (I dont consider Electric Image to
even come close to LW), so theyll probably sell a lot of copies,
depending on how much Mac people will be concerned by the non-Mac
interface of LW.
The Map/Mathmotion plug-in is amazing, I just hope it ships sometime
soon (and I know whos working on it as the name was quite visible on
the work panel. Since theres some question as to whether or not the
developer wants this information known, Ill keep quiet). Another must
have plug-in is Particle Storm, an amazing particle system. Its very
powerful and supports stuff like collision detection, various shape
particle emitters, and user control over things like wind, gravity,
particle birth and decay and much more.
The reel NT was showing contained a lot of shots from Hypernauts, the
M&M commercials, and a lot of work by GRID and Fusion Films, all which
was really cool. Id love to have copies of the LW reels that they
have at the shows. Too bad they dont give away copies. The LW stuff
stacks up well against the reels shown by other companies, though the
clips from DRAGONHEART at the Alias/Wavefront booth have me really
interested in seeing the movie.
The NewTek party was loud and mainly provided time for Kim and I to
drink free Diet Coke (Im diabetic so no drinking for me) and make
obnoxious commentary about the lame dance music they were playing. We
decided its probably a good thing that were not running a major
software company, since wed play music that would drive everyone
screaming from the room. We did have fun seeing different people that
we havent seen since leaving LA. It was also kind of amusing to watch
the LW reel along with the disco tunes. And the Seaquest blooper reel
was pretty funny (set to the tune of Yellow Submarine).
Thats about it for this message. Since some folks have suicidal fits
if someone says something positive about a competing software package,
Ill put the rest of my NAB stuff in a report on my web page. Ill
post the complete URL when its up and running sometime this weekend.
DT - MPix
"Just think of all the money you'll make down the road" - actual ex-employer quote
dthomas@best.com
Article: 17307
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From: justin@nyc.pipeline.com (Michael Justin Austin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Amiga LW5 has same features as other platforms ?
Date: 18 Apr 1996 01:16:52 -0400
Organization: Pipeline
Lines: 20
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Expect it when the power pc amiga hits
the shelves in January. :-)
>>Are all these features in the Amiga version to ?
>>Why does the Amiga upgrade cost less ?
>
>If I remember correctly, the Amiga version is less expensive because it
>doesn't have OpenGL support (for obvious reasons) nor multithreading
>capabilities (for obvious reasons too!).
>
>__________________________________________________________________________
>__ _ _
>/_ /|/| 2D and 3D Animation / Special Effects
>/ / | http://homepage.esoterica.pt/~fmartins/
>Graphics (sorry, no english yet...)
>Wizard! fmartins@esoterica.pt
>
Article: 17308
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From: mikeling@nyc.pipeline.com (MICHAEL C. LING)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Question about 5.0
Date: 18 Apr 1996 01:21:34 -0400
Organization: Pipeline
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On Apr 17, 1996 15:59:36 in article <Question about 5.0>, 'Prem
Subrahmanyam <prem@dev.uol.com>' wrote:
>Does it have volumetric lighting? Seems that that is one of the
>hot features these days (Strata, Electric Image, 3DS Max, POV are
>all on the volumetric bandwagon). Com'on, I want DETAILS!
I have seen the "volumetric" lighting samples on a 3DMax web page and it is
not volumetric lighting, at least the way it was portrayed. The shots I saw
looked like a lens and/or transparent cones with fractal noise patterns.
--
M C L -
Article: 17309
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From: freddric@aol.com (Freddric)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LightWave 5.0 at NAB
Date: 19 Apr 1996 20:26:36 -0400
Organization: America Online, Inc. (1-800-827-6364)
Lines: 7
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The people at the digimation booth. Told me that they had a hard time
trying to get newtek to give them a SDK. It took them 3 to 4 months and
going through five reps before newtek finally gave them a beta copy of
5.0. But since they've gotten the beta, they said they were writing plug
ins for lightwave. I thought I'd say this because, they have a plugin for
3dr4 called inferno, which is simply awesome. It's like have alias
animator for under $500.00.
Article: 17310
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From: justin@nyc.pipeline.com (Michael Justin Austin)
Newsgroups: comp.graphics.apps.lightwave
Subject: DPS-(Digital Processing Systems Inc.)
Date: 18 Apr 1996 19:09:55 -0400
Organization: Pipeline
Lines: 10
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References: <4l6a4s$i1c@bristlecone.together.net>
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I feel empathic when I hear about
your lost animations, but I must say
my experience with dps has been top notch
all around.
I leave a polite message on their tech support line
and usually have an answer within 24 hours
good luck though
Article: 17311
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From: robanims@aol.com (RobAnims)
Newsgroups: comp.graphics.apps.lightwave
Subject: AVI Solution (perhaps)
Date: 19 Apr 1996 20:32:08 -0400
Organization: America Online, Inc. (1-800-827-6364)
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For those who seem to be having problems saving out of LW to .avi, check
out LWPro online, February issue, article by John Gross. Find it at
http://www.portal.com/~amg/
It worked for us.
Cheers
Digital Animatics
Narration & Animation
Article: 17312
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From: matt@dat.com (Matt McClanahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: NT or Win95 for LW 5.0?
Date: Fri, 19 Apr 1996 12:04:13 GMT
Organization: (none)
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I'm looking to get LW 5.0 when it becomes available for either NT or
Win95. If anybody has suggestions on whether to go with NT or Windows
95, I'd love to hear any thoughts you might have. Also, what about NT
4.0? I'd like to be able to multitask with Photoshop, if that has any
bearing on your advice.
Thanks,
Matt McClanahan
matt@dat.com
Article: 17313
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From: justin@nyc.pipeline.com (Michael Justin Austin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: 19 Apr 1996 18:55:05 -0400
Organization: Pipeline
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References: <4l8q6g$473@hermes.acs.unt.edu>
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On Apr 19, 1996 19:40:00 in article <Re: My take on NAB: 3DS MAX vs. LW
5.0>, 'tekell@art.unt.edu (steve)' wrote:
a few flaws in your thinking
Why can't you animate textures in lightwave?
I have never had a problem doing it.
Do you see the nt interface as a bonus?
always thought it was rather ugly myself.
why do you want to animate the modeling process?
Many people prefer separate modeler and layout.
combining them is like the props dept. setting up
in the middle of a shoot.
>Nope (yes in Characture Studio) Bones
dont you mean a plug-in?
Article: 17314
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From: Wonka <wonka@cybercom.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Student price for LW 5.0 WOW
Date: Fri, 19 Apr 1996 21:15:42 -0600
Organization: Cyber Access Internet Services (617) 396-0491
Lines: 16
Message-ID: <317856DE.6641@cybercom.net>
References: <4l68ek$5m4@darkstar.UCSC.EDU>
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Adam Ives Chrystie wrote:
>
> On the mailing list it was announced that there is a student price for
> LW 5.0 at $849. I don't know anything about a student upgrade price from
> 4.0 though.
>
> Adam Chrystie
>
> --
> ----------------------------------
> Adam Chrystie LightWave 3D Animator
> Cinema/Video Major, Senior
> University Of California at Santa Cruz
The upgrade price is $295!!! Yahoo!!!!
Article: 17315
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From: Steph Greenberg <steph@primenet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LightWave 5.0 at NAB
Date: 19 Apr 1996 19:30:03 -0700
Organization: Primenet (602)395-1010
Lines: 29
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Message-ID: <4l9i7b$96p@nnrp1.news.primenet.com>
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X-Posted-By: steph@usr3.primenet.com
VirtualBri <virtualbri@aol.com> wrote:
: It will hurt NewTek that the perception is plug-ins aren t here. MAX
: plug-ins were exponentially more visible, and when I went into Digimation,
: for example, they were almost condescending to me as a LightWave user.
: They could have made some of this up in the booth, but didn t. It makes
: me wonder about NewTek s relationship with 3rd party development.
It might interest y'all to know that one of the Digimation booth vendors,
Meshpaint, said either they already do or will support Lightwave format.
Meshpaint is available as a standalone product, and I doubt it will
be made into a plug in unless they sense massive interest.
For those of you who don't know what it is, Meshpaint allows you to paint
textures directly on an object once you've set up the texture locations.
Like Amazon Paint on the SGI.
--
-------------------------------------------------------------------------------
Steph Greenberg "Whenever I truly think something can't be
steph@primenet.com done, that is when I redouble my efforts to
prove myself wrong."
Copyright 1996. All Rights Reserved. Permission granted for non-commercial
electronic republication only, such as Usenet and Email, and
non-commercial educational purposes such as charge free WWW pages.
Express permission is required for any other use. When in doubt, ask.
-------------------------------------------------------------------------------
Article: 17316
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From: Richard Palmer <menues@pop.atlanta.com>
Newsgroups: comp.graphics.misc,comp.graphics.apps.lightwave,rec.games.computer.doom.editing
Subject: Re: how to create textures?
Date: 20 Apr 1996 02:44:11 GMT
Organization: Online Information Inc.
Lines: 4
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References: <31754707.5E7F@brage.hv.se>
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Try getting corel 5.0 It has some good textures that you can edit easily
and hence generate millions of different textures based on basic patterns
but different colors and density, pattern repeat, etc. Good Luck
Article: 17317
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From: tuanvu@mcn.net (tuan vu)
Newsgroups: comp.graphics.rendering.misc,alt.3d,alt.3d.studio,comp.cad.autocad,comp.cad.microstation,comp.forsale.computers,comp.graphics.apps.lightwave,comp.graphics.rendering.misc
Subject: Re: FOR SALE: 3DSTUDIO R3 > UPGRADABLE
Date: 20 Apr 1996 02:41:18 GMT
Organization: Montana Communications Network
Lines: 19
Message-ID: <4l9ise$hlh@news.mcn.net>
References: <3176556f.0@urza.n-space.com>
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In article <3176556f.0@urza.n-space.com>, sac@n-space.comu says...
>
>FOR SALE:
>
>3D Studio R3 completely upgradable/migratable to R4 or MAX.
>Includes all manuals, documentation, disks, dongle, receipts,.....
>Asking $1000.00 OBO.
>I've been using R4 at work now for almost a year and don't need my
>personal copy anymore.
>
>Send replies to:
>Lead Artist
>n-Space, Inc.
>sac@n-space.com
>
Sorry to bother you, I also do have 3ds4 but I having trouble to config at
first, Please help me to config. Thank you very much for your time.
Article: 17318
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From: jeffsj@execpc.com (Jeffery S. Jones)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LightWave 5.0 Ships Tomorrow
Date: 19 Apr 96 21:48:26 +0000
Organization: Exec-PC BBS - Milwaukee, WI
Lines: 38
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On 17-Apr-96 09:04:04, Darren Metcalfe <downinit@teleport.com> wrote:
>VirtualBri wrote:
>>
>> Hi, live from the NAB floor at the AOL booth, here's a brief scoop on
>> 5.0
>>
>> $1495 for all platforms.
>> $495 to upgrade Intel/Alpha
>> $295 to upgrad Amiga
>According to Dave Hibsher, NT Tech Writer, on the mail list, Alpha
>owners upgrade free.
The NewTek press release uses the figures listed there, $495 for
Alpha. Dave believes that they will support a free upgrade, but I would
class that a rumor until I hear that the offer is being made to someone
who upgrades. He doesn't set prices at the company.
*** Update: A new Dave post: If you...
A) Bought directly from NewTek
B) Paid $1995
...you are under the free upgrade program.
Those who went through any dealer, or used the Amiga-Alpha upgrade
program, have to pay the full upgrade price.
The Alpha version is NT, which means that it should not be delayed
much, if at all.
--
*-__________________________ | *Starfire* | _________________________-*
Jeff Jones email:jeffsj@execpc.com *//* Amiga Lives! |Born
*TFG* *Starfire* Design Studio *\\//* 1985-1994, |again 1995!
--
Article: 17319
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From: creative@inlink.com (Lanny Chambers)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi
Subject: Re: WIN95 better than OS/2 PLEASE!!!!
Date: Fri, 19 Apr 1996 20:57:17 -0500
Organization: Creative Services
Lines: 8
Message-ID: <creative-1904962057170001@slip71.inlink.com>
References: <315df4e7.30083078@nntp.loop.com> <31601c49.6539557@news.compuserve.com> <316192B5.69BB@europeonline.com> <3161a179.438764@news.earthlink.net> <316739ae.18791819@129.10.1.13> <DpLK1D.AvM@blaze.trentu.ca> <316DD018.F4B@usaor.net> <4kobvm$jrc@ca
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Pardon me, folks, but will those pursuing this silly, boring flamewar
PLEASE remove comp.graphics.apps.photoshop from your headers? We couldn't
care less over here, because OS/2 cannot run Photoshop. Thank you.
Lanny Chambers (creative@inlink.com)
Creative Services, St. Louis, USA
Visit the Hummingbird Page at:
<http://www.inlink.com/~creative/>
Article: 17320
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From: vtourang@chat.carleton.ca (Vince Tourangeau)
Newsgroups: comp.graphics.apps.lightwave
Subject: LW Features?
Date: 20 Apr 1996 00:43:53 GMT
Organization: Carleton University, Ottawa, Canada
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I'm a Mac user getting sorta excited by LW coming for PowerMac, but I
gotta ask a few questions. I realise not too many people are sure what's
in v5.0, so thanks for any help.
LW 5.0 doesn't support animated textures -- what gives?
Does LW do displacement mapping?
Does v5 allow for plug-in renderers?
How are plug-ins implemented? A features list (MAX vs. LW) says they
aren't seamless. Exactly what was meant by this? (I plan to write plenty
of plug-ins for whichever rendering package I get, so this is pretty
important to me.)
What kind of learning curve are we talking here? Is the program
intuitive to use? I'm the type who doesn't like to read manuals unless
it's of vital importance. Will need to read the ones that come with LW?
As for cross-platform stuff, are the manuals unique to each
platform, or is the interface fairly universal, and the manulas weren't
re-written for different platforms?
Can you control the resolution of shadow maps? Does LW render soft
shadows?
Does the Mac version have a Mac look-and-feel?
Does/will the PowerMac version support QuickDraw3D and will it
import 3DMF files?
I know these are a lot of questions, and thanks for any responses.
I've seen some really cool things done in LightWave, but EI Broadcast has
just come out, so I'll probablt be able to afford either one pretty soon,
and I want to know what each program's capable of.
Vince
----------------------------------------------------------------------
Vince Tourangeau
vtourang@chat.carleton.ca
.sig file under construction
Article: 17321
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From: doublerob@aol.com (DoubleRob)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave for Mac
Date: 19 Apr 1996 23:10:25 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Sender: root@newsbf02.news.aol.com
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Reply-To: doublerob@aol.com (DoubleRob)
NNTP-Posting-Host: newsbf02.mail.aol.com
I find that its a great thing that the Mac is now going to have
LW!....Here at my facility, we use ElectricImage, as well as Form Z and
Infini-D, Alias....etc. BUT, I think that the LW Modeler is one of the
best that Ive seen to date. And is one of the easiest to use, in that
creating complex objects is a very simple process with the systems way it
LOOKS at modeling. Form Z, for all its power, is for those that are more
TECHINCALLY inclined. For those of us that see it in our heads, and need
to get it down in 3D, Modeler is the answer, without having to be an
engineer!....As to Layout, Im not that familiar, BUT, I have seen its
output, and have been VERY surprised at its look. I still will use EIAS
EVERYDAY, but, to be able to incorporate LW into this studios arsenel of
digital tools, has got me VERY psyched! I cant wait for the release!
Robbie Robfogel
DOUBLE "R" PRODUCTIONS
Digital Video Post & Broadcast Design Group
Huntington Beach, Ca
www.doublerprod.com
Article: 17322
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From: doublerob@aol.com (DoubleRob)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Ron Thornton videos
Date: 19 Apr 1996 23:10:27 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Reply-To: doublerob@aol.com (DoubleRob)
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I found the Thornton Videos Excellent for ANYONE! I dont even have LW, we
use ElectricImage, BUT his principles and methods have helped alot in
SPace based model and animation creation. Its worth it!
Robbie Robfogel
DOUBLE "R" PRODUCTIONS
Digital Video Post & Broadcast Design Group
Huntington Beach, Ca
www.doublerprod.com
Article: 17323
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From: poolman@MY.WOMANS.SNATCH (POOLMAN@m.andnly.me)
Newsgroups: comp.graphics.apps.lightwave
Subject: for those that wanted it dont flame me "a crack for the dongle" get it here - lwcracks.zip (0/1)
Date: Sat, 20 Apr 1996 06:25:11 GMT
Organization: B.S PRODUCTIONS
Lines: 17
Message-ID: <4l9l77$a2t@eri.erinet.com>
Reply-To: POOLMAN@YOU.WISH.BITE.ME
NNTP-Posting-Host: dlp173.ctrvl.eri.net
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ok i am doing this only because i have been asked ..i dont want any
flames ......period.....i paid for lightwave..and got the dongle the
damn thing quit working twice so i asked my friend to find this crack
and it worked great read the "crack.info" so ya know where to put the
crack exe's i think it is in lw40\programs but read to be sure
thanks people have a good 1
dave
<> the crumbled cities stand as known of the hurt you call <>
<> your own love is suicide. <>
<> "smashing pumpkings" <>
<> 1995 <>
\_________________________________________________/
Article: 17324
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From: poolman@MY.WOMANS.SNATCH (POOLMAN@m.andnly.me)
Newsgroups: comp.graphics.apps.lightwave
Subject: for those that wanted it dont flame me "a crack for the dongle" get it here - lwcracks.zip (1/1)
Date: Sat, 20 Apr 1996 06:25:12 GMT
Organization: B.S PRODUCTIONS
Lines: 135
Message-ID: <4l9l7b$a2t@eri.erinet.com>
Reply-To: POOLMAN@YOU.WISH.BITE.ME
NNTP-Posting-Host: dlp173.ctrvl.eri.net
X-Newsreader: Forte Agent .99b.112
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M3U!+`0(4`!0````(`).J-Q]V/K>KH0H``-<<```'``````````$`(````#X*
M``!05T$N3D9/4$L!`A0`%`````@`KK(W'Q&,VI[;````*@$```L`````````
K`0`@````!!4``$9)3$5?240N1$E:4$L%!@`````%``4`%`$```@6````````
`
end
Article: 17325
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NAB Announcement #2
Date: 19 Apr 1996 20:26:01 -0700
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In article <4l4rkp$t4j@newsbf02.news.aol.com> stranahan@aol.com (Stranahan) writes:
>Path:
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>!bcm.tmc.edu!pendragon!news.msfc.nasa.gov!newsfeed.internetmci.com!howland.resto
>n.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-m
>ail
>From: stranahan@aol.com (Stranahan)
>Newsgroups: comp.graphics.apps.lightwave
>Subject: Re: NAB Announcement #2
>Date: 18 Apr 1996 03:40:09 -0400
>Organization: America Online, Inc. (1-800-827-6364)
>Lines: 17
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>Xref: news.primenet.com comp.graphics.apps.lightwave:16037
>-----------------------------------------
>Well golly gosh. Its for real!!! Well NewTek did manage to keep this
>under
>their hats pretty darn well.
>----------------------------------------
>No they didn't - we've been talking about it for a couple of weeks
>here...
>_____________________________________________
>Lee Stranahan
>Home Page URL - http://users.aol.com/stranahan/main.htm
>A NEW tape/CD-ROM from the Stranahan Brothers is coming SOON!
>ACCESS DENIED : THE CRAFT OF VISUAL EFFECTS FILMMAKING
>Access DeniedURL - http://users.aol.com/stranahan/access.htm
Well I check in here regularly and I saw the posts as well. I may have missed
one from a reliable source, but my take on it was that it could just as easily
have been "smoke" as a real shippable product. Especially if you consider
that some of NewTek's official news releases don't materialize as
advertised. Also very little information about the features were released.
I see that you and your brother are going to release some tutorial in the next
few days which means you fellows almost surely had access to a beta copy.
From the perspective of someone like myself who is "out of the loop", it was a
fairly well kept secret. I'm surprised that the product is (almost) shipping
- despite the postings.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 17326
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From: Robert Pumer <rpumer@ic.net>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi
Subject: Re: WIN95 better than OS/2 PLEASE!!!!
Date: Fri, 19 Apr 1996 23:40:05 -0700
Organization: ICNET... Your Link To The Internet... +1.313.998.0090
Lines: 31
Message-ID: <317886C5.7716@ic.net>
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<31601c49.6539557@news.compuserve.com> <316192B5.69BB@europeonline.com>
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me wrote:
>
> In article <31748d89.1198307@news.cadvision.com>,
> noone@anywhere.com (Millenium) writes:
>
> >The GUI is not very user friendly, and I
> >just wasn't impressed with it over all. I will stick with Micro$oft -
> >any one else out there have OS/2 horror stories?
> >
>
> I have a horror story for your. Yes, I run OS/2 Warp. Three weeks
> ago I purchased a 1.62 GIG drive. Afer installing the drive, I divided
> it into four parts (2 are HPFS, one FAT and one EXT2) After formating
> the HPFS partition I thought I would try to move the programs off of
> the first drive (less than 150 meg) so I vould free up some space. I
> marrily began gragging the needed dir fron drive C: and dropped them
> onto the F: drive. After moveing a half dozen dirs I went to try to update
> th path to the icons. To my horror, the paths were already updated!
>
> I hate it when an OS does something as powerful as knowing when apps are
> moved on the machine. :)
>
> --
>
> Keith
> kschin@jax.jaxnet.com
> kschin@unf.edu
> http://www.jaxnet.com/~kschin/
Sounds like you need Win95
Article: 17327
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From: cgolchert@gatecoms.gatecom.com (Chris Golchert)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Yahooo 5.0ooo!
Date: 19 Apr 1996 23:55:41 GMT
Organization: Gateway Communications Inc.
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PMshark (pmshark@aol.com) wrote:
: I am sorta bummed that I missed Dick Van Dyke though. Well, maybe next
: year.
I ordered mine Tuesday morning so that means Dick Van Dyke comes with my
upgrade ???
Chris
Article: 17328
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From: cgolchert@gatecoms.gatecom.com (Chris Golchert)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Bug in L.W. 4.0 for Amiga?
Date: 19 Apr 1996 23:59:53 GMT
Organization: Gateway Communications Inc.
Lines: 17
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Christian Graham (bss104@bangor.ac.uk) wrote:
: Hi,
: I'm having problems with the numeric input box for the Box tool in Modeller.
: Does anyone else find that they have to manually clear out the Low
: settings before their new value will be recognised?
: All of the other numeric input boxes seem to work O.K. (just like they
: used to in LW 3.5).
This was an "improvement" to 4.0 this gives you the ability to perform
math functions in the requester....I haven't had a need for it....but
then I'm still using 3.5..I have to leech a friends computer for 4.0 to
test plug-ins.
Chris
Article: 17329
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From: mad@torment.tmisnet.com (Mark Dunakin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Now the Open GL board question
Message-ID: <mad.6kad@torment.tmisnet.com>
Date: 19 Apr 96 20:22:32 PST
Organization: Tierra-Miga BBS
Lines: 16
On Fri 19-Apr-1996 11:38a, Chewie8625 wrote:
C> OK, now that LW supports open GL for real time (or close to it) shading,
C> what are the recommendations for a inexpensive 3d graphics board? I don't
C> know if anyone has had experience using the two in combination yet, but if
C> you have let us know.
C> -Emile Edwin Smith
C> -An about to graduate student in Visual Arts
C> -Need a janitor?
---------------------
Yes, I would also like to know about this. When I got my machine back in
january, they said that I should just go ahead and get the standard Stealth
board because it was sure to work withiut any bugs and that who knows when LW
was going to get openGl. Now I wish I would of went with my first thought of
getting the Millenium board :( I thought that this "Millenium" was supposed to
have OpenGL, is this true? And did I make a mistake in getting the Stealth
board?............thanx.........md
Article: 17330
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From: cjtsui <cjpost@wwa.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave for Mac
Date: Fri, 19 Apr 1996 21:47:29 -0700
Organization: cjpost
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John Olson wrote:
>
> Please dont all attack at once:
>
> What do you all think about lightwave coming for the Mac? Do you find it
> as a good or bad thing? Will it help to bring studios together that use
> Macs for multimedia and/or pre-press?
>
> just curious
>
> JohnO.
I think this is a very good thing. It seems that Apple wants to more or
less concentrate mroe on the high end. I know that many post houses use
Macs as well as SGIs. I think supporting the Mac will allow LW to enter
the high end video and film world even more.
later
Josh Tsui
Article: 17331
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From: mikeling@nyc.pipeline.com (MICHAEL C. LING)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 19 Apr 1996 22:51:04 -0400
Organization: Pipeline
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On Apr 18, 1996 09:39:38 in article <Re: MAX or Lightwave? How about some
MAX here folks.>, 'vgoel@diane.inforamp.net (Vaibhav Goel)' wrote:
>I am hardly a brand loyalist. In the past, I have shown my preference to
>using Real3D over Lightwave or 3DStudio; and I have my own reasons of
>thinking that its better for me. I am looking at MAX now and feel that
>it has some very good features to offer and a nice interface. I have
>regularly used Alias Animator in the past on an SGI. Each and every
>sotware has its faults; Real3D's interface could use a bit of work,
>3DStudio to me is just not functional without IPASes and so on it goes....
>When someone validly points out some things that Lightwave is missing,
>why is it so wrong?
Lightwave was mainly the first 3D program I used extensively besides
Raydance(a script based animator) and it was so easy to use to me, that I
did animations on it without a manual on my first sitting. I can not say
the same for Imagine, 3D Studio and even Truespace. Lightwave works for me
fine.
I still use Raydance when my Amiga is up and running and I miss not having
it on the PC, but where I do most of my work is in Lightwave, maybe I do
modelling work withTruespace(That's only if, LW 5's organic modelling prove
not to be as good as Truespace's). About features, I have seen cases where
a programs has lots of features that are a total pain to access, autodesk
animator hierarchy of menus versus Deluxe Paint animator's. Interface
design and implementation are as important in the long run as features
themselves. Slow and awkward interfaces interfere with the creative
process.
--
M C L -
Article: 17332
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From: virtualbri@aol.com (VirtualBri)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LightWave 5.0 Ships Tomorrow
Date: 20 Apr 1996 00:01:32 -0400
Organization: America Online, Inc. (1-800-827-6364)
Lines: 18
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Reply-To: virtualbri@aol.com (VirtualBri)
NNTP-Posting-Host: newsbf02.mail.aol.com
>PLEASE GIVE ME A BREAK!!!.....Nothing in this world is free. I just sent
in my
>upgrade check for my Alpha machine and it WAS NOT FREE. It cost me
495.00.
>...........md
So, Mark, what you are saying is that Alpha owners, who were sold
LightWave 4.0 at over $1995 and as much as $2500 during the Deskstation
Debacle, should have to pay $495 for an upgrade, while if I go out and buy
a copy right now, I can pay $1495, and that's fair?
I'm not an Alpha version owner, so I have nothing to gain, but know a
screwing when I see one.
--Brian
====== http://members.aol.com/virtualbri/ ======
== Home of the rather large and mostly complete ==
===== LightWave 3D Internet Resource Lists =====
Article: 17333
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From: Wonka <wonka@cybercom.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: LW 5.0 STUDENT PRICING!!!
Date: Fri, 19 Apr 1996 23:56:49 -0600
Organization: Cyber Access Internet Services (617) 396-0491
Lines: 15
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Ok here you go....the upgrade from 4.0 to 5.0 is $295!
If you call Newtek they will give you the number to Acadmey
Dist. (something?) and then those people direct you to
A+ Computing 1-800-878-1354
I've been using Newtek products since the Toaster 1.0 and
finally they decide to give us students a discount!!!
Yahoo!!! (I think)
WONKA
Check out my Lightwave page...
http://kalypso.cybercom.net/~wonka
and tell me what you think!
Article: 17334
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From: virtualbri@aol.com (VirtualBri)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LightWave 5.0 at NAB
Date: 20 Apr 1996 00:05:55 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Reply-To: virtualbri@aol.com (VirtualBri)
NNTP-Posting-Host: newsbf02.mail.aol.com
Um, just before any flames start. Maybe "condesending" was not a good
word for what happened at the Digimation booth. They weren't rude or mean
or anything, just weird. Sorry, guys, I didn't mean for it to sound as
bad as it sounded in retrospect.
But it was indicitive of the plug-in situation
--Brian
====== http://members.aol.com/virtualbri/ ======
== Home of the rather large and mostly complete ==
===== LightWave 3D Internet Resource Lists =====
Article: 17335
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From: virtualbri@aol.com (VirtualBri)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave for Mac
Date: 20 Apr 1996 00:10:54 -0400
Organization: America Online, Inc. (1-800-827-6364)
Lines: 12
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Reply-To: virtualbri@aol.com (VirtualBri)
NNTP-Posting-Host: newsbf02.mail.aol.com
> Mac users might be screaming when they see the interface as it's
>rather non-compliant. I wonder whether NT will change it to please Apple?
Possibly, but I know tons of Mac users, on AOL alone, who just turned from
constant NewTek flamers for Mac LightWave to the happiest people on earth.
Heck, if you can get used to Micro$oft's new Word and Excel, you can get
used to LightWave.
--Brian
====== http://members.aol.com/virtualbri/ ======
== Home of the rather large and mostly complete ==
===== LightWave 3D Internet Resource Lists =====
Article: 17336
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 19 Apr 1996 21:24:01 -0700
Organization: Primenet Services for the Internet
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In article <4l5gmq$sc9@diane.inforamp.net> vgoel@diane.inforamp.net (Vaibhav Goel) writes:
>Path:
>news.primenet.com!nntp.primenet.com!news.asu.edu!ennfs.eas.asu.edu!cs.utexas.edu
>!howland.reston.ans.net!usc!hookup!news.nstn.ca!inforamp.net!inforamp.net!not-fo
>r-mail
>From: vgoel@diane.inforamp.net (Vaibhav Goel)
>Newsgroups:
>comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dst
>udio
>Subject: Re: MAX or Lightwave? How about some MAX here folks.
>Date: 18 Apr 1996 09:39:38 -0400
>Organization: InfoRamp Inc.
>Lines: 49
>Message-ID: <4l5gmq$sc9@diane.inforamp.net>
>References: <N.041296.220910.11@earthlink.net.earthlink.net>
><N.041496.111015.23@earthlink.net.earthlink.net> <4l39er$im3@diane.inforamp.net>
><wturber.998.00188CD6@primenet.com>
>NNTP-Posting-Host: diane.inforamp.net
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>comp.graphics.apps.lightwave:16051 comp.graphics.packages.3dstudio:14265
>In article <wturber.998.00188CD6@primenet.com>,
>Walter (Jay) Turberville <wturber@primenet.com> wrote:
>>In article <4l39er$im3@diane.inforamp.net> vgoel@diane.inforamp.net (Vaibhav
>Goel) writes:
>>this suggestion 100,000 times. So you are exaggerating then?
>>
>Err...it was a joke.....lighten up a little...
Just because I didn't put a smiley on my message doesn't mean I didn't get
your "joke". I personally find taking people's exaggerations literally to be
amusing. I guess you do not.
>>
>>Sure there are other arguments, but that particular argument is a particular
>>good one.
>>
>Lisen, I don't have anything against Lightwave. I think it probably is a
>good software; its just that *I* don't like it or use it due to my own
>personal preferences. Everyone has their own opinion and I am not trying
>to force my opinion on others.
I didn't said you were.
>However, what I don't understand is that if someone asks the merits of
>Lightwave, I have seen many Lightwave users argue that since its being
>used by these TV shows, its the do-all end-all software. Granted it
>might be a good arguement. But what about a feature-to-feature
>grass-roots comparison of different softwares in the same league? I
>haven't seen this happen. And believe you me, I read the various
>newsgroups in the comp.graphics.* hierarchy regularly so I am not
>exaggerating in this case.
So some LW users are loyalists. I wish I had a nickle for every 3DS user who
said that ray-tracing is a silly useless feature. :^) These guys exist in
all arenas.
>Many times when someone criticizes Lightwave for whatever valid concern
>they might have, the ending argument is "oh well its being used by all these
>cool TV shows, so your arguement is flawed".
And many times they responds by pointing out its very nice rendering
characteristics and list some of the nice features like lens-flares, bones,
metaform, limited IK, glow, ray-tracing, very nice adaptive anti-aliasing,
network rendering that is included, very intuitive scene setup, extremely
capable modeler, capability to accept plugins, decent built-in compositing
tools.... I've trod the groups as well. It goes both ways on most sides.
>I am hardly a brand loyalist. In the past, I have shown my preference to
>using Real3D over Lightwave or 3DStudio; and I have my own reasons of
>thinking that its better for me. I am looking at MAX now and feel that
>it has some very good features to offer and a nice interface. I have
>regularly used Alias Animator in the past on an SGI. Each and every
>sotware has its faults; Real3D's interface could use a bit of work,
>3DStudio to me is just not functional without IPASes and so on it goes....
>When someone validly points out some things that Lightwave is missing,
>why is it so wrong?
Its not wrong. Of course this totally changes the subject of your original
post. LightWave is hardly the be-all end-all 3D program. None of them are.
I believe that LW would be the bang for your buck choice on a feature (actual
real usable features need only apply) by feature comparison. And I don't mean
things like does it ray-trace or does it have NURBS. I mean from a functional
standpoint like how difficult is it to do a particular thing. But everybody
doesn't need bang-for-buck performance. If you need something that 3DS has or
SoftImage has then it doesn't matter how good a value LW is. If you find the
built in "physics" capabilities of Real 3D a boon then LW would probably be a
poor choice (unless you purchased an additional add-on package for such
things).
You are right that many folks make the argument that you were complaining
about. But give me the bit about nobody doing feature comparisons. I see
them all the time. Jeff Jasper and a LW user (sorry - I forgot your name)
went at it for a long time on the merits or lack of merits on the use of
ray-tracing. I thing both guys learned something there. I know I did. The
problem (as I alluded to above) is that a mere description of the differences
is often not very useful. These packages often have a somewhat different
paradigm and that makes one-to-one comparisons difficult. (For instance the
discussion I mentioned above.) What many of the LW users don't seem to
understand is that 3DS apparently allows a lot of stuff to be done with the
mapping of textures that compensates for this somewhat if not completely.
What the 3DS users don't seem to understand is that ray-tracing sometimes
makes it dirt simple to acheive a desired effect. So to point out 3DS's lack
of ray-tracing may be a moot point depending on the functional issues related.
You apparently have used a variety of programs so I am sure you are aware that
the implementation of a feature in one program can be significantly different
that its application in another.
I am not a brand loyalist either. However, I do use LW almost exclusively.
The reasons are pragmatic. LW lets me do almost everything I want to do. It
is inexpensive compared to the alternatives (which adds up when you need
multiple copies). I know it and can use it efficiently (this is I think what
accounts for most of the program flame wars). Changing programs has an cost
associated.
>--
>[ Vaibhav Goel ]--[ vgoel@inforamp.net ]--[ UNIX/Networking/3D Graphics]
>["Take control of the machine now!" - Utah Saints]
>[Check out: http://www.inforamp.net/~vgoel if you want]
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 17337
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From: mikeling@nyc.pipeline.com (MICHAEL C. LING)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 19 Apr 1996 23:03:59 -0400
Organization: Pipeline
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On Apr 19, 1996 12:13:00 in article <Re: MAX or Lightwave? How about some
MAX here folks.>, 'Steph Greenberg <steph@primenet.com>' wrote:
>
>I also like the way the perspective view in Max works alot better than
>the LW modeler. Sorry Stuart.
Have you used the POWERVIEW realtime solid shaded preview plug-in? It works
great. From the LW5 info, I think it will integrated into the program
itself.
>
>On the other hand, I think some 3DS IPAS makers should support LW too. I
think alot of the problem is that alot of current LW users haven't
really seen how higher end programs do things. And it's really hard to find
out at mega conventions like NAB and Siggraph.
Is someone out there compiling a list of IPAS? I am interested in what is
available out there. I wonder if those IPAS things are usable with 3DMAX?
--
M C L -
Article: 17338
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From: mad@torment.tmisnet.com (Mark Dunakin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Ron Thornton videos
Message-ID: <mad.6kb5@torment.tmisnet.com>
Date: 19 Apr 96 20:35:08 PST
Organization: Tierra-Miga BBS
Lines: 17
On Fri 19-Apr-1996 3:27a, wert wrote:
w> Hi there,
w> Does anyone know anything about the Ron Thornton modeling
w> and surfacing videos? I'm in need of a some help with using
w> lightwaves modeler, and since this guy's such a master at using
w> it, I thought I'd give it a try. Is it worth the $50? And is
w> it worth spending $50 more to get the surfacing video too?
w> Thanks in advance for any help.
w> Dan (pgonzalez@monmouth.com)
----------------
I got both and I think it WAS worth it.....Even if you just get a couple of
things out of it, "and you WILL get more" it will be worth it. A couple of
things I never would have thought of and weren't in the manuals. And one other
tape that I think you should get, even if you are new, and this tape is for
more versed users, is the first tape made by Infocas. It told me things that I
couldn't find anywhere.....Trust me on this one......I already ordered the
next one from them on textures. But they won't be out till June :(....md
Article: 17339
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From: mad@torment.tmisnet.com (Mark Dunakin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Warning: DPS-(Digital Processing Systems
Message-ID: <mad.6kbd@torment.tmisnet.com>
Date: 19 Apr 96 20:47:34 PST
Organization: Tierra-Miga BBS
Lines: 30
On Thu 18-Apr-1996 10:42p, atlantis wrote:
a> > Before you run out and purchase a PAR (Personal Animation Recorder)
a> or
a> >the new perception card from DPS, here are a few things you should know
a> about
a> >the company .
a> >
a> >(1) Customer service is horrible. We have spent 2 days trying to get
a> > answers regarding the buggy Win-NT drivers. I have left messages via
a>
a> > voice mail and E-mail and have not recieved any return calls or
a> replies.
a> > We were told to call the USA tech support which told us to try the
a> Canada
a> > support line and they gave me a name back at the USA office. Ping
a> pong!
a> > Both never solved the problem.
a> I bought a PVR board and have had the EXACT OPPISITE experience.
a> I had
a> a problem with something, called tech support and they called me back when
a> I
a> asked them to. You should ask for a guy by the name of Phil Horney. His
a> email
a> is philhorney@dps-inc.com. He helped me out a lot.
--------------
I also had great support from them and I talked to a guy named Frank who did
his best to get me back up and running, including emailling me the newest
software version. Thanx DPS, things wrk great ever since :).....md
Article: 17340
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From: Jobier@Mortimer.com (Jochen Biertümpel)
Subject: Re: WIN95 better than OS/2 PLEASE!!!!
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Date: Sat, 20 Apr 1996 04:57:00 GMT
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Xref: news2.cais.com comp.graphics.animation:34609 comp.graphics.apps.lightwave:17340 comp.graphics.apps.photoshop:14283 comp.graphics.packages.3dstudio:15196 comp.os.ms-windows.apps.utilities.win3x:1630 comp.os.ms-windows.apps.utilities.win95:8702 alt.26
jroberts@ionet.net (John Roberts) wrote:
>In article <316f0d79.71731993@news.west.net>, DaWarden@Alcatraz.com says...
>>Windows NT 4.0 will have the Win95 Shell, but many consumers will
>>stick with windows 95. Why? No plug and play support
>Now *that* would be nice ... matter of fact, if Win95 would just let _me_ tell
>_it_ where my cards are and what to do with them, maybe it would manage to boot
>more often than one time out of five ...
I had windows 95 on my computer for four days. and it already crashed
after the fourth day.. Not completely, just enough to make it
impossible for me to get into windows.. (It locked up my keyboard and
my mouse!) I couldm't email for help because my software needed
windows so I uninstalled it.
I also think that windows 95 takes way too long to boot up! It only
makes minor differences when it comes to actual speed while running
windows! Everything else is just a fad...
Article: 17341
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From: gdavison@interlog.com (Gord Davison)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: Thu, 18 Apr 96 04:48:23 GMT
Organization: InterLog Internet Services
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tekell@art.unt.edu (steve) wrote:
>In article <31771CD7.62B1@execpc.com>, visual@execpc.com says...
>>
>>To those of you who've been waiting, here are the pertinent feature
>>lists:
>>
>>3DS MAX LW 5.0
>>
>>Particle System Nope (but look to plug-ins)
>>Realtime Textured Views OpenGL Shaded View (no textures)
>>Spline Patches Spline Patches, sort of
>>Animatable Booleans Nope
>
>*most all modeling features Nope
>are animatable, too.
>
>Nope Raytracer
>Complete Object History User-Defined Undo Levels
>
>* ^(not nearly as powerful)
>
>Modeless Modeler/Layout still exist as two
^
IMPORT/EXPORT of data/objects
I personally don't see this as a deficiency. I haven't seen the MAX implementation
but the only other *modeless* program I have used is trueSpace. Suffice to say, if
*their* modeless interface is a harbinger of UIs to come, then be afraid. Be very
afraid. I'll reserve judgement on MAX until I see their UI in action. I've heard it's
quite functional, though.
>Animatable Textures Nope
>Nested Booleans Nested Booleans
>Interactive Texture Placement Nope
^
Yes, with Fori's upcoming "Power Texture" [?]
>Unlimited Texture Layers Unlimited Texture Layers
>Not Yet (Fall '96) DEC Alpha support
>Plug-Ins SDK Plug-Ins SDK
>Nope Metaballs
>IK IK (much better than 4.0)
>Network Rendering (10,000) Network Rendering (1,000)
>Internal Alpha Channel Nope, only external
>Render to PVR Render to PVR
>Unlimited lites in shaded view Limited to 8 lights in shaded view
>Anim channels independent Anim channels linked
>Volumetric Lights/Shadows Nope
>Nope Lens Flares
>Unlimited Cameras One Camera
>UV Mapping Nope
>Synch Anims to .WAV Files Nope
>Multithreaded Nope
>
>Frontal Projection with shadows Yes
>Space Warps Nope
^
This is a curious built-in *feature*. What does it do _exactly_?
A "jump-to-warp" effect?
>Seamless Plugin Architecture Nope
^^^^^^^^
How do you define *seamless*?
>True WinNT Interface Nope
>
>Nope (yes in Characture Studio) Bones
>
>what else????
>
How about this?
$3500 $1495
For us Canadians, $3500 US quickly climbs to around $5000 CDN with duty,
federal/provincial tax, and exchange rate. That's a lot of cash.
BTW, Biped [AFAIK] is $1500. How much is Character Studio?
Also, how many plug-ins are supplied with MAX? Apparently, over 100
are included with LW5.0.
==========================================================================
Gord Davison | 2D/3D Animator ¤ Multimedia Designer
Phoenix Interactive Design, Inc. |
graphics ¤ animation ¤ multimedia | "Complex problems have simple,
gdavison@interlog.com | easy-to-understand, wrong answers."
==========================================================================
Article: 17342
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From: virtualbri@aol.com (VirtualBri)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: 20 Apr 1996 00:37:05 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Questions and corrections:
>Interactive Texture Placement Nope
>UV Mapping Nope
Fori s Power Texture, a plug-in shown on the floor allows interactive
texture placement and UV Mapping
>Internal Alpha Channel Nope, only external
I m not sure what this is. Could someone explain this one?
>Volumetric Lights/Shadows Nope
NewTek said there would be a plug-in by summer.
>Animatable Booleans Nope
What would you use this for that a morph wouldn t do?
>Animatable Textures Nope
Many people are animating textures right now, and with alpha channels
between multiple textures you can animate those as well.
>Anim channels independent Anim channels linked
Explain?
>Unlimited Cameras One Camera
You can t use more than one camera rendering, so what s the big deal?
>Modeless Modeler/Layout still exist as two
So? This is pretty minor at best.
>Frontal Projection with shadows Yes
Explain?
>Seamless Plugin Architecture Nope
What is "seamless" besides a marketing ploy? When I use a plug-in, I pull
up the menu and use it. What s not seamless about that?
>True WinNT Interface Nope
Um, MAX s interft sections of 3DS: Everything attempted to be crammed on
one screen. What is "True NT Interface" about that? I ve got plenty of
NT programs that don t put every button on one screen.
>Space Warps Nope
What are Space Warps? I could be wrong, but they just looked like
animatible displacement maps to me.
Not trying to start a flame war, just interested in legitimate advantages
of MAX, like its keyframe control, over marketing BS.
--Brian.
http://members.aol.com/virtualbri
Article: 17343
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From: astromal@cinenet.net (Victor Osaka)
Newsgroups: comp.graphics.apps.lightwave
Subject: LTWV 4.0 Dec Alpha Sale
Date: Fri, 19 Apr 1996 22:06:15 +0100
Organization: Cinenet Communications,Internet Access,Los Angeles;310-301-4500
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For sale new in box w/registration 4.0 Dec Alpha vers. $700.00 US Email me.
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From: justin@nyc.pipeline.com (Michael Justin Austin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Student price for LW 5.0 WOW
Date: 19 Apr 1996 23:54:14 -0400
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On Apr 19, 1996 21:15:42 in article <Re: Student price for LW 5.0 WOW>,
'Wonka <wonka@cybercom.net>' wrote:
>Adam Ives Chrystie wrote:
>>
>> On the mailing list it was announced that there is a student price for
>> LW 5.0 at $849. I don't know anything about a student upgrade price from
>> 4.0 though.
>>
>> Adam Chrystie
>>
>> --
>> ----------------------------------
>> Adam Chrystie LightWave 3D Animator
>> Cinema/Video Major, Senior
>> University Of California at Santa Cruz
>
>
>The upgrade price is $295!!! Yahoo!!!!
Yeah, but you are not allowed to make money with it.!!
the license agreement says it may not be used for commercial production.
:-{
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From: fxmatte@aol.com (FXMatte)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Warning: DPS (Digital Processing Systems Inc.)
Date: 20 Apr 1996 01:07:33 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Please ignore the previous post regarding DPS having poor tech support or
bad products. It is incorrect.
Matt Merkovich
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From: Bruce Branit <bbranit@idir.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW 5.0 at NAB
Date: Fri, 19 Apr 1996 22:33:24 -0500
Organization: Internet Direct Communications - Lawrence, Ks - (913) 841-2220
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Jeff Holinski wrote:
>
> Now that LW 5 has been shown at NAB and a couple of people have even bought
> their upgrades, how about some details on the improved bones Newtek mentioned.
>
> Can you finally build a human where the arm bone doesn't pull the ribs when
> you move it. (eg. can bones be set to ignore certain surfaces)
Yes, but bones don't ignore certain surfaces
Sounds like a future plug-in to me, though.
There are two ways 5.0 makes this easier.
First with MetaNURBS you have MUCH more control over how you may build your 'spread eagle'
original figure.
With Muscle Flexing and Joint Compensation you can set more precise influence regions for
bones with out having to add more bones to compensate for the way the shoulder or elbow
used to collapse. Therefore you can keep the ribs out of the influence areas more easily.
The Second way uses a plug-in that, I believe, is being called MetaMation? Here's what it
lets you do:
Say you've got your rough, quad-polygon cube man in Modeler. What you want to do is
metaform him a few times and get him in to three-point polys so he'll render right, right?
What if you could load the original, low-poly count object into LightWave. It would be
easier to add bones or set of morph targets of this frame object, but it would render like
crap. MetaMation, lets you load 3 or 4 point poly objects into layout, animate with this,
then, lightwave (not Modeler) will metaform the simple object in its current position, to
be used only for render.
_________________________________
Bruce Branit -- FryeAllen
bbranit@idir.net
http://www.idir.net/~bbranit
Article: 17347
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From: mikeling@nyc.pipeline.com (MICHAEL C. LING)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: 20 Apr 1996 00:37:42 -0400
Organization: Pipeline
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On Apr 18, 1996 23:55:51 in article <My take on NAB: 3DS MAX vs. LW 5.0>,
'Glenn Chung <visual@execpc.com>' wrote:
>To those of you who've been waiting, here are the pertinent feature
>lists:
>
>3DS MAX LW 5.0
>
>Particle System Nope (but look to plug-ins)
...WELL you would have over
$1500 left over after going LW 5, so spending a $200 bucks for a particle
plug-in isn't so bad.
>Realtime Textured Views OpenGL Shaded View (no textures)
... That may be a limitation
of hardware acceleration?
>Animatable Booleans Nope
What is it and what does it do?
>Modeless Modeler/Layout still exist as two
Modeless yet the screens can get cluttered up.
>Animatable Textures Nope
What does that mean? I load image sequences as texture maps in LW all the
time.
>Interactive Texture Placement Nope
>Network Rendering (10,000) Network Rendering (1,000)
Pardon me as I render this 10,000 machines.
>Internal Alpha Channel Nope, only external
What does this mean? I thought LW has had alpha channels from the
beginning.
>Volumetric Lights/Shadows Nope
I have seen some LWMAX of volumetric stuff and it seemed like poor versions
of a transparent cone with fractal noise. I think the V.L. effect is faked.
>Unlimited Cameras One Camera
I wish I had more than one myself.
>UV Mapping Nope
Please describe it. I think it may be in LW but under a different name.
>Synch Anims to .WAV Files Nope
I wish. Probably
do-able via plug-ins.
>Multithreaded Nope
What does this mean?
--
M C L -
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NAB Announcement #2
Date: 20 Apr 1996 01:32:34 -0400
Organization: America Online, Inc. (1-800-827-6364)
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I see that you and your brother are going to release some tutorial in the
next
few days which means you fellows almost surely had access to a beta copy.
From the perspective of someone like myself who is "out of the loop", it
was a
fairly well kept secret. I'm surprised that the product is (almost)
shipping
- despite the postings.
------____-----------------------
I'm not Beta - NewTek hates me. But nearly everyone I know is, and I heard
stuff. I knew about all the features, and I'm not under a NDA - but I shut
up out of general respect for the NDA itself....
I guessed that they would have to ship it soon a couple of months ago.
They were running low on cash, I assumed, since LW sales had leveled off
and the PC Toaster was not forthcoming.....how better to raise cash? I
called some people, and that seemed to be the way it was going...
_____________________________________________
Lee Stranahan
Home Page URL - http://users.aol.com/stranahan/main.htm
A NEW tape/CD-ROM from the Stranahan Brothers is coming SOON!
ACCESS DENIED : THE CRAFT OF VISUAL EFFECTS FILMMAKING
Access DeniedURL - http://users.aol.com/stranahan/access.htm
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From: fxmatte@aol.com (FXMatte)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Warning: DPS-(Digital Processing Systems Inc.)
Date: 20 Apr 1996 01:07:27 -0400
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Have to concur with the others posting here having positive interaction
with DPS.
I have had nothing but excellent support on the one occaision I had a
technical problem which was easily handled within an hour through the help
of DPS tech support.
Matt Merkovich
Article: 17350
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From: Frédéric Druilhet <druilhet@planete.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: WANTED : informations about using a DC20
Date: 20 Apr 1996 03:32:35 GMT
Organization: Pressimage, France
Lines: 10
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I'm thinking about purshasing a Miro DC20 card.
If you use it, can you mail ( druilhet@planete.net )
your comments :
hard drive requirements
memory reqs.
Result on tape ( smooth or not)
thanks
frederic
http://www.planete.net/~druilhet
Article: 17351
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From: rlm8342@batman.tamucc.edu (Ryan McDonald)
Newsgroups: comp.graphics.apps.lightwave
Subject: Speed Question
Date: Sat, 20 Apr 1996 22:48:24 -400
Organization: ChromaGenesis
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Can someone tell me how many times faster a 100mhz Pentium is than a 40mhz 040
(Warp Engine 4040)? Thanks a bunch.
Article: 17352
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From: ebarba@usa.pipeline.com()
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Now the Open GL board question
Date: 20 Apr 1996 04:31:24 GMT
Organization: Pipeline USA
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I have been using LW with open GL for some time, with a MGA Millennium 4mg
board. It works fantastic for the money. I do know that there will quite a
lot of new boards coming soon at very low price points. Stay tuned.
Eric
ericb@d2.com Digital Domin
ebarba@usa.pipeline.com Home
Article: 17353
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From: vtourang@chat.carleton.ca (Vince Tourangeau)
Newsgroups: comp.graphics.apps.lightwave
Subject: Motion Blur in LW
Date: 20 Apr 1996 04:23:34 GMT
Organization: Carleton University, Ottawa, Canada
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So exactly what technique does LightWave use for motion blur? Is it
supersampling, which creates a kind of strobiscopic effect, or does it
use more sophisticated methods, to create actual streaking in moving
objects? How does it hold up when put to the test -- like, for example,
how well does a quickly rotating wheel look when motion blur is used?
Sorry I'm asking all these questions, but I'm hoping to purchase a
3D rendering package soon -- I just HAVE to switch away from Strata
StudioPro -- and I'm just trying to debate whether I should get
ElectricImage Broadcast or LightWave. Right now, I'm thinking LW, but I
gotta find some stuff out first...
Vince
----------------------------------------------------------------------
Vince Tourangeau
vtourang@chat.carleton.ca
.sig file under construction
Article: 17354
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From: Elliot Bain <ebain@ix.netcom.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LightWave 5.0 at NAB
Date: Fri, 19 Apr 1996 22:47:51 -0400
Organization: Laurell Creative Services
Lines: 22
Message-ID: <31785057.5081@ix.netcom.com>
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VirtualBri wrote:
>
> >It says on the box that it now has Metaball modeling. I couldn't get
> anyone
> >at the booth to demonstrate it.
>
> Yep, I didn't see any of it either.
>
>
> ====== http://members.aol.com/virtualbri/ ======
> == Home of the rather large and mostly complete ==
> ===== LightWave 3D Internet Resource Lists =====
I saw a demo of metaballs, and it was impressive. I saw Will, the guy with the black
fingernails, do a tail in metaballs using a dual rail-extrude. The feature is in 5.0,
and it works.
--
Elliot Bain
Laurell Creative Services
614.459.4404
Article: 17355
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From: Hammed Malik <hmalik@interlog.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: lightwave mailing list
Date: Sat, 20 Apr 1996 02:31:05 -0400
Organization: InterLog Internet Services
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To: marcel <hardbyte@pi.net>
marcel wrote:
>
> what is the exact lightwave mailing list addres because i wrote to one
> bu that was more then a week aga and still dont have a response
>
> please write to hardbyte@pi.net
Send mail to:
lightwave-request@webcom.com
and include
subscribe
in the body of the message.
hammed
Article: 17356
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From: Hammed Malik <hmalik@interlog.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave for Mac
Date: Sat, 20 Apr 1996 02:51:16 -0400
Organization: InterLog Internet Services
Lines: 22
Message-ID: <31788964.7051@interlog.com>
References: <olsonjj-1804962218220001@129.219.72.219> <tlindsey-1804962144170001@ra4000-p22.qualcomm.com> <bill_l-1904960938080001@141.240.15.63> <3177B6B2.3C69@ademco.com> <4l8h89$oc2@bertrand.ccs.carleton.ca>
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Vince Tourangeau wrote:
> Now the only thing NewTek should worry about for the Mac version
> is make sure it (at least eventually, if not in the initial release) has a
> nice, happy Mac-type interface. I'm sure plenty of us will buy it
> anyways, but as everyone likes to point out, we Mac owners are pretty
> weird when it comes to how an interface looks.
The only interface differences (not counting lack of OGL support in 5.0 for
Amiga) between LW for different platforms are the system specific file
requesters. The current interface works well and I don't think Newtek will be
making any drastic changes to it for any one platform. Besides the fact that
current interface is very functional, development issues would dictate that the
interface remain the same across platforms. Also, its a lot easier for people
to move from one platform to another this way - a very important reason IMO.
Don't take this personally but skipping a version for the MAC shows that MACs
weren't as high a priority for Newtek and for the same reason it just doesn't
seem like they would put all the effort required to create and maintain a
totally different interface for MACs. All speculation though.
hammed
Article: 17357
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From: Marco Sederquist <marco@polaris.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Upgrading???
Date: Fri, 19 Apr 1996 14:02:57 -0700
Organization: Go InterActive
Lines: 8
Message-ID: <3177FF81.3D02@polaris.net>
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does anybody think it's fair that newtek is going to make us pay
$500 dollars for an upgrade. Hell I just bought V4.0 4 months ago.. Now
I'm going to have to shell out a Sh*t load of money (for me) so I can
have what other programs have always had. I think Newtek should call this
V4.1 and let us, how spent 800+ dollars get what we deserve....
Marco
marco@polaris.net
www.polaris.net/~marco/
Article: 17358
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Sat, 20 Apr 96 08:30:23 GMT
Organization: Earthlink Network, Inc.
Lines: 13
Message-ID: <N.042096.013024.00@earthlink.net.earthlink.net>
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On 4/15/96 10:40AM, in message <4ku1m4$73q@newsbf02.news.aol.com>, InstntGuts
<instntguts@aol.com> wrote:
> Reviewing a beta copy of MAX that's dated "January 18" is like Car and
> Driver reviewing an automobile by looking at a chassis, sans engine and
> body panels.
>
> -- Jon
Or like people comparing Max to Lightwave 4.
--
-=Fred=-
Article: 17359
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Sat, 20 Apr 96 08:27:21 GMT
Organization: Earthlink Network, Inc.
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On 4/15/96 9:31AM, in message <317279D1.618A@osu.edu>, Jeff Jasper
<jasper.7@osu.edu> wrote:
> > I meant that if "A" movies are willing to use it over MAX
> > there must be *something* to it.
>
> What "A" movies have used it for animation? Lord of Illusions was a big of a
> flop in the theatres as was Johnny Mnemonic. Most companies still use
> in-house tools just as much if not more than commercial tools. Even for
> Johnny Mnemonic they had to write custom plug-ins to handle the cast depth of
> the cyberspace sequences.
>
I said (in the earlier post) that there are "A" movies in production _now_ that
are using Lightwave.
--
-=Fred=-
Article: 17360
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Sat, 20 Apr 96 09:04:09 GMT
Organization: Earthlink Network, Inc.
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On 4/17/96 10:23AM, in message <4l39er$im3@diane.inforamp.net>, Vaibhav Goel
<vgoel@diane.inforamp.net> wrote:
> In article <N.041496.111015.23@earthlink.net.earthlink.net>,
> <fwtep@earthlink.net> wrote:
> >On 4/13/96 10:25PM, in message <31708b69.4748958@news.alt.net>, Tim Krego
> ><tkrego@norden1.com> wrote:
>
> >That's why they show the dozens of TV shows, etc. that are using it.
> > Certainly Steven Spielberg saw it as a professional piece of software.
> >If it's good enough for him, it's more than likely good enough for the
> >average hobbyist or professional.
>
>
> You know if I had a nickel for each time a Lightwave user suggests to a
> newbie who is interested in purchasing a 3D software that Lightwave would
> be the program for him and the only reason he can give is "oh well its
> being used extensively in the TV industry; just look at B5, Space and
> other shows", I'd have enough cash to buy that brand new 96 Suzuki
> GSXR-750 :)
>
>
>
> Regards,
> Vaibhav
So, what's your point? If I had a nickel for everytime someone said they liked
Star Wars I'd be a rich man too.
MY point was that wouldn't you want to use what the pros are using if it was
the same price or LESS than lesser software?
--
-=Fred=-
Article: 17361
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From: gregtee@ix.netcom.com(William Teegarden)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: 20 Apr 1996 03:38:28 GMT
Organization: Netcom
Lines: 16
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X-NETCOM-Date: Fri Apr 19 10:38:28 PM CDT 1996
In <4l8q6g$473@hermes.acs.unt.edu> tekell@art.unt.edu (steve) writes:
>
>In article <31771CD7.62B1@execpc.com>, visual@execpc.com says...
>>
>>To those of you who've been waiting, here are the pertinent feature
>>lists:
>>
>>3DS MAX LW 5.0
>Animatable Textures Nope
LW does have animatable textures.
GT
Article: 17362
Newsgroups: comp.graphics.apps.lightwave
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From: ppp@netcom.com (Peter Pauly)
Subject: FS: 3DStudio release 3
Message-ID: <317808c4.708358@10.0.2.3>
Sender: ppp@netcom16.netcom.com
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
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Date: Fri, 19 Apr 1996 21:42:46 GMT
Lines: 6
I have release 3 of 3DStudio - full version including the dongle,
books and diskettes. This would be a good system for someone starting
out or someone who wants to use it as a cheap way to upgrade to the
newer version. Send any serious offers or questions to:
ppp@netcom.com
Article: 17363
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From: tran3d@zetnet.co.uk (Simon Blackledge)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: Sat, 20 Apr 1996 09:55:56 +0100
Lines: 93
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***************This is not a Flame********************
In message <4l9plh$i2f@newsbf02.news.aol.com>
virtualbri@aol.com (VirtualBri) writes:
> Questions and corrections:
> >Interactive Texture Placement Nope
> >UV Mapping Nope
> Fori s Power Texture, a plug-in shown on the floor allows interactive
> texture placement and UV Mapping
> >Internal Alpha Channel Nope, only external
> I m not sure what this is. Could someone explain this one?
Does not save 32 bit images eg col and alpha in same file
> >Volumetric Lights/Shadows Nope
> NewTek said there would be a plug-in by summer.
Aparently true.and supposedly better than max!?
> >Animatable Booleans Nope
> What would you use this for that a morph wouldn t do?
just what it says,try a morph that shows a solid cube with a
subtracting ball animating a boolean as it animates through it!!!
not. this is a good feature
> >Animatable Textures Nope
> Many people are animating textures right now, and with alpha channels
> between multiple textures you can animate those as well.
> >Anim channels independent Anim channels linked
> Explain?
if you key frame a object at frame say 20 then there are keys created
in all channals eg . x.y.z ,heading,pitchin..ect..there not
seperate.and also adjusting the tension at that frame on the x or y
is not allowed all axis and rot`s get given that tension setting.
> >Unlimited Cameras One Camera
> You can t use more than one camera rendering, so what s the big deal?
Big deal i`m afraid,i just did a scene where there was a room with 6
differant shots in the anim.i had to create doubled-up key
frames,back movements and a whole lot of other stuff coz it was
renderd with m-blur.Yes i know there are work-arounds but the whole
point is to make my job easy and not get in the way of
creativity.What about 2 cameras? while 1 moves the other is moving
into position for the next cut,or tell lw to mix from 1 to 2,that
would be a time saver.
> >Modeless Modeler/Layout still exist as two
> So? This is pretty minor at best.
> >Frontal Projection with shadows Yes
> Explain
Casting shadows on live footage?i can do this already.
Set your polygon to frontprojection map.<same as bacground image>
surface luminosity=90%
diffusion =10%
this will recieve suttle shadows and still match background
Don`t really want solid black shadows!!!
> >Seamless Plugin Architecture Nope
> What is "seamless" besides a marketing ploy? When I use a plug-in, I pull
> up the menu and use it. What s not seamless about that?
Agree,M-ploy.
> >True WinNT Interface Nope
> Um, MAX s interft sections of 3DS: Everything attempted to be crammed on
> one screen. What is "True NT Interface" about that? I ve got plenty of
> NT programs that don t put every button on one screen.
Leave Layout alone i say it works for me.;-]
> >Space Warps Nope
> What are Space Warps? I could be wrong, but they just looked like
> animatible displacement maps to me.
Hmm..think it`s a bit more than that...
> Not trying to start a flame war, just interested in legitimate advantages
> of MAX, like its keyframe control, over marketing BS.
> --Brian.
> http://members.aol.com/virtualbri
--
tran3d@zetnet.co.uk
Creators of Digital Visual Effects
-----------------------------
-------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV---------------------------
-----------------------------
Web site in the works
Article: 17364
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From: ch3pro@ix.netcom.com(Brad Ruekberg )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Toaster
Date: 20 Apr 1996 00:00:18 GMT
Organization: Netcom
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X-NETCOM-Date: Fri Apr 19 7:00:18 PM CDT 1996
In <Pine.LNX.3.92.960417004250.1147B-100000@iasmh.bsu.edu> Shadowbird
<darius@iasmh.bsu.edu> writes:
>Other question---I can't figure out CrossDOS---I have AmigaDOS and
>workbench v2.05, and as I've heard, it should come with the drivers to
>read IBM formatted floppies. Well, it doesn't. Am I missing
something?
>
You need to copy the dos driver 'PC0' from the 'Storage/DosDrivers'
drawer to the 'DosDrivers' drawer then reboot. Now when you insert a
floppy in your drive it will come up with two icons. If it's an Amiga
disk it will say 'Empty' or whatever the volume name is and also have a
PC icon that says 'PC0???'. If it is a PC formatted floppy it will be
reversed. The PC icon will be 'MSDOS 5.0' and the Amiga icon will be
'DF0???'. I hope this helps.
JS
Article: 17365
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From: ch3pro@ix.netcom.com(Brad Ruekberg )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW and rendering to .AVI files
Date: 20 Apr 1996 00:05:16 GMT
Organization: Netcom
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X-NETCOM-Date: Fri Apr 19 5:05:16 PM PDT 1996
In <31779ACB.1D9D@singnet.com.sg> Leonard Omar <leoomar@singnet.com.sg>
writes:
>
>Shadow wrote:
>> > Using 1024x768 display w/16 mill colors
>> > When I render in LW, the images look great. When I save them to
an avi file
>> the images though recognizeable look considerably worse. Why? Is
avi not
>> capable of displaying these images.>
> I know what you mean. The resulting avi files don't look 24-bit or
with 16
> million colors at all, but with a pixelated look. Did I miss
something?
> I'm using LW with Win95. Can anyone please advise? I would really
appreciate
> it.
You are not doing anything wrong. Basically it's just that Video for
Windows playback SUCKS! It should only be used as a Poor quality
preview. If you want good quality playback you will need to get a PAR
or PVR perception card for your PC.
JS
Article: 17366
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From: ar409@FreeNet.Carleton.CA (Saiyad Abdul)
Newsgroups: comp.graphics.apps.lightwave
Subject: 5.0 got anything like SI's expresssions??
Date: 20 Apr 1996 09:33:52 GMT
Organization: The National Capital FreeNet
Lines: 9
Sender: ar409@freenet2.carleton.ca (Saiyad Abdul)
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Reply-To: ar409@FreeNet.Carleton.CA (Saiyad Abdul)
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Does 5.0 have anything like expressions in Softimage?.....I think that
feature is so darn useful. For those that don't know expressions is a SI
feature that allows mathematical expressions to be attributed to objects.
A very simple example would be to create an expression for the rotation of
wheel based on it's movement on any axis....I will be one happy camper if
5.0 has a similar system/feature..
Sai
Article: 17367
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From: Elliot Bain <ebain@ix.netcom.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW 5.0 at NAB
Date: Fri, 19 Apr 1996 22:52:41 -0400
Organization: Laurell Creative Services
Lines: 19
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X-NETCOM-Date: Fri Apr 19 9:47:43 PM CDT 1996
X-Mailer: Mozilla 2.0 (WinNT; I)
Jeff Holinski wrote:
>
> Now that LW 5 has been shown at NAB and a couple of people have even bought
> their upgrades, how about some details on the improved bones Newtek mentioned.
>
> Can you finally build a human where the arm bone doesn't pull the ribs when
> you move it. (eg. can bones be set to ignore certain surfaces)
>
> Also, does it save AVI's yet?
>
> Jeff H...
Yes, you can. But it even works better than that. You can get muscle flexing and
can set constraints so that the joint doesn't fold over on itself.
--
Elliot Bain
Laurell Creative Services
614.459.4404
Article: 17368
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From: Elliot Bain <ebain@ix.netcom.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: polygon reduction!
Date: Fri, 19 Apr 1996 23:21:28 -0400
Organization: Laurell Creative Services
Lines: 25
Message-ID: <31785838.724A@ix.netcom.com>
References: <mad.6ahh@torment.tmisnet.com>
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Mark Dunakin wrote:
>
> On Thu 11-Apr-1996 11:32a, Brian Lutt wrote:
> BL> Does anybody know of any software to reduce the polygons in an object. I
> BL> need to reduce the amount of polygons in my objects. The objects are
> BL> imprted into lightwave from other software packages as obj files and
> BL> there polygon counts are very high, is there anything available that does
> BL> a good job at this task.
>
> BL> Thanks
> BL> Brian Lutt
>
> -----------------------
> I also asked this question a couple of weeks ago, and all I got for a response
> was, what do ya mean? I tried to explain that I just wanted to reduce the
> amount of polygons in my objects......how many ways can you say that you want
> to reduce the amount of polygons in an object? May with somebody else asking
> the same question, we might get an answer.............md
Get LW 5.0. It does polygon reduction for you.
--
Elliot Bain
Laurell Creative Services
614.459.4404
Article: 17369
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From: awb@ais.net
Newsgroups: comp.graphics.apps.lightwave
Subject: Amiga Toaster owners upgrade path to LW5.0?
Date: 20 Apr 1996 14:05:14 GMT
Organization: American Information Systems, Inc.
Lines: 4
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NNTP-Posting-Host: ts21-10.dialup.ais.net
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So what do we hafta buy the Toaster upgrade
for $595 to get to 4.0, and then spend $295
to get LW to 5.0?
Article: 17370
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From: psletseo@sn.no (Pål Gunnar Sletsjøe)
Newsgroups: comp.graphics.apps.lightwave
Subject: Lightwave 5 for Amiga
Date: 20 Apr 1996 13:42:50 GMT
Organization: SN Internett
Lines: 8
Message-ID: <336.6684T931T1004@sn.no>
NNTP-Posting-Host: sinsen.sn.no
X-Newsreader: THOR 2.22 (Amiga;TCP/IP)
Lightwave 5 sounds very cool, but there is something that`s bothering me, is
LW 5 going to support CyberGFX ? I hate to work in interlaced on my A1084,
when I could have been using it on my 15" SVGA instead :)
--
Pål Gunnar Sletsjøe --> <psletseo@sn.no> <-- A4ooo/o4o
Using Thor 2.22 #1255
Article: 17371
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From: chipdaddy@aol.com (ChipDaddy)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Whoa! LW 5.0?!
Date: 20 Apr 1996 11:44:35 -0400
Organization: America Online, Inc. (1-800-827-6364)
Lines: 12
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Reply-To: chipdaddy@aol.com (ChipDaddy)
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Ok guys, calm down
Before you start complaining about 5.0's $500 upgrade price, check this:
If you are an Intel/NT user, you spent about $900 on LW 4.0.
If you were to up-grade this to 5.0, you total would be about $1400.
Now, if you were to go and buy 5.0 from scratch, you would spend about the
same,
maybe a bit more. So, you see. You won't have had to spen anymore than
anyone else. Ok?
Id on't know how it all works out for other platforms, but we'll see.
Article: 17372
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From: Ace Miles <ace@got.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW 5.0 at NAB. New Features?
Date: Sat, 20 Apr 1996 09:00:57 -0700
Organization: got net?
Lines: 25
Message-ID: <31790A39.77F9@got.net>
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Jeff Holinski wrote:
>
> It's been almost exactly 1 year since I bought my pre-release copy of LW 4.0
> for the PC. At the time it didn't save AVI's.
> Now I'm up to rev D of the final version and it still doesn't save AVI's
> reliably. (yes, I know all the tricks to kludge it into sort of working)
>
> Perhaps someone who gets a chance to check out 5.0 at NAB could report on if
> Newtek's finally gotten around to fixing this rather basic feature and report
> back here.
> I'm sure I'm not the only one who's curious.
>
> Jeff H...
I have had absolutely no touble saving AVIs running 5.0 under win95.
I didn't have to do anything extra. Not only that but I added an MPEG
saver to my machine and the NTavi saver can even use that.
-Ace
Ace Miles * Senior Animator * Atari Games/Williams Entertainment
ace@agames.com (work) or ace@got.net (home)
My opinions are not necessarily those of my employer.
Although legally they own everything I come up with.
Article: 17373
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From: tkrego@norden1.com (Tim Krego)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave for Mac
Date: Sat, 20 Apr 1996 06:02:35 GMT
Organization: pro.image
Lines: 14
Message-ID: <31787d4c.22869284@news.alt.net>
References: <olsonjj-1804962218220001@129.219.72.219> <4l8q1i$n2@darkstar.UCSC.EDU>
X-Newsreader: Forte Agent .99d/32.182
On 19 Apr 1996 19:37:22 GMT, adamchry@cats.ucsc.edu (Adam Ives
Chrystie) wrote:
>Well, now that after effects is comming out for Windows NT..what edge
>does Mac have over the 'dark side' (intel/windows)???? Speed,
>Price??
After Effects was the only program that tempted me to get a Mac. Great
news on the NT/95 version along with MetaTools Final Effects,
Ultimatte, and other Mac only plugins. Now all we really need is
Debabalizer or some other batch image processing program. I suppose I
could use After Effects for that when available.
Now all I want is Illustrator 6.0 NT/95, I expect that to be released
by years end also.
Article: 17374
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Whoa! LW 5.0?!
Date: 20 Apr 1996 13:00:06 -0400
Organization: America Online, Inc. (1-800-827-6364)
Lines: 27
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--------------
Now, if you were to go and buy 5.0 from scratch, you would spend about the
same,
maybe a bit more. So, you see. You won't have had to spen anymore than
anyone else. Ok?
--------
No, if you bought LightWave 5.0 when it ships, you'd certainly be able to
get it for $1350 or so - this is just a guess based on normal dealer
margin. You will have spent a LITTLE bit more, but you'd been able to use
the product all this time...
This is because NewTek raised the price, of course - the fact is, $495 is
a lot for an upgrade.
_____________________________________________
Lee Stranahan
Home Page URL - http://users.aol.com/stranahan/main.htm
A NEW tape/CD-ROM from the Stranahan Brothers is coming SOON!
ACCESS DENIED : THE CRAFT OF VISUAL EFFECTS FILMMAKING
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Article: 17375
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW 5.0 at NAB
Date: 20 Apr 1996 13:03:13 -0400
Organization: America Online, Inc. (1-800-827-6364)
Lines: 14
Sender: root@newsbf02.news.aol.com
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References: <31785B04.5830@idir.net>
Reply-To: stranahan@aol.com (Stranahan)
NNTP-Posting-Host: newsbf02.mail.aol.com
Next Saturday's Slider has the dinosaurs that Ken Stranahan and Don Waller
worked on - check it out for an example of 5.0 features, including
Metamation, MetaNurbs, the new bones/IK stuff, multiple surfaces - and
just general LW talent...
_____________________________________________
Lee Stranahan
Home Page URL - http://users.aol.com/stranahan/main.htm
A NEW tape/CD-ROM from the Stranahan Brothers is coming SOON!
ACCESS DENIED : THE CRAFT OF VISUAL EFFECTS FILMMAKING
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Article: 17376
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From: tlisanti@earth.planet.net (Tony Lisanti)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave crack wanted... (flame on)
Date: 20 Apr 1996 17:09:45 GMT
Organization: Planet Access Networks - Stanhope, NJ
Lines: 17
Distribution: world
Message-ID: <960306180713870@FrontierTech.COM>
References: <jcahill.829347526@maryanne.bio.uci.edu> <4ku82l$40t@homer.alpha.net> <4l4h39$fm4@eri.erinet.com> <jcahill.829811500@teri.bio.uci.edu> <4l65ee$27t@eri.erinet.com> <3177D40C.3416@channel12.granch.nsk.su>
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In message <3177D40C.3416@channel12.granch.nsk.su>, Oleg Shamshura
<galaxy@channel12.granch.nsk.su> writes:
>POOLMAN@m.andnly.me wrote:
>> if anybody need this crack let me know i will be happy to post it
>> poolman
>
>Ok, so do it please!
>
>Thanx
>
> Oleg
Im getting trigger happy here.. Lemmie waste him! Lemmie waste him!
Article: 17377
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Warning: DPS (Digital Processing Systems Inc.)
Date: 20 Apr 1996 13:11:09 -0400
Organization: America Online, Inc. (1-800-827-6364)
Lines: 30
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NNTP-Posting-Host: newsbf02.mail.aol.com
-------------
> (2) Win-NT driver support for the PAR is buggy. After installing and
running
> the new software. We lost our whole project drive,
everything...sigh'
> Over 800 rendering hours have been lost due to running this flawed
> driver
------------
Of course, you had a backup, so......wait....what?
Well, how DARE DPS not come over to your house and backup your data for
you! Sure, they probably warned you to back up your data. but any company
worth it's would fly out, backup your drive, and put it in an airtight
vault several hundred miles beneath the earth's surface, when neither man
nor the elements could ever hurt your precious data that DPS has a
obligation...nay, a DUTY to protect!!!!!
Those BASTARDS!!!!
_____________________________________________
Lee Stranahan
Home Page URL - http://users.aol.com/stranahan/main.htm
A NEW tape/CD-ROM from the Stranahan Brothers is coming SOON!
ACCESS DENIED : THE CRAFT OF VISUAL EFFECTS FILMMAKING
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Article: 17378
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From: Ben Cannon <artherd@a.crl.com>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi
Subject: Re: WIN95 better than OS/2 PLEASE!!!!
Date: 20 Apr 1996 16:45:07 GMT
Organization: IMS Antimatter Explosives.
Lines: 53
Message-ID: <4lb4aj$su9@nntp.crl.com>
References: <315df4e7.30083078@nntp.loop.com> <31601c49.6539557@news.compuserve.com> <316192B5.69BB@europeonline.com> <3161a179.438764@news.earthlink.net> <316739ae.18791819@129.10.1.13> <DpLK1D.AvM@blaze.trentu.ca> <316DD018.F4B@usaor.net> <4kobvm$jrc@ca
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gulliamo@italia.net (Bill) wrote:
>On Thu, 18 Apr 1996 22:54:46 GMT, vito@netaxs.com (Vito) wrote:
>
>->On 17 Apr 1996 22:52:00 GMT, Ben Cannon <artherd@a.crl.com> wrote:
>->
>->>I am typing this on a Intel 486-80 running NT with a mere 16 megs of RAM!!!
>->>WIth Service Pack #4, NT blazes. almost as fast as Linux and faster than Win 3.11
>->>(16-bit apps)
>->
>->Hmm.. <insult snipped> can you explain that PC
>->magazine tested NT on a p90 with 16 megs RAM and said with only 16
>->megs (Even with more) it was the SLOWEST thing that they had EVER
>->seen..
Um... Maybe Microsoft paid them to rpomote Win95? Micron paid them to say you need to
blow lotsa cash on 64megs of their RAM?? I don't know, but it probally wouldn't be the
first time.
>-> What are you running, NOTEPAD!
Right now? Adobe Photoshop, Netscape 2.0Gold, and AutoCAD R13 (greating geometry that I
will render in 3dsr4, which I do have to run out of DOS in order to avoid excessive
paging..) Netscape 1.22 (which has a far better newsreader than 2.0) RAS (dialup) and,
finally, Notepad.
>->NT has a 12 meg footprint just to get it off the ground!
Yes (it uses 12 meg all the time, to get off the ground ant to enter orbit, same thing)
>->16 megs and a dx480.. no way...
16 megs and a DX280 (an Intel DX266 that I overclocked to 80. I will be gettiung 32meg
soon)
>->IT wont be blazing fast with that config!
Of course it won't compare to a 200mHz P6!!! but it's still faster than any other OS
(save Linux) that I have run on it.
>Otherwise, we might as all hang it up and play Dos Doom.
you know, that's not such a bad idea!! I'll just start up the win3.11 emulator in SGI
IRIX 5.3, run the DOS emulator out of that, and them click on "DOOM" there. no problem.
Oh, DPMI... where's that damned new SGI compatable version? :)
--
Ben Cannon. artherd@a.crl.com
____________________________________________________________
ftp://168.75.111.2/ben.htm Between 3:00 and 9:00 Everyday.
This is great, a FTPed website, over a 14.4k modem, no
less!!
Article: 17379
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From: hob@garden.net (Cottrell)
Newsgroups: comp.graphics.algorithms,comp.graphics.animation,comp.graphics.api.inventor,comp.graphics.api.misc,comp.graphics.api.opengl,comp.graphics.api.pexlib,comp.graphics.apps.alias,comp.graphics.apps.avs,comp.graphics.apps.data-explorer,comp.graphics
Subject: Scanning Services
Date: 20 Apr 1996 17:58:23 GMT
Organization: Cottrell Enterprises
Lines: 7
Message-ID: <hob-2004961304210001@newt-ppp15.garden.net>
NNTP-Posting-Host: newt-ppp15.garden.net
Xref: news2.cais.com comp.graphics.algorithms:30942 comp.graphics.animation:34623 comp.graphics.api.inventor:1687 comp.graphics.api.misc:545 comp.graphics.api.opengl:4773 comp.graphics.api.pexlib:416 comp.graphics.apps.alias:1592 comp.graphics.apps.avs:70
Cottrell Enterprises is offering a special on scanning services through
the end of April, 1996. All scans will be done for $1.00.
Contact hob@garden.net for additional information or call 201-827-3009.
--
Isn't it wonderful to be alive?!
Article: 17380
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From: dmarino@iqsnet.it (domenico marino)
Newsgroups: comp.graphics.apps.lightwave
Subject: help: great pixellation
Date: Sat, 20 Apr 1996 17:57:00 GMT
Organization: Centro Servizi Interbusiness
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NNTP-Posting-Host: 151.99.160.170
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I hope someone can help me with my avi animation file. I have created
an
animation with lightwave, resolution 640x480. After rendering and
showing
the avi file I think something is wrong. The color resolution is very
bad(Big blocks of color). The pictures are better than the avi
animation..
I found another error when i make preview.... the preview is very
caotic (I don't know how explane it..)
I am a registered user and I have posted this question to
Bugs@newtek.com but nothing......
Please help me..
P.S. excuse for my english.....
Marino Domenico
e-mail:DMarino@iqsnet.it
Article: 17381
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From: dmarino@iqsnet.it (domenico marino)
Newsgroups: comp.graphics.apps.lightwave
Subject: help : big blocks of color.....
Date: Sat, 20 Apr 1996 17:57:03 GMT
Organization: Centro Servizi Interbusiness
Lines: 19
Message-ID: <4lb87k$gfn@server-b.cs.interbusiness.it>
NNTP-Posting-Host: 151.99.160.170
X-Newsreader: Forte Free Agent 1.0.82
I hope someone can help me with my avi animation file. I have created
an
animation with lightwave, resolution 640x480. After rendering and
showing
the avi file I think something is wrong. The color resolution is very
bad(Big blocks of color). The pictures are better than the avi
animation
Another error I found reguard the preview...
When I make preview it is wrong (bad visibility....)
Please help me, because I can't save an animation..
I have posted this question directly to : Bugs@newtek.com, but I had
not replay.......
Marino Domenico
e-mail: DMarino@iqsnet.it
Article: 17382
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From: BJ <bjhayes@pacificnet.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 5.0 got anything like SI's expresssions??
Date: Sat, 20 Apr 1996 11:27:35 -0400
Organization: Capital Area Internet Service, Inc.
Lines: 24
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References: <4lab20$ogt@freenet-news.carleton.ca>
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To: Saiyad Abdul <ar409@FreeNet.Carleton.CA>
Saiyad Abdul wrote:
>
> Does 5.0 have anything like expressions in Softimage?.....I think that
> feature is so darn useful. For those that don't know expressions is a SI
> feature that allows mathematical expressions to be attributed to objects.
> A very simple example would be to create an expression for the rotation of
> wheel based on it's movement on any axis....I will be one happy camper if
> 5.0 has a similar system/feature..
>
> Sai
At the demo I saw a 3rd Party Plugin called MapMotion. In the demo (to fast to really tell how it was done) he
tool a set of about 30 interlocking gears Used MapMotion to assing a Null object as a parent, Then as he
rotated the one Null object ALL the Gears turned Properly.
The next demo was on the Hummer vehical where he used MapMotion on one Wheel then he move the vehical forward,
slowed, stoped, and backed up, the wheels were in perfect sync.
The last part of the demo was that he took a cockroch, (six legs, three segments each) used the same motion,
forward, slowed, stoped, and backed up. the legs were perfect in every way. The last thing he showed was an
animation of aobt ten Cockroches running around, bumping into each other, stoping and changing direction. I was
very impressed. if this pluging sells for under $200 buck I would buy it even if I didn't need it right away.
If it was over $200 I would look for a project that would allow me to get it.
Brad Hayes
Article: 17383
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From: Jean-Eric Hénault <videosep@montreal.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LightWave 5.0 at NAB
Date: Sat, 20 Apr 1996 00:07:43 -0400
Organization: Video S.E.P.
Lines: 42
Message-ID: <3178630F.489@montreal.com>
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To: David Warner <dwarner@magik.albany.net>
David Warner wrote:
>
> Stranahan (stranahan@aol.com) wrote:
>
> : Metaballs is totally real in LW 5.0, and works well. My brother Ken has
> : done some neat stuff with them....
>
> The LightWave mailing list has been receiving about 200 messages a day
> since the LW 5.0 announcement....the resident NewTek-head there, David
> Hibsher, has been answering just about every LW 5.0 question asked.
>
> LightWave 5.0's feature list is very impressive...it is certainly the
> most exciting and powerful upgrade to LightWave that we have witnessed.
>
> If anyone here would like to read what is being discussed on the mailing
> list, check out the mailing list archives on my web site.
>
> -David Warner
> dwarner@albany.net
> http://www.albany.net/~dwarner
>
> Lightspeed Animation Contest entries must be received by May 3rd, 1996!
> -------------
The only thing that I am really disapointed to learn is that LW 5.0 will
not offer any volumetric light, like 3DS Max or SoftImage.
Volumetric light (or visible light beams) allow for example to see light
beams peek through tree branches in fog, or see the light beams being
interupted by an object in the path.
We have Distant, Omni and Spot lights. Do we have any polygon light? How
about shadow decay which allows to simulate the fuzziness of a shadow
increase, as an object gets further from the light-source.
I am happy to hear about all those new modelling and animation tools,
but we don't seem to get many new rendering tools or effects like the
ones mentioned above.
Jean-Eric
Animator
Article: 17384
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From: Jean-Eric Hénault <videosep@montreal.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LightWave 5.0 at NAB
Date: Sat, 20 Apr 1996 00:09:29 -0400
Organization: Video S.E.P.
Lines: 30
Message-ID: <31786379.3D28@montreal.com>
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To: Dave Chin <iagrafx@iagrafx.com>
Dave Chin wrote:
>
> Jeff Holinski <Jeff_Holinski@mindlink.bc.ca> Scribed in electrons:
>
> <my comments about metaballs and other plugins snipped>
> >>
> >
> >I'd take the feature list on the box with a grain of salt. Remember the claim that 4.0 would save
> >Flics?
> >
> >Jeff H...
>
> Yeah, I know what you mean, but they mentioned it at least twice during
> their main presentation. It is also mentioned in NewTek's posted NAB
> 'announcement' here in this news group. I only mention it because they did,
> we would like to use it (boy I miss Vertigo), and even Imagine 4.0 has it.
>
> I will say the new box looks much better than the last one :)
>
> --
> Shock
> Imagine Amation
> iagrafx@iagrafx.com
FLIC would be nice, how about Quicktime ?? I guess that may become reallity with this new
announcement of NewTek joinning forces with Apple and Sun.
Jean-Eric
Article: 17385
Path: news2.cais.com!news
From: BJ <bjhayes@pacificnet.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Upgrading???
Date: Sat, 20 Apr 1996 12:05:23 -0400
Organization: Capital Area Internet Service, Inc.
Lines: 20
Message-ID: <31790B43.1048@pacificnet.net>
References: <3177FF81.3D02@polaris.net>
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To: Marco Sederquist <marco@polaris.net>
Marco Sederquist wrote:
>
> does anybody think it's fair that newtek is going to make us pay
> $500 dollars for an upgrade. Hell I just bought V4.0 4 months ago.. Now
> I'm going to have to shell out a Sh*t load of money (for me) so I can
> have what other programs have always had. I think Newtek should call this
> V4.1 and let us, how spent 800+ dollars get what we deserve....
> Marco
> marco@polaris.net
> www.polaris.net/~marco/
Marco:
What makes you think that you diserve more than you payed for? NewTek is not MAKING you pay for anything. If
you want the new features then you should pay for them. If you payed $800 dollars for 4.0, and now are paying
$500 to upgrade to a program that coasts $1400, I think you are saving $200. 5.0 is a major upgrade, and alot
of people put in alot of work. I' don't know about you, but I don't work for free, and I would certainly not
expect any one at newtek to do so either. Now if you want to debate the price increase. Ok it's a little steep,
but it is still the cheapest of the BIG 4. Alias, SoftImage, 3DMAX, or LightWave. Any way you look at it really
is a bargain.
Article: 17386
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From: matt@dat.com (Matt McClanahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Student price for LW 5.0 WOW
Date: Sat, 20 Apr 1996 07:13:45 GMT
Organization: (none)
Lines: 36
Message-ID: <4lbdb6$ag0@news.us.world.net>
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justin@nyc.pipeline.com (Michael Justin Austin) wrote:
>On Apr 19, 1996 21:15:42 in article <Re: Student price for LW 5.0 WOW>,
>'Wonka <wonka@cybercom.net>' wrote:
>
>
>>Adam Ives Chrystie wrote:
>>>
>>> On the mailing list it was announced that there is a student price for
>>> LW 5.0 at $849. I don't know anything about a student upgrade price from
>>> 4.0 though.
>>>
>>> Adam Chrystie
>>>
>>> --
>>> ----------------------------------
>>> Adam Chrystie LightWave 3D Animator
>>> Cinema/Video Major, Senior
>>> University Of California at Santa Cruz
>>
>>
>>The upgrade price is $295!!! Yahoo!!!!
>
>
>Yeah, but you are not allowed to make money with it.!!
>
>the license agreement says it may not be used for commercial production.
Is that just for the student upgrade, or both the upgrade and the
student purchase (The $850 one)?
>
>
>:-{
Article: 17387
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From: 71333.42@compuserve.com (John Dowdell)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Question about 5.0
Date: Sat, 20 Apr 1996 12:34:51 -0800
Organization: Macromedia
Lines: 79
Message-ID: <71333.42-2004961234510001@jdowdell_mac.macromedia.com>
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NNTP-Posting-Host: 207.3.32.134
In article <3177A0C3.508@atlanta.com>, Henri Smulders
<bwidget@atlanta.com> wrote:
> Prem Subrahmanyam wrote:
> > Does it have volumetric lighting? Seems that that is one of the
> > hot features these days (Strata, Electric Image, 3DS Max, POV are
> > all on the volumetric bandwagon). Com'on, I want DETAILS!
> > -- Prem
>
> Volumetric lighting isn't all that hard to do. Make an outline of the
light or model (depends what you want the
> volumetric lighting to look like. Apply a gradient map with streaks for
transparancy & Voila. You rarely NEED
> volumetric lighting and as such is This little extra work worth $3,500?
(I take it that you already own LW being
> on this list)
>
The "cone trick" is useful in some cases, but not all. Even for a simple
headlight beam check the density at the edge of the cone compared to its
center... telltale.
Suppose you dial in a soft-edge dusty spotlight instead of a hard-edge
one? The "cone trick" can't handle that, yet volumetric lights can.
Next step: Shine two volumetric lights together. If they're of different
colors, examine the result. Compare it to intersecting two
partially-transparent cones. You'll see the difference. Do it with
soft-edged dusty spots... you'll see gradations of colors as the beams of
light intersect.
Further: Turbulent dusty lights. Put some smoke into the air... affect
clumpiness, overall density. Possible to do with procedural textures upon
a cone, except for the above problems with hard edges, yet what if you put
an *object* advancing through this smoky space? The "cone trick" can only
handle a distinct subset of volumetric lighting effects. (I'm not sure
whether 3DS Max offers this.)
Next step: Darklights, or ganged lights. Put one dusty spot within
another, both with falloff, for jet engines. Or put a light of negative
intensity but smaller cone angle within another spot, to get the "halo"
kind of dusty spot seen in the Electric Image ads. Volumetric lights can
be added and subtracted from each other.
Step after this: Space shadows. Look at the Kinetix logo. Note how the
light is blocked by the logo, but shines through the open letters. This is
possible to simulate with geometry. But if you try to animate it, you're
hosed without volumetric lights. The "cone trick" cannot handle the
general case of space shadows.
Please not that Strata's tools, contrary to the posts above, do not have
any volumetric lighting. To my first-hand experience this is limited to
the Electric Image Animation System (PowerMac-only), 3DS Max (NT-only),
and Macromedia's Extreme 3D (Mac, PowerMac, Win3.1, Win95 and WinNT). All
offer roughly the same rendering speed. It's not restricted to very
expensive tools.
Volumetric lights are not a necessity for compelling 3D work... the body
that y'all have created over the years is proof of that. They're just a
nice added ability. But it is not the case that they can be replicated
with geometry... a few examples yes, but the general ability, no.
Regards,
John Dowdell
Macromedia Tech Support
------------------------------------------------------------------------
John Dowdell || Online support is via public forums
Macromedia Tech Support || instead of private email; registered
San Francisco CA || users have private support via phone.
SHOCKWAVE for Director, FreeHand & Authorware at www.macromedia.com
Macromedia 7th International User Conference and Exhibition
Sept 4-6 1996, Moscone Center, San Francisco California
Info: 1 800 287 7141 or 1 203 840 5660; or www.macromedia.com
------------------------------------------------------------------------
Article: 17388
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From: vgoel@diane.inforamp.net (Vaibhav Goel)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 20 Apr 1996 15:24:16 -0400
Organization: InfoRamp Inc.
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In article <N.042096.020409.21@earthlink.net.earthlink.net>,
<fwtep@earthlink.net> wrote:
>
>MY point was that wouldn't you want to use what the pros are using if it was
>the same price or LESS than lesser software?
You just don't get it do you? No, I wouldnt buy a software based on how
many pro shops are using it even if it costs less. I would set a budget
for myself, say $1000 or whatever and then I would go about evaluating
the _features_ of the program and see which offers the most bang for the
buck. If I found that a software that can do what I wanted to do and
within that budget I set for myself, I'd buy that software rather then
jumping on the bandwagon and getting what everyone all the pro-shops are
getting.
--
[ Vaibhav Goel ]--[ vgoel@inforamp.net ]--[ UNIX/Networking/3D Graphics]
["Take control of the machine now!" - Utah Saints]
[Check out: http://www.inforamp.net/~vgoel if you want]
Article: 17389
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From: Andrew Hofman <andyh@erinet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Warning: DPS-(Digital Processing Systems Inc.)
Date: Sat, 20 Apr 1996 15:55:29 -0400
Organization: LumaQuest Productions, Dayton, OH
Lines: 12
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CC: lightwave@garcia.com
The original batch of PVR's had a faulty chip that *might* have caused errors in systems with
certain clock speeds. DPS sent me a recall notice to this effect and said that even if my
system wasn't a candidate for trouble (it wasn't), they still didn't want any potentially bad
boards floating around to cause problems in future machines. They also said the new boards
weren't ready but would be soon. Two weeks later, they practically rammed a replacement board
down my throat, and even cross-shipped it so I wouldn't have any down time. Talk about service!
--
Andrew Hofman
LumaQuest Productions
andyh@erinet.com
513-643-7333
Article: 17390
Newsgroups: comp.graphics.apps.lightwave
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From: bross@SANDBANKS.cosc.brocku.ca (Brian Ross)
Subject: Re: Lightwave for Mac
Message-ID: <1996Apr20.142211.16883@spartan.ac.BrockU.CA>
Sender: news@spartan.ac.BrockU.CA (Usenet News)
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References: <olsonjj-1804962218220001@129.219.72.219> <tlindsey-1804962144170001@ra4000-p22.qualcomm.com> <bill_l-1904960938080001@141.240.15.63> <3177B6B2.3C69@ademco.com> <4l8h89$oc2@bertrand.ccs.carleton.ca>
Date: Sat, 20 Apr 1996 14:22:11 GMT
Lines: 18
Vince Tourangeau (vtourang@chat.carleton.ca) wrote:
: I think it's a great thing. I mean, we've got these pretty darn cheap
: systems that absolutely rock at floating-point operations, and there isn't
: a not-hellishly-expensive 3D rendering program out there that's reliable
: and does good, production-quality stuff. Competition can't but help the
: market.
I agree.
: Now the only thing NewTek should worry about for the Mac version
: is make sure it (at least eventually, if not in the initial release) has a
: nice, happy Mac-type interface. I'm sure plenty of us will buy it
: anyways, but as everyone likes to point out, we Mac owners are pretty
: weird when it comes to how an interface looks.
I don't know about this. Non-standard interfaces haven't hurt
Metatools (Kai's Power Tools, Bryce, ...).
Article: 17391
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From: chipdaddy@aol.com (ChipDaddy)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Multi CPU
Date: 20 Apr 1996 11:53:01 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Reply-To: chipdaddy@aol.com (ChipDaddy)
NNTP-Posting-Host: newsbf02.mail.aol.com
I have a multi-processor running NT.
What the hell is the "uptomp.exe" file?
Is it an upgrade?
See ya
ML
Article: 17392
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From: tschrein@holly.colostate.edu (Tony Schreiner)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave for Mac
Date: Sat, 20 Apr 1996 20:55:40 GMT
Organization: Colorado State University, Fort Collins, CO 80523
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On 19 Apr 1996 23:10:25 -0400, doublerob@aol.com (DoubleRob) wrote:
>Here at my facility, we use ElectricImage, as well as Form Z and
>Infini-D, Alias....etc. BUT, I think that the LW Modeler is one of the
>best that Ive seen to date. And is one of the easiest to use, in that
>creating complex objects is a very simple process with the systems way it
>LOOKS at modeling.
I agree. Up here at my college I have access to Alias7 on some REALLY
nice SGI's, but I would much rather use the LW modeler for creating
objects.
If NewTek plays everything right, Lightwave has a spot at becoming THE
standard 3-D rendering program. Lightwave is feature packed and has a
huge advantage of being available on so many platforms.
...........................................................................
: Tony Schreiner : 2 + 2 = 5 for large values of 2 :
: tschrein@holly.colostate.edu : INTP. TKD. Major: Computer Science :
: http://holly.colostate.edu/~tschrein :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Article: 17393
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From: bri@starlink.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Sentinal Problem
Date: Sat, 20 Apr 1996 20:58:41 GMT
Organization: Star Link Internet Services
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I've got a Pentium Pro running NT. I had to reboot NT with that last
good boot. Now LW will not load.
When I try to load my SNTI386.DLL onto my system, it gives me an error
that it can't be copied to my C:\WINNT35\SYSTEM32.
I've tried deleting LW and reloading it, no good. I've tried having
NT repair files, no good.
Anybody have any suggestions?
Article: 17394
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From: tschrein@holly.colostate.edu (Tony Schreiner)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Student price for LW 5.0 WOW
Date: Sat, 20 Apr 1996 20:49:15 GMT
Organization: Colorado State University, Fort Collins, CO 80523
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Message-ID: <31794c8a.1507671@news>
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On Thu, 18 Apr 1996 22:07:02 -0400, Jeff Jasper <jasper.7@osu.edu>
wrote:
>Adam Ives Chrystie wrote:
>>
>> On the mailing list it was announced that there is a student price for
>> LW 5.0 at $849. I don't know anything about a student upgrade price from
>> 4.0 though.
>
>Ouch! That is about the same as MAx and MAX is a $4,500 program. I guess
>I better start selling some crack to afford it :) It think $600 would be
>a little more fair for a $1,500 program. Hell you can get Softimage at a
>student price of $1,000 and that is a $7,500 program.
Personally, I'm just glad that they now offer a student version. $849
is still a really, really big chunk of money for me but nothing
compared to $1500. I also think it's fair that the student version
can't be used to make money.
Now, students like me who were saving up for LW 4.0 will be able to
purchase 5.0 instead even though they marked up the retail price.
...........................................................................
: Tony Schreiner : 2 + 2 = 5 for large values of 2 :
: tschrein@holly.colostate.edu : INTP. TKD. Major: Computer Science :
: http://holly.colostate.edu/~tschrein :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Article: 17395
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From: gregtee@ix.netcom.com(William Teegarden)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: 20 Apr 1996 17:25:49 GMT
Organization: Netcom
Lines: 38
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X-NETCOM-Date: Sat Apr 20 12:25:49 PM CDT 1996
In <4labbs$b9c@irk.zetnet.co.uk> tran3d@zetnet.co.uk (Simon Blackledge)
writes:
>
>***************This is not a Flame********************
>
>In message <4l9plh$i2f@newsbf02.news.aol.com>
> virtualbri@aol.com (VirtualBri) writes:
>
>
>> >Internal Alpha Channel Nope, only external
>> I m not sure what this is. Could someone explain this one?
>
>Does not save 32 bit images eg col and alpha in same file
You can save 32 bit Targa images using the HIIP loaders/savers.
>
>> >Volumetric Lights/Shadows Nope
>> NewTek said there would be a plug-in by summer.
>Aparently true.and supposedly better than max!?
>
Better in the sense that they're true volumes, rather than a post
process effect. True volumes requier raytracing, which does take
longer to render, but will let you do more than just volume lights,
like true fog for example, clouds of dust, fire, etc. A good example of
a true volume is the ability to cast a shadow "on" the volume itself
from a different light source, rather than the post process effect that
only computes volume shadows from the source of light creating the
volume.
GT
Digital Domain
Article: 17396
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Student price for LW 5.0 WOW
Date: Sat, 20 Apr 96 23:34:00 GMT
Organization: Earthlink Network, Inc.
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On 4/18/96 7:07PM, in message <3176F546.36@osu.edu>, Jeff Jasper
<jasper.7@osu.edu> wrote:
> Adam Ives Chrystie wrote:
> >
> > On the mailing list it was announced that there is a student price for
> > LW 5.0 at $849. I don't know anything about a student upgrade price from
> > 4.0 though.
>
> Ouch! That is about the same as MAx and MAX is a $4,500 program. I guess
> I better start selling some crack to afford it :) It think $600 would be
> a little more fair for a $1,500 program. Hell you can get Softimage at a
> student price of $1,000 and that is a $7,500 program.
>
> Jeff
Max and SoftImage are horrendously overpriced to begin with though. Instead of
saying they have a good student discount policy, you should say they have a
lousy retail policy.
--
-=Fred=-
Article: 17397
Newsgroups: comp.graphics.apps.lightwave
From: scorpio@dave-world.net (Robert K. Williams)
Subject: Where to Post Scene File?
X-Newsreader: News Xpress 2.0 Beta #0
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A while back, this news group helped me in creating a scene file for a fuse
burning away. Several people were interested in this scene file when I
finished, and asked me to upload it. Well, many months later, it's done, and
I entered it in the Lightspeed contest. Suggestions on how to get it out to
the Lightwave community? I could upload it to the Newtek FTP site, Tomohawk
FTP site, or possibly encode it with a message to this newsgroup. What would
anyone suggest?
regards, v v **************************************
Rob K. Williams (. .) * AmigaDOS: The OS my Pentium 100 *
a.k.a. scorpio 8 * wants to run, when it grows up! *
LIGHTWAVE RULES! @_| **************************************
Article: 17398
Newsgroups: comp.graphics.apps.lightwave
From: scorpio@dave-world.net (Robert K. Williams)
Subject: Buying a Drawing Tablet
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I'm considering buying a drawing tablet, and just looking for advice.
Does anyone out there use a drawing tablet with modeler?
How well does a pen work as a mouse replacement?
Calcomp vs. Wacom?
NT support?
Do tablets have mouse passthroughs?
Any other comments?
Thanks in advance.
regards, v v **************************************
Rob K. Williams (. .) * AmigaDOS: The OS my Pentium 100 *
a.k.a. scorpio 8 * wants to run, when it grows up! *
LIGHTWAVE RULES! @_| **************************************
Article: 17399
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: Sat, 20 Apr 96 23:43:20 GMT
Organization: Earthlink Network, Inc.
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On 4/19/96 6:01AM, in message <31778EB1.58CE@ademco.com>, Ken Geary
<ken_geary@ademco.com> wrote:
> Glenn Chung wrote:
> >
> > To those of you who've been waiting, here are the pertinent feature
> > lists:
> >
> > 3DS MAX LW 5.0
> >
> > Particle System Nope (but look to plug-ins)
> > Realtime Textured Views OpenGL Shaded View (no textures)
>
> ----
>
> WRONG! LW5.0 does have a texture preview, caled Fori's Power-View-I know, I
> was at NAB
> at the Newtek booth and saw the demo guy align a texture map of eyes on a
> head object. Be careful
> with your facts and lists.
Yeah, he also says that LW doesn't have animatable textures, which is news to
me.
--
-=Fred=-
Article: 17400
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From: instntguts@aol.com (InstntGuts)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: 20 Apr 1996 19:17:43 -0400
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<Better in the sense that they're true volumes, rather than a post
process effect. True volumes requier raytracing, which does take
longer to render, but will let you do more than just volume lights,
like true fog for example, clouds of dust, fire, etc. A good example of
a true volume is the ability to cast a shadow "on" the volume itself
from a different light source, rather than the post process effect that
only computes volume shadows from the source of light creating the
volume.>
FWIW, 3D Studio MAX's volumetric fog and light effects can affect other
volumes in the scene. BTW, Rolf Berteig, one of the MAX programmers, just
uploaded a free MAX plug-in called Combustion, which allows you to create
spherical volumes to produce localized fog, flame effects, and a really
cool, Alias-style explosion. (The amazing thing too is, he wrote the
plug-in in one day!) It's available on the new Kinetix web site
(www.ktx.com).
BTW, we *still* haven't seen the seaQuest uploaded anywhere... <g>
-- Jon
Article: 17401
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From: Bryant Reif <reifbrya@pilot.msu.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW Features?
Date: Sat, 20 Apr 1996 19:26:06 -0400
Organization: Concentric Internet Services
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Vince Tourangeau wrote:
>
> I'm a Mac user getting sorta excited by LW coming for PowerMac, but I
> gotta ask a few questions. I realise not too many people are sure what's
> in v5.0, so thanks for any help.
> LW 5.0 doesn't support animated textures -- what gives?
Whoever told you this is a moron. LW has had animatible textures for many years.
> Does LW do displacement mapping?
Yes! and very well I might add.
> Does v5 allow for plug-in renderers?
According to what I have heard, LW 5.0 will allow the entire renderer to be replaced
with a plug-in renderer. Look for a Volumetric Light renderer plug-in for LW this
summer.
> How are plug-ins implemented? A features list (MAX vs. LW) says they
> aren't seamless. Exactly what was meant by this? (I plan to write plenty
> of plug-ins for whichever rendering package I get, so this is pretty
> important to me.)
OK, now I know where you got the bogus info from. That guy is wacko. I think every
one of his "comparisons" has been proven inaccurate or pointless. Please diregard
that post.
He probably means that MAX's plug-ins are .dll files that integrate themselves into
the interface, while LW's plug-ins are accessed through a pull down menu. I think you
will find it very easy to write plug-ins for LW.
> What kind of learning curve are we talking here? Is the program
> intuitive to use? I'm the type who doesn't like to read manuals unless
> it's of vital importance. Will need to read the ones that come with LW?
2 weeks after first using LW I was making animations for clients, and I had never used
a 3D program before. 2 weeks after first using Wavefront I was still pulling my hair
out. You should always read the manuals. (I've used LW since 3.0, I still read the
manuals cover to cover for 4.0)
> As for cross-platform stuff, are the manuals unique to each
> platform, or is the interface fairly universal, and the manulas weren't
> re-written for different platforms?
LW is designed to be identical accross platforms. Only the Amiga version is
different. I would assume that all the manuals are the same. I don't know what they
have planned for the Mac version, but I assume that they will do their best to
maintain the integrity of LW's interface.
> Can you control the resolution of shadow maps? Does LW render soft
> shadows?
Yes and yes.
> Does the Mac version have a Mac look-and-feel?
I have a feeling that it will look and feel just like the other versions.
> Does/will the PowerMac version support QuickDraw3D and will it
> import 3DMF files?
I think that is part of the plan.
> I know these are a lot of questions, and thanks for any responses.
> I've seen some really cool things done in LightWave, but EI Broadcast has
> just come out, so I'll probablt be able to afford either one pretty soon,
> and I want to know what each program's capable of.
> Vince
Well I have heard great things about EI's renderer and LW is known to have an
exceptional polygonal modeler. With the introduction of things like MetaNURBS (tm)
and improved spline controls, LW also has great organic power now. LW and EI would be
a spectacular combo.
>
> ----------------------------------------------------------------------
> Vince Tourangeau
> vtourang@chat.carleton.ca
>
> .sig file under construction
--
Bryant Reif
mailto:reifbrya@pilot.msu.edu
http://www.aiesec.org/~bryant
Article: 17402
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From: Bryant Reif <reifbrya@pilot.msu.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LightWave 5.0 at NAB
Date: Sat, 20 Apr 1996 19:31:22 -0400
Organization: Concentric Internet Services
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Jean-Eric Hénault wrote:
> The only thing that I am really disapointed to learn is that LW 5.0 will
> not offer any volumetric light, like 3DS Max or SoftImage.
>
Rumor is that a VL plug-in will be available this summer. Let's hope that all
the 3DS MAX users haven't rendered the effect tacky by then. ;)
--
Bryant Reif
mailto:reifbrya@pilot.msu.edu
http://www.aiesec.org/~bryant
Article: 17403
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From: Bryant Reif <reifbrya@pilot.msu.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Sat, 20 Apr 1996 19:34:40 -0400
Organization: Concentric Internet Services
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MICHAEL C. LING wrote:
>
> On Apr 19, 1996 12:13:00 in article <Re: MAX or Lightwave? How about some
> MAX here folks.>, 'Steph Greenberg <steph@primenet.com>' wrote:
>
> >
> >I also like the way the perspective view in Max works alot better than
> >the LW modeler. Sorry Stuart.
>
> Have you used the POWERVIEW realtime solid shaded preview plug-in? It works
> great. From the LW5 info, I think it will integrated into the program
> itself.
I think he's talking about the myriad of tools that you can use to change the
perspective view (move, zoom, turn, etc...) It's nice.
--
Bryant Reif
mailto:reifbrya@pilot.msu.edu
http://www.aiesec.org/~bryant
Article: 17404
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From: marcmylar@aol.com (MarcMylar)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: 20 Apr 1996 19:43:46 -0400
Organization: America Online, Inc. (1-800-827-6364)
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In article <4lb6mt$d08@dfw-ixnews2.ix.netcom.com>,
gregtee@ix.netcom.com(William Teegarden) writes:
>You can save 32 bit Targa images using the HIIP loaders/savers.
>
Does this actually work? I've tried to use these Targas, but can never
get the alpha channel. I had to work around this using Elastic Reality.
-Marc
Article: 17405
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From: bill_l@magicnet.net (Bill Leonard)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave for Mac
Date: 20 Apr 1996 23:47:11 GMT
Organization: cyber.lab g.f.x.
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In article <31794e56.1968420@news>, tschrein@holly.colostate.edu (Tony
Schreiner) wrote:
[]>I agree. Up here at my college I have access to Alias7 on some REALLY
[]>nice SGI's, but I would much rather use the LW modeler for creating
[]>objects.
If that's how you feel, you need to spend more time with Alias. You don't
understand the power.
Of course if you're just making spheres and walls I guess it doesn't matter...
--
***********************************************************************
Bill Leonard cyber.lab g.f.x.
bill_l@magicnet.net Information Design
http://www.magicnet.net/~bill_l/top.html & Consulting
***********************************************************************
Article: 17406
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From: Steph Greenberg <steph@primenet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 20 Apr 1996 17:36:01 -0700
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X-Posted-By: steph@usr3.primenet.com
MICHAEL C. LING <mikeling@nyc.pipeline.com> wrote:
: On Apr 19, 1996 12:13:00 in article <Re: MAX or Lightwave? How about some
: MAX here folks.>, 'Steph Greenberg <steph@primenet.com>' wrote:
:
: >
: >I also like the way the perspective view in Max works alot better than
: >the LW modeler. Sorry Stuart.
:
: >On the other hand, I think some 3DS IPAS makers should support LW too. I
: think alot of the problem is that alot of current LW users haven't
:
: Is someone out there compiling a list of IPAS? I am interested in what is
: available out there. I wonder if those IPAS things are usable with 3DMAX?
I don't think so, but alot of them were integrated into the basic MAX.
Some of the currently available ones are spectacularly bizarre (like BIPED).
Maybe Foust can figure out a way to make an IPAS/Plug-in converter
for programs which have compatable features with LW. Sort of like the way
Photoshop plug-ins have evolved into something so common that they now have
accelerators for them built into certain graphics cards (in particular KPT).
However, Autodesk had a catalogue last year with all the sanctioned plug-ins
and their companies (who had adverts in it too). Full color too. Digimation
distributes for a bunch of the plug in makers, and may even provide seed money.
LW could certainly benefit from such cross promotion. At least I didn't
get a catalogue like Autodesk's inside LW 4.0's box. Was mine just an
oversight?
--
-------------------------------------------------------------------------------
Steph Greenberg "Whenever I truly think something can't be
steph@primenet.com done, that is when I redouble my efforts to
prove myself wrong."
Copyright 1996. All Rights Reserved. Permission granted for non-commercial
electronic republication only, such as Usenet and Email, and
non-commercial educational purposes such as charge free WWW pages.
Express permission is required for any other use. When in doubt, ask.
-------------------------------------------------------------------------------
Article: 17407
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave for Mac
Date: 20 Apr 1996 21:04:14 -0400
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hammed said...
--------------------
Don't take this personally but skipping a version for the MAC shows that
MACs
weren't as high a priority for Newtek and for the same reason it just
doesn't
seem like they would put all the effort required to create and maintain a
totally different interface for MACs. All speculation though.
-------------------
Well, here's the deal - when we announced LightWave 4.0, we basically
(because of bandwidth issues) had a choice between SGI and Macs. We picked
SGI, because we wanted LightWave to be taken seriously as a professional
application.
What we didn't take into account was how quickly the Alpha would become a
very acceptable standard for pros. Given that, the Mac would have been a
better choice for financial reasons.
In addition, there are few real Mac fans at NewTek; when I was there,
others HATED Macs and made fun of them. Personally, I like 'em more....
_____________________________________________
Lee Stranahan
"I shot a half hour, 35mm movie with professional quality visual effects
for around $5000 - and I can show you how to do it, too."
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Lee's Home Page URL - http://users.aol.com/stranahan/main.htm
Article: 17408
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From: virtualbri@aol.com (VirtualBri)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave for Mac
Date: 20 Apr 1996 21:22:13 -0400
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>Of course if you're just making spheres and walls I guess it doesn't
matter...
Wow, and we wonder why all those Alias users are stereotyped as smug,
elitist and condecending....
--Brian
====== http://members.aol.com/virtualbri/ ======
== Home of the rather large and mostly complete ==
===== LightWave 3D Internet Resource Lists =====
Article: 17409
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From: bonfire@ezdial.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave for Mac
Date: Sun, 21 Apr 1996 01:40:12 GMT
Organization: Capital Area Internet Service info@cais.com 703-448-4470
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olsonjj@asu.edu (John Olson) wrote:
>Please dont all attack at once:
>
>What do you all think about lightwave coming for the Mac? Do you find it
>as a good or bad thing? Will it help to bring studios together that use
>Macs for multimedia and/or pre-press?
>
>just curious
More users, especially pros, could mean more LW support, more plugins,
more developments, more versions, more competition, and more money :)
Bonfire
Article: 17410
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From: "Dean A. Scott" <dscott@tir.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: IRC Channel & Transparency
Date: Sat, 20 Apr 1996 21:41:52 -0400
Organization: Silicon Magic
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To: TL Westgate <juris@oo.com>
> First, I can never find anyone on #lightwave. What server do people
You maybe connecting to the Undernet IRC network where there is no
#lightwave presence.
Try irc2.epix.net or any other of a myraid of EFFnet servers.
And ANY time is a good time. Evenings are prolly better at
finding real LIVE people there, or people not away doing LW
or other some such.
BTW... you can't miss me... nick is my name. he he he see you there.
--
/~~~~|
/ /~~~
|) /| |) \_/_| /\ |\|
THE |) |-| |)~~|\ |_ \/ | | CLONER
\~\__/ /
\____/
-----------------------------------------------
Dean A. Scott, SILICON MAGIC, "Your Key To 3D!"
Í---------------------------------------------Í
http://users.aol.com/dscott5663/simagic.htm
Home of "Power Tips Pro for LightWave"
Article: 17411
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From: Angelito So <lito@panix.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Now the Open GL board question
Date: Sat, 20 Apr 1996 21:56:53 -0400
Organization: PANIX Public Access Internet and Unix, NYC
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Ok I have been talking to #9 and their new 128 series 2 will be out soon in a 4
meg version that supports Open GL (BTW the series 2 board will have a 3d chip
on it check out http://www.nine.com for more details). I will probably buy one
of these babies when the 8 meg board comes out in August depending on the
comments I hear from people about this board. I have been asking #9 if their
board has that matrox problem I heard of a while back of the Open GL support
only available up to 800x600. And they say they will have to get back to me
about it. One BAD thing (a word of warning)....If you buy the 4 meg board and
want to upgrade to 8 megs the board will need to be replaced there is no ram
upgrade only!!! So the upgrade will cost the shipping to get it to and from #9
and the wholesale price of an 8meg board. Just FYI.
--
*****************************************************************************
E-Mail: lito@panix.com http://www.panix.com/~lito
"Thats a feature, not a bug!"
*****************************************************************************
Article: 17412
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From: vtourang@chat.carleton.ca (Vince Tourangeau)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW Features?
Date: 21 Apr 1996 02:01:06 GMT
Organization: Carleton University, Ottawa, Canada
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Thanks for the inforamtion. I think when the two products are released,
I'll just have to get my hands on 'not for resail' demo copies; I guess
that would be the ultimate test of which one's best for me -- if I like it
more, it should be the one I get.
BTW, about the manuals -- I know I should read them, and I
generally do, but I do prefer to learn a program by messing around with
the interface than by going through the tutorials. Then after I've figured
most of the stuff out, I'll look back into the manuals and find out what I
missed. This might be counterproductive, but hey -- that's me for ya.
I hope you don't mind a couple more questions: Does LW support
reflections in its Phong-rendering mode, and what is the spline support
like? Is it just limited to MetaNURBS, or does it go deeper than that?
Thanks again.
Vince
----------------------------------------------------------------------
Vince Tourangeau
vtourang@chat.carleton.ca
.sig file under construction
Article: 17413
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From: poolman@MY.WOMANS.SNATCH (POOLMAN@m.andnly.me)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave crack wanted... (flame on)
Date: Sun, 21 Apr 1996 05:45:53 GMT
Organization: B.S PRODUCTIONS
Lines: 37
Message-ID: <4lc79g$jj5@eri.erinet.com>
References: <jcahill.829347526@maryanne.bio.uci.edu> <4ku82l$40t@homer.alpha.net> <4l4h39$fm4@eri.erinet.com> <jcahill.829811500@teri.bio.uci.edu> <4l65ee$27t@eri.erinet.com> <3177D40C.3416@channel12.granch.nsk.su> <960306180713870@FrontierTech.COM>
Reply-To: POOLMAN@YOU.WISH.BITE.ME
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On 20 Apr 1996 17:09:45 GMT, tlisanti@earth.planet.net (Tony Lisanti)
wrote:
>In message <3177D40C.3416@channel12.granch.nsk.su>, Oleg Shamshura
><galaxy@channel12.granch.nsk.su> writes:
>
>>POOLMAN@m.andnly.me wrote:
>>> if anybody need this crack let me know i will be happy to post it
>>> poolman
>>
>>Ok, so do it please!
>>
>>Thanx
>>
>> Oleg
>
>
>Im getting trigger happy here.. Lemmie waste him! Lemmie waste him!
>
>
ya know tony ...you can kiss my white ass ....people asked for it i
posted it...if you have as little life as you are showing then you are
a waste of time and space...ohhh by the way wwhat kinds gun ya gonna
use ......
like i said if you dont like it dont read it ....and byte me
asswipe...
dave
<> the crumbled cities stand as known of the hurt you call <>
<> your own love is suicide. <>
<> "smashing pumpkings" <>
<> 1995 <>
\_________________________________________________/
Article: 17414
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From: nyboyinla@tribeca.ios.com (John Weinberger)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.26
Subject: http://www.loop.com/~maeder/ 3D Computer Animation WWW Page
Date: Sun, 21 Apr 1996 02:31:39 GMT
Organization: The Loop
Lines: 15
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Re: http://www.loop.com/~maeder/
Wow! Ran into this page on the Internet the other day... I'm very
impressed by sm's use of graphics on his web page. I'm surprised that
his high-school actually has a 3d animation class and how well he has
laid out the page. I use his links page as my home page, and
recommend anyone go just to see pictures from his animations and the
large wealth of links contained in his pages. A must visit for all!
It's also got JavaScript that this guy wrote. I noticed something
funny happens if you put your mouse over the mailbox! :->
Later,
John Weinberger
Article: 17415
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!nntp.earthlink.net!usenet
From: fwtep@earthlink.net
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Sun, 21 Apr 96 03:52:09 GMT
Organization: Earthlink Network, Inc.
Lines: 42
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<N.041496.111015.23@earthlink.net.earthlink.net>
<4l39er$im3@diane.inforamp.net>
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On 4/20/96 12:24PM, in message <4lbdl0$pf5@diane.inforamp.net>, Vaibhav Goel
<vgoel@diane.inforamp.net> wrote:
> In article <N.042096.020409.21@earthlink.net.earthlink.net>,
> <fwtep@earthlink.net> wrote:
> >
> >MY point was that wouldn't you want to use what the pros are using if it was
> >the same price or LESS than lesser software?
>
>
> You just don't get it do you? No, I wouldnt buy a software based on how
> many pro shops are using it even if it costs less. I would set a budget
> for myself, say $1000 or whatever and then I would go about evaluating
> the _features_ of the program and see which offers the most bang for the
> buck. If I found that a software that can do what I wanted to do and
> within that budget I set for myself, I'd buy that software rather then
> jumping on the bandwagon and getting what everyone all the pro-shops are
> getting.
>
>
> --
> [ Vaibhav Goel ]--[ vgoel@inforamp.net ]--[ UNIX/Networking/3D Graphics]
> ["Take control of the machine now!" - Utah Saints]
> [Check out: http://www.inforamp.net/~vgoel if you want]
It's unlikely that the kind of things you want to do with it aren't already on
display in most of the TV shows or video games using Lightwave, so the fact
that they are doing it would mean that you can do it too, no? What features
could you want beyond that? The Lightwave you see on TV does everything from
creatures to spaceships to flying logos--all without plugins (99% were done
before plugins were available). You should be more concerned with what you
want to do rather than stupid pointless lists of features. Do you want to do
something other than what you see on TV or in the movies? What could that be?
Obviously your choice will be limited by budget, but I assumed that $800-1000
was acceptable because you will NOT find a cheaper program that can do as much.
You can, on the other hand get something that can do almost as much for a lot
more.
--
-=Fred=-
Article: 17416
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Upgrading???
Date: 20 Apr 1996 20:58:01 -0700
Organization: Primenet Services for the Internet
Lines: 26
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In article <3177FF81.3D02@polaris.net> Marco Sederquist <marco@polaris.net> writes:
>does anybody think it's fair that newtek is going to make us pay
>$500 dollars for an upgrade. Hell I just bought V4.0 4 months ago.. Now
>I'm going to have to shell out a Sh*t load of money (for me) so I can
>have what other programs have always had. I think Newtek should call this
>V4.1 and let us, how spent 800+ dollars get what we deserve....
>Marco
>marco@polaris.net
>www.polaris.net/~marco/
Fair is an interesting word. But for my part, it seems perfectly fair.
Other programs cost a lot more money than LW. $3000 to $6000 is what these
features will cost you if you go with another package.
Newtek raised the price of LW 5.0 to $1495. The $500 is simply the price you
would have to add to the price of LW 4.0. That seems fair to me although I
personally would rather not have the price increase. It is still a great
program at a great price.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 17417
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From: Bryant Reif <reifbrya@pilot.msu.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW Features?
Date: Sun, 21 Apr 1996 00:02:48 -0400
Organization: Concentric Internet Services
Lines: 41
Message-ID: <3179B368.7F6A@pilot.msu.edu>
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Vince Tourangeau wrote:
>
> Thanks for the inforamtion. I think when the two products are released,
> I'll just have to get my hands on 'not for resail' demo copies; I guess
> that would be the ultimate test of which one's best for me -- if I like it
> more, it should be the one I get.
> BTW, about the manuals -- I know I should read them, and I
> generally do, but I do prefer to learn a program by messing around with
> the interface than by going through the tutorials. Then after I've figured
> most of the stuff out, I'll look back into the manuals and find out what I
> missed. This might be counterproductive, but hey -- that's me for ya.
> I hope you don't mind a couple more questions: Does LW support
> reflections in its Phong-rendering mode, and what is the spline support
Yes, you can use spherical image maps and bg image maps by themselves or you can add
raytracing for added realism.
> like? Is it just limited to MetaNURBS, or does it go deeper than that?
I can only relate what I have heard. Hopefully someone who has been able to use LW
5.0 can comment on this. I have heard that LW 5.0 features improved spline controls,
but any spline controls would be an improvement. In 4.0 splines were weak. That's
supposed to be fixed in 5.0, but probably not to the extent of spline based modelers
like Extreme 3D.
> Thanks again.
> Vince
>
> ----------------------------------------------------------------------
> Vince Tourangeau
> vtourang@chat.carleton.ca
>
> .sig file under construction
--
Bryant Reif
mailto:reifbrya@pilot.msu.edu
http://www.aiesec.org/~bryant
Article: 17418
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Warning: DPS-(Digital Processing Systems
Date: 20 Apr 1996 21:08:01 -0700
Organization: Primenet Services for the Internet
Lines: 62
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In article <mad.6kbd@torment.tmisnet.com> mad@torment.tmisnet.com (Mark Dunakin) writes:
>Path:
>news.primenet.com!nntp.primenet.com!news.texas.net!news.kei.com!news.mathworks.c
>om!gatech!swrinde!howland.reston.ans.net!usc!newshub.cts.com!cg57.esnet.com!torm
>ent!mad
>From: mad@torment.tmisnet.com (Mark Dunakin)
>Newsgroups: comp.graphics.apps.lightwave
>Subject: Re: Warning: DPS-(Digital Processing Systems
>Message-ID: <mad.6kbd@torment.tmisnet.com>
>Date: 19 Apr 96 20:47:34 PST
>Organization: Tierra-Miga BBS
>Lines: 30
>Xref: news.primenet.com comp.graphics.apps.lightwave:16247
>On Thu 18-Apr-1996 10:42p, atlantis wrote:
>a> > Before you run out and purchase a PAR (Personal Animation Recorder)
>a> or
>a> >the new perception card from DPS, here are a few things you should know
>a> about
>a> >the company .
>a> >
>a> >(1) Customer service is horrible. We have spent 2 days trying to get
>a> > answers regarding the buggy Win-NT drivers. I have left messages via
>a>
>a> > voice mail and E-mail and have not recieved any return calls or
>a> replies.
>a> > We were told to call the USA tech support which told us to try the
>a> Canada
>a> > support line and they gave me a name back at the USA office. Ping
>a> pong!
>a> > Both never solved the problem.
>a> I bought a PVR board and have had the EXACT OPPISITE experience.
>a> I had
>a> a problem with something, called tech support and they called me back when
>a> I
>a> asked them to. You should ask for a guy by the name of Phil Horney. His
>a> email
>a> is philhorney@dps-inc.com. He helped me out a lot.
>--------------
We bought one of the early PARs (for Amiga). That was back when they were
very hard to get - they had just been announced. Our component and Y/C output
went out on us within a week or so. I called up, described the problem and
they sent a replacement. What was outstanding about this was that they
retained a number of spare units just for customers in our position even
though they could have easily sold them.
When I called them and advised them that our PVR cable was broken they sent a
replacement at no charge and with no hassle. When we bought our next PVR, I
noticed that they had addressed the mechanical problem with the PVR cable to
some extent and then a few weeks later I received one of their newest cables
- unsolicited - which was a complete redesign that seems very robust.
I understand that some people have had complaints with DPS, but my experience
has always been good.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 17419
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From: atlantis@globalone.net
Newsgroups: comp.graphics.apps.lightwave
Subject: Possibly DUMB question re: LW4.0
Date: Sun, 21 Apr 1996 05:46:27 GMT
Organization: The Land of Oz
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To all LW guru's:
Ok, this may sound dumb but I can't seem to figure this out.
I just bought LW4.0 (Intel NT), I've used the Amiga versions for years.
My problem is this:
I created a simple TEXT logo and surfaced it as usual. The
problem lies in the lighting. If I turn AMBIENT light to 0% and the ONLY light
down to 0%, shouldn't the image render black? I can't seem to get the
light/ambient to cause the image to go dark. What am I doing wrong? I've tried
all 3 types of light, with, and without falloff. Ambient at 0-5%, and the ONLY
light source at anywhere from 80-0%. The image always seems to be the same
brightness.
Oh, BTW:, I'm set in the Camera options to Realistic, Trace Shadows.
Any clues would be GREATLY appreciated!
Thanks,
Bob
Article: 17420
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From: "John W. Stetzer III" <jwsttzr3@.iw.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Yet another new web page
Date: 21 Apr 1996 05:56:41 GMT
Organization: Corporate Communications
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I'd like to invite you to be one of the first (literally :^) to to visit the newly
created Stetzer's Lair at http://scream.iw.net/~jwsttzr3. It's set up primarily as a
little web gallery of some of my 'spare time/non work' images; the content tends to
be science fiction, fantasy, and dragons. Not trying to sell anything, not trying to
get a new job; just pictures for now :^). Fairly graphics intensive. Feedback
welcomed.
John Stetzer
JWS
Article: 17421
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From: creative@inlink.com (Lanny Chambers)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.26
Subject: Re: HOW TO DO A BATCH HTTP FILE DOWNLOAD
Date: Sat, 20 Apr 1996 21:11:12 -0500
Organization: Creative Services
Lines: 22
Distribution: su
Message-ID: <creative-2004962111120001@slip10.inlink.com>
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In article <ADLWxTnuqD@flamma.donetsk.ua>, jbl@flamma.donetsk.ua wrote:
> But did you ask yourself whi new PC's come with preinstalled Win95
> and without OS/2. May be becouse Win95 is the most popular and comfort
> OS?!!!
I really try to avoid threads like this, but...
The reason Windows comes preinstalled on PCs is precisely why the
Department of Justice continues to investigate Microsoft for predatory
business practices: if a clone vendor wants to sell even some of his
products with MS DOS or Windows installed, he must pay a WIndows royalty
to MS for *every* machine he builds, WIndows installed or not, or MS will
not grant him a license for *any* copies. This is probably illegal, and
certainly immoral. A Federal judge ruled that MS must stop doing this, but
the practice continues while the ruling is on appeal. Moral: if you have
enough money, you can get away with anything.
Lanny Chambers (creative@inlink.com)
Creative Services, St. Louis, USA
Visit the Hummingbird Page at:
<http://www.inlink.com/~creative/>
Article: 17422
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Student price for LW 5.0 WOW
Date: 20 Apr 1996 23:43:02 -0700
Organization: Primenet Services for the Internet
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In article <4l9n56$796@pipe9.nyc.pipeline.com> justin@nyc.pipeline.com (Michael Justin Austin) writes:
After all the past posts about how come NewTek didn't offer student pricing
I'm glad that this subject is apparently layed to rest. However, there is a
part of me that is expecting someone to complain about NewTek not offering as
deep a discount as AutoDesk. Please folks. Prove me wrong.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 17423
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From: Jeff Jasper <jasper.7@osu.edu>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Sun, 21 Apr 1996 02:48:20 -0400
Organization: The Ohio State University
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> It's unlikely that the kind of things you want to do with it aren't already on
> display in most of the TV shows or video games using Lightwave, so the fact
> that they are doing it would mean that you can do it too, no? What features
> could you want beyond that? The Lightwave you see on TV does everything from
> creatures to spaceships to flying logos--all without plugins (99% were done
> before plugins were available). You should be more concerned with what you
> want to do rather than stupid pointless lists of features. Do you want to do
> something other than what you see on TV or in the movies? What could that be?
I would like to see someone copy the effects produced in "The End", "The Boxer",
or even "City of Lost Children". I find it very hard to believe that any PC
animation software would be up to the task except maybe Softimage, but even Soft
would need plug-ins to match some of the effects. There is just some stuff that
high-end tools do better.
> Obviously your choice will be limited by budget, but I assumed that $800-1000
> was acceptable because you will NOT find a cheaper program that can do as much.
> You can, on the other hand get something that can do almost as much for a lot
> more.
What about Real 3D? It does a lot more, learn and can be had for cheaper than
Lightwave. Not saying I would pick it over Lightwave, but it has more features
than just about any other PC, Mac, Amiga, and even some SGI programs.
Jeff
Article: 17424
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: 20 Apr 1996 23:58:01 -0700
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>>Unlimited Cameras One Camera
>
>I wish I had more than one myself.
With the exception of targeting a camera to an object, this can be effectively
simulated by using Null objects. For simplicity, just rename the Nulls as
Cameras. I haven't tried it , but you might even be able to use IK to target
the "fake" cameras. Personally, I don't understand the advantage of multiple
cameras, but would be pleased to be enlightened. Oh - BTW - if you did this a
lot and didn't like to go through the renaming procedure, you could construct
a multiple camera scene and do a load from scene.
>
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW Features?
Date: 21 Apr 1996 00:05:01 -0700
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In article <4l9c09$rm9@bertrand.ccs.carleton.ca> vtourang@chat.carleton.ca (Vince Tourangeau) writes:
>I'm a Mac user getting sorta excited by LW coming for PowerMac, but I
>gotta ask a few questions. I realise not too many people are sure what's
>in v5.0, so thanks for any help.
> LW 5.0 doesn't support animated textures -- what gives?
I use texture velocities all the time so I don't understand the claim that LW
textures are not animateable.
> Does LW do displacement mapping?
Yes. And you can save the "displaced" object as a new unique object.
> Does v5 allow for plug-in renderers?
Not sure, but why would you want to? Renderman?
> How are plug-ins implemented? A features list (MAX vs. LW) says they
>aren't seamless. Exactly what was meant by this? (I plan to write plenty
>of plug-ins for whichever rendering package I get, so this is pretty
>important to me.)
I suspect "seamless" is marketing hype. I use Sparks and it seems well
integrated to me.
> What kind of learning curve are we talking here? Is
the program>intuitive to use? I'm the type who doesn't like to read manuals
unless>it's of vital importance. Will need to read the ones that come with LW?
LW is fairly intuitive, but I wouldn't say that not reading the manuals is a
ood idea. If you don't do some reading, you will miss a lot.
> As for
cross-platform stuff, are the manuals unique to each>platform, or is the
interface fairly universal, and the manulas weren't>re-written for different
platforms?>
Universal or nearly so.
Can you control the resolution of shadow maps? Does LW
render soft>shadows?
Yes. And yes when you use shadow mapping but no when you use raytraced
shadows.
> Does the Mac version have a Mac look-and-feel?
> Does/will the PowerMac version support QuickDraw3D and will it
>import 3DMF files?
> I know these are a lot of questions, and thanks for any responses.
>I've seen some really cool things done in LightWave, but EI Broadcast has
>just come out, so I'll probablt be able to afford either one pretty soon,
>and I want to know what each program's capable of.
> Vince
>----------------------------------------------------------------------
>Vince Tourangeau
>vtourang@chat.carleton.ca
>.sig file under construction
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
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From: mikeling@nyc.pipeline.com (MICHAEL C. LING)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Upgrading???
Date: 21 Apr 1996 02:33:38 -0400
Organization: Pipeline
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On Apr 19, 1996 14:02:57 in article <Upgrading???>, 'Marco Sederquist
<marco@polaris.net>' wrote:
>does anybody think it's fair that newtek is going to make us pay
>$500 dollars for an upgrade. Hell I just bought V4.0 4 months ago.. Now
Lightwave's price is $1500 versus $1000 when you bought 4.0, so a $500
upgrade price is the same as if you bought LW 5.0 to begin with(it IS the
difference in price between the two programs). This way Lightwave 4.0 is
still worth $1000(should continue to sell it) and Lightwave 5.0 is worth
$1500.
This may be better than Lightwave 4.0 ending up as a "Lightwave LITE"
selling for $99.
--
M C L -
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NAB Announcement #2
Date: 21 Apr 1996 00:11:01 -0700
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In article <4l9sti$jc9@newsbf02.news.aol.com> stranahan@aol.com (Stranahan) writes:
-.
>I'm not Beta - NewTek hates me. But nearly everyone I know is, and I heard
>stuff. I knew about all the features, and I'm not under a NDA - but I shut
>up out of general respect for the NDA itself....
>I guessed that they would have to ship it soon a couple of months ago.
>They were running low on cash, I assumed, since LW sales had leveled off
>and the PC Toaster was not forthcoming.....how better to raise cash? I
>called some people, and that seemed to be the way it was going...
>_____________________________________________
>Lee Stranahan
>Home Page URL - http://users.aol.com/stranahan/main.htm
I know that YOU aren't a beta tester. I merely said that you and your bro
apparently had "access" to a beta bersion.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
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From: mikeling@nyc.pipeline.com (MICHAEL C. LING)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Motion Blur in LW
Date: 21 Apr 1996 02:33:10 -0400
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On Apr 20, 1996 04:23:34 in article <Motion Blur in LW>,
'vtourang@chat.carleton.ca (Vince Tourangeau)' wrote:
>
>So exactly what technique does LightWave use for motion blur? Is it
>supersampling, which creates a kind of strobiscopic effect, or does it
>use more sophisticated methods, to create actual streaking in moving
>objects? How does it hold up when put to the test -- like, for example,
>how well does a quickly rotating wheel look when motion blur is used?
It seems to render multiple passes of the scene and then merge them
together. The motion blur is astonishingly real when used with 60 fields a
second. It does have a strobed look to it though, but if you give up the
60fields per second you can opt for dithered blur instead.
--
M C L -
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From: mikeling@nyc.pipeline.com (MICHAEL C. LING)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW Features?
Date: 21 Apr 1996 02:32:46 -0400
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On Apr 20, 1996 00:43:53 in article <LW Features?>,
'vtourang@chat.carleton.ca (Vince Tourangeau)' wrote:
>
>I'm a Mac user getting sorta excited by LW coming for PowerMac, but I
>gotta ask a few questions. I realise not too many people are sure what's
>in v5.0, so thanks for any help.
>LW 5.0 doesn't support animated textures -- what gives?
you can load sequences of images as your textures.
>Does LW do displacement mapping?
I think Displacement maps were a part of LW as of 3.5(someone correct me?)
> Does v5 allow for plug-in renderers?
I think so. There's a plug-in that does faster depth of field
renderings(dunno if there will be a mac port).
> How are plug-ins implemented? A features list (MAX vs. LW) says they
>aren't seamless. Exactly what was meant by this? (I plan to write plenty
>of plug-ins for whichever rendering package I get, so this is pretty
>important to me.)
I dunno what was meant by "seamless". Once you add it to your plug-in
directory and load it into the program, it is just another function
available on the menu. .
> What kind of learning curve are we talking here? Is the program
>intuitive to use? I'm the type who doesn't like to read manuals unless
>it's of vital importance. Will need to read the ones that come with LW?
I was able to do flying logo animations within minutes with LW. I can not
say the same for any other program I have tried(including Truespace)
besides Raydance(a script base animator, whose files are self documenting)
> As for cross-platform stuff, are the manuals unique to each
>platform, or is the interface fairly universal, and the manulas weren't
>re-written for different platforms?
> Can you control the resolution of shadow maps? Does LW render soft
>shadows?
Dunno about resolution, but I would guess you can. It definitely has soft
shadows.
> Does the Mac version have a Mac look-and-feel?
I doubt they will change it except for the file requestors..
--
M C L -
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Motion Blur in LW
Date: 21 Apr 1996 00:18:01 -0700
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In article <4l9os6$eun@bertrand.ccs.carleton.ca> vtourang@chat.carleton.ca (Vince Tourangeau) writes:
>Path:
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>From: vtourang@chat.carleton.ca (Vince Tourangeau)
>Newsgroups: comp.graphics.apps.lightwave
>Subject: Motion Blur in LW
>Date: 20 Apr 1996 04:23:34 GMT
>Organization: Carleton University, Ottawa, Canada
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>Xref: news.primenet.com comp.graphics.apps.lightwave:16261
>So exactly what technique does LightWave use for motion blur? Is it
>supersampling, which creates a kind of strobiscopic effect, or does it
>use more sophisticated methods, to create actual streaking in moving
>objects? How does it hold up when put to the test -- like, for example,
>how well does a quickly rotating wheel look when motion blur is used
It appears to use an oversampling technique. It works very well IMHO. We did
a gear animation a few years ago that appeared to turn backward when played at
video rates. We added a little motion blur and the motion problem was
corrected. Motion blur was improved significantly in the 4.0 release. It does
enough sampling that there was an image of an airplane on the front of a
recent LWPro whose spinning propellors appeared very nearly to be transparent
discs. They actually motion blurred props.
> Sorry I'm asking all these questions, but I'm hoping to purchase a
>3D rendering package soon -- I just HAVE to switch away from Strata
>StudioPro -- and I'm just trying to debate whether I should get
>ElectricImage Broadcast or LightWave. Right now, I'm thinking LW, but I
>gotta find some stuff out first...
> Vince
>----------------------------------------------------------------------
>Vince Tourangeau
>vtourang@chat.carleton.ca
>.sig file under construction
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
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From: mikeling@nyc.pipeline.com (MICHAEL C. LING)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Question about 5.0
Date: 21 Apr 1996 02:48:01 -0400
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I think the important thing whether 3D MAX actually does volumetric
lighting and shadows as opposed to internally incorporating the transparent
cone trick. So far I have seen only two pictures of 3DMAX and its alledged
volumetric lighting and it did not look at accurate in those examples(light
coming thru exhaust fans, and skylight in a musuem). It mainly looked like
fractal noise atmospheric stuff.
--
M C L -
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From: David Forbus <forbus@gramercy.ios.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Has AMIGA been sold again?
Date: 21 Apr 1996 07:24:53 GMT
Organization: ARARAT Productions
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What's this about AMIGA Technologies being sold to an american cable box
manufacturer? Does anybody care? Does it matter?
DLF
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From: kharmel@Direct.CA (Kurt Harmel)
Newsgroups: comp.graphics.apps.lightwave
Subject: Texture Mapping Problem? Any Ideas?
Date: 21 Apr 1996 07:36:53 GMT
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I have a complex object full of spheres and cylindars, all at
funny angles. Heres the problem; one cylindar needs to be mapped as
if it were sitting flat on an X ,Y or Z axis in Modeler. Its sitting at a
45 degree angle. As a result, the texture looks distorted in Layout. Now
if I had the cylindar sitting flat in modeler, it would be no problem;
but it needs to intersect the rest of the model at this funny 45 degree
angle. It seems the only solution may be to make this cylindar a separate
object and rotate the it in layout. That seems like a real PAIN!
Is there a better way?
Thanks!
P.S.
Does anyone know the Intel upgrade price for 5.0?
Article: 17434
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From: David Forbus <forbus@gramercy.ios.com>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 21 Apr 1996 07:43:11 GMT
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vgoel@diane.inforamp.net (Vaibhav Goel) wrote:
>You know if I had a nickel for each time a Lightwave user suggests to a
>newbie who is interested in purchasing a 3D software that Lightwave would
>be the program for him and the only reason he can give is "oh well its
>being used extensively in the TV industry; just look at B5, Space and
>other shows", I'd have enough cash to buy that brand new 96 Suzuki
>GSXR-750 :)
>
>
>
>Regards,
>Vaibhav
>
Well it's a simple and easy to understand answer. What kind of answer do
you give a newbie? A long and concise feature list? Do you think a newbie
knows what all of the features of a program are used for, let alone what
features are really important? Don't you think Lightwave is used in so
much television for good reason? Considering that most of the animation
used in computer game development is crap, I wouldn't brag too much about
a program being the dominant platform for game development. (Actually,
3D animation for games is crude in order for it to be played back on a
regular PC at an acceptable frame rate.) Yes it's an easy answer. It's
also a good one.........
DLF
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From: Steph Greenberg <steph@primenet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: 21 Apr 1996 00:56:01 -0700
Organization: Primenet (602)395-1010
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X-Posted-By: steph@usr3.primenet.com
VirtualBri <virtualbri@aol.com> wrote:
: Questions and corrections:
: >Unlimited Cameras One Camera
: You can t use more than one camera rendering, so what s the big deal?
Actually, you can use more than one camera in a scene. If you look at any
movie, they cut back and forth from one camera to another. You can set up
a multi camera shoot, determining at which frame the cut will occur, and
fine tune it. While you can set up a camera path to do this, it's much
harder to fine tune.
Also, while setting up scenes, you may want to have multiple cameras
to see certain things from different angles close up.
You may also want to have different cameras animated differently, and pick the
cuts, different focal planes, set up stereoscopic viewing, character POVs,
light POVs. A whole lot of things. Plus you might want render cameras,
and work cameras. Once you have it it's hard to work without multiple
cameras.
I'm sure if enough people made a big deal out of it they'd add it, since it
isn't all that difficult to add according to one of the programmers I work with.
Though he says that about just about everything, and when he's doing the
coding, he's right.
--
-------------------------------------------------------------------------------
Steph Greenberg "Whenever I truly think something can't be
steph@primenet.com done, that is when I redouble my efforts to
prove myself wrong."
Copyright 1996. All Rights Reserved. Permission granted for non-commercial
electronic republication only, such as Usenet and Email, and
non-commercial educational purposes such as charge free WWW pages.
Express permission is required for any other use. When in doubt, ask.
-------------------------------------------------------------------------------
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Amiga Toaster owners upgrade path to LW5.0?
Date: 21 Apr 1996 03:58:31 -0400
Organization: America Online, Inc. (1-800-827-6364)
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So what do we hafta buy the Toaster upgrade
for $595 to get to 4.0, and then spend $295
to get LW to 5.0?
--------------
From what I understand, yes. Plus you need a CD-ROM drive. Welcome to the
New(Tek) World Order!
_____________________________________________
Lee Stranahan
"I shot a half hour, 35mm movie with professional quality visual effects
for around $5000 - and I can show you how to do it, too."
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Lee's Home Page URL - http://users.aol.com/stranahan/main.htm
Article: 17437
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From: Steph Greenberg <steph@primenet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: 21 Apr 1996 01:10:02 -0700
Organization: Primenet (602)395-1010
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Michael Justin Austin <justin@nyc.pipeline.com> wrote:
: On Apr 19, 1996 19:40:00 in article <Re: My take on NAB: 3DS MAX vs. LW
: 5.0>, 'tekell@art.unt.edu (steve)' wrote:
:
: a few flaws in your thinking
:
: why do you want to animate the modeling process?
There are a lot of custom effects that you can do that way (as is often
done in Prisms). If you can animated individual vertices (as you can
control points in Animation Master) you get much more organic characters
because they don't have entire objects morphing at once, but rather parts
of the face might get to their target a few frames before others.
Also, if you have construction history, you can go back several steps
in the modeling process, change something and ripple it forward in time.
This would be especially true in Metanurbs.
: Many people prefer separate modeler and layout.
Have you used programs with unified modeler and layout? I don't know
anyone who's used a unified program who would willingly go back to
a separated modeler and animation stage.
: >Nope (yes in Characture Studio) Bones
: dont you mean a plug-in?
I don't think they are separate in MAX, except for the Biped plug-in.
Biped is seriously bizarre, and describing it isn't easy. I think
if sales of LW pick up, many MAX plugins will be made for LW, since
I did hear of some interest in that direction.
--
-------------------------------------------------------------------------------
Steph Greenberg "Whenever I truly think something can't be
steph@primenet.com done, that is when I redouble my efforts to
prove myself wrong."
Copyright 1996. All Rights Reserved. Permission granted for non-commercial
electronic republication only, such as Usenet and Email, and
non-commercial educational purposes such as charge free WWW pages.
Express permission is required for any other use. When in doubt, ask.
-------------------------------------------------------------------------------
Article: 17438
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From: gregtee@ix.netcom.com(William Teegarden)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW Features?
Date: 20 Apr 1996 17:04:48 GMT
Organization: Netcom
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In <4l9c09$rm9@bertrand.ccs.carleton.ca> vtourang@chat.carleton.ca
(Vince Tourangeau) writes:
>
>
>I'm a Mac user getting sorta excited by LW coming for PowerMac, but I
>gotta ask a few questions. I realise not too many people are sure
what's
>in v5.0, so thanks for any help.
> LW 5.0 doesn't support animated textures -- what gives?
I don't know where this rumor started, but any texture in LW is
animatable.
> Does LW do displacement mapping?
Yes.
> Does v5 allow for plug-in renderers?
Yes.
> How are plug-ins implemented? A features list (MAX vs. LW) says
they
>aren't seamless. Exactly what was meant by this? (I plan to write
plenty
>of plug-ins for whichever rendering package I get, so this is pretty
>important to me.)
They aren't seamless in the sense that they have there own dialogue box
requesters and such. They do however "look" like the LW interface.
> What kind of learning curve are we talking here? Is the program
>intuitive to use? I'm the type who doesn't like to read manuals unless
>it's of vital importance. Will need to read the ones that come with
LW?
It wouldn't hurt to do the tutorials, unless you're already proficient
in 3D, in which case you should be able to jump right in.
> As for cross-platform stuff, are the manuals unique to each
>platform, or is the interface fairly universal, and the manulas
weren't
>re-written for different platforms?
The interface is universal across all platforms, so if you already have
seen the Amiga or PC versions, you can bet the MAC one will look the
same. Documentation should only vary where specific functions
(hardware) exist only on certain platforms.
> Can you control the resolution of shadow maps? Does LW render
soft
>shadows?
You can control the shadow map rez to any size you wish. LW has a
shadow fuzziness control, but it only works for shadow maps, not traced
shadows.
> Does the Mac version have a Mac look-and-feel?
No, it looks like the Amiga and PC versions.
> Does/will the PowerMac version support QuickDraw3D and will it
>import 3DMF files?
Article: 17439
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From: Steph Greenberg <steph@primenet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: 21 Apr 1996 01:13:02 -0700
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Gord Davison <gdavison@interlog.com> wrote:
: >Modeless Modeler/Layout still exist as two
: IMPORT/EXPORT of data/objects
: I personally don't see this as a deficiency. I haven't seen the MAX implementation
: but the only other *modeless* program I have used is trueSpace. Suffice to say, if
: *their* modeless interface is a harbinger of UIs to come, then be afraid. Be very
: afraid. I'll reserve judgement on MAX until I see their UI in action. I've heard it's
: quite functional, though.
Other "modeless" programs include Alias and Softimage.
--
-------------------------------------------------------------------------------
Steph Greenberg "Whenever I truly think something can't be
steph@primenet.com done, that is when I redouble my efforts to
prove myself wrong."
Copyright 1996. All Rights Reserved. Permission granted for non-commercial
electronic republication only, such as Usenet and Email, and
non-commercial educational purposes such as charge free WWW pages.
Express permission is required for any other use. When in doubt, ask.
-------------------------------------------------------------------------------
Article: 17440
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From: speedy@vnet.net (wayne weinstein)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi
Subject: Re: WIN95 better than OS/2 PLEASE!!!!
Date: 21 Apr 1996 08:38:25 GMT
Organization: Your Organization
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>You have stated your case in the words I would use.
I have worked with OS/2 for years. It is light years ahead of all of Uncle
Billy's stuff. If Windows NT is so woderful why does it have limited
hardware support. Better yet it has no tech support at all. I have torun
bot NT and 95 at work and it gives nothing but problems. OS/2 runs all my
apps just perfect.
Article: 17441
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 21 Apr 1996 04:43:18 -0400
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------------
I would like to see someone copy the effects produced in "The End", "The
Boxer",
or even "City of Lost Children". I find it very hard to believe that any
PC
animation software would be up to the task....
------------
I love it when people say stuff like this - the correct answer is; "Okay,
pay me and I'll show you what you want to see." Those animations were NOT
done for free...
LightWave is a tool, and in the right hands I've not seen anything it
can't do. It's a cliche, but it's the ARTIST, not the tool. You hiring or
just talking?
_____________________________________________
Lee Stranahan
"I shot a half hour, 35mm movie with professional quality visual effects
for around $5000 - and I can show you how to do it, too."
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Lee's Home Page URL - http://users.aol.com/stranahan/main.htm
Article: 17442
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From: tkrego@norden1.com (Tim Krego)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: Sat, 20 Apr 1996 18:49:44 GMT
Organization: pro.image
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On 20 Apr 1996 00:37:05 -0400, virtualbri@aol.com (VirtualBri) wrote:
>>Interactive Texture Placement Nope
>>UV Mapping Nope
>Fori s Power Texture, a plug-in shown on the floor allows interactive
>texture placement and UV Mapping
Yes, Fori's plugin is in LW 5.0.
>>Volumetric Lights/Shadows Nope
>NewTek said there would be a plug-in by summer.
What! I gotta buy a plugin!? Well MAX has that built-in. :) This is
heavy sarcasim there, I'm sick of the LW users that yiped about 3DSR4
not having lensflares and bones. Which BTW, quite a few people don't
need lensflares or bones in 3DSR4. If you do consider the extra price
when buying your program.
>>Animatable Booleans Nope
>What would you use this for that a morph wouldn t do?
Well morphing would work, but since the booleans are parametric you
can change the values later without having to make your morph targets
again. That would save time I suppose.
>>Unlimited Cameras One Camera
>You can t use more than one camera rendering, so what s the big deal?
That was a big feature request for some 3DS users.
>>Modeless Modeler/Layout still exist as two
>So? This is pretty minor at best.
Not really once you have used it. I'm not just talking about seperate
Modeler and Layout. Everything works as if it were integrated even
plugins added down the road.
>>Frontal Projection with shadows Yes
>Explain?
You have a background image that can accept shadows.
>>Seamless Plugin Architecture Nope
>What is "seamless" besides a marketing ploy? When I use a plug-in, I pull
>up the menu and use it. What s not seamless about that?
Not marketing BS. The plugins in LW mostly jump you out of the
program. In Fori's PowerView can't be open and use the Modeler at the
same time. This may be a bad example now that LW 5.0 has OpenGL, but
other plugins work in a similar way. Has NewTek expanded the LW 5.0
architecture? I haven't seen it yet.
>Not trying to start a flame war, just interested in legitimate advantages
>of MAX, like its keyframe control, over marketing BS.
Same here. Just trying to give accurate info and help.
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From: goonbag@aol.com (GoonBag)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW 5.0 at NAB
Date: 21 Apr 1996 05:05:33 -0400
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I saw a quick preview for the Sliders episode with the Allosaurus that
Ken and Don did.
It looked absolutely amazing.
Karl
Article: 17444
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From: maughc@rpi.edu (Curt Maughs)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi
Subject: Re: WIN95 better than OS/2 PLEASE!!!!
Date: Sat, 20 Apr 1996 14:28:34 GMT
Organization: RPI-Center for Infrsstructure
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I say keep what you have until you can buy a new computer with 16 MB
of RAM and then decide between NT 4.0 or OS/2 (since you can still do
alot things in console mode without running the GUI. wish 95 or NT
could do that!!!) since the new version coming out is even better than
Warp.
Passenger <Passenger@tpass.demon.co.uk> wrote:
>Just a small question, I am currently running Win3.1 and am
>looking to maybe switch operationg systems. I got some
>money for a change and if the right os comes along I will
>probably buy it. Thing is my computer is not particularly
>high spec (please no more _my tech is shitter than your tech threads_,
>or was that on this newsgroup?) but runs everything I use ok.
>486dx 4mb ram 256 cache etc etc etc
>I would probably follow the masses and get win95 but
>apparently the performance I would get on my 4mb would
>not be worth it. Even then, win95 bugs the hell out of me.
>I read the os/2 v's the rest articles and am unsure wether to
>get it or. I use my computer mainly for running a few windoze
>applications for work and my net connection but the windoze applic's
>could be sacrificed if a more efficient connection could be achieved.
>I have no qualms about learning a bunch of bugger-to-type-in commands
>and am happier running in dos-type enviroments any way.
>So I throw my query open to the masses . . .
Article: 17445
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From: chrisw6@ix.netcom.com(Christopher Watson )
Newsgroups: comp.graphics.apps.lightwave
Subject: Problem AVIFIL32.DLL
Date: 20 Apr 1996 19:02:41 GMT
Organization: Netcom
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I am running LW4.0 on Intel. Just up graded to Win 95 and tried to
render some animation and got this message
" error starting program
the AVIFIL32.dll file is linked to missing export NTDLL.DLL:memmove"
Any sugestions.
Article: 17446
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From: snouty@cix.compulink.co.uk ("Phil South")
Subject: Re: Newsgroup Charter - Slight Reminder
Message-ID: <Dq7KLC.JM1@cix.compulink.co.uk>
Organization: Compulink Information eXchange
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Date: Sun, 21 Apr 1996 10:46:24 GMT
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> Stop the Insanity? Susan Powter, please call your office.
>
> Or maybe we should fragment into any one of the following newsgroups:
>
> alt.stranahan
> alt.newtek.vs.play
> alt.newtek.recovery
> alt.religion.3d
Not forgetting of course:
alt.os2.vs.win95
alt.lw5.is.out.yet?
alt.nab.press.releases
alt.gimme.cracked.lightwave
alt.how.do.you.make.good.objects.like.on.b5
:?)
---
-------------------------------------------------------------
Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
Home Page http://www.webscape.co.uk/phil/
Webscape Ltd http://www.webscape.co.uk
-------------------------------------------------------------
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From: vidiform@worldaccess.nl (vidiform)
Newsgroups: comp.graphics.apps.lightwave
Subject: Lightwave videos (get them all for one price) (ask info)
Date: Sun, 21 Apr 1996 11:00:47 GMT
Organization: World Access, the easy way to Internet
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From: js33@ix.netcom.com(Joe Schrengohst )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Can anyone email me lightwave?
Date: 20 Apr 1996 20:47:04 GMT
Organization: Netcom
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>
>We've just had 3 DEC Alphas, each with 1 gig of main memory (!!!!)
delivered....
>unfortunately they are not for rendering LW anims on :-( make you
sick :-( Maybe
>I can sneek in at night at use them :-)
>
>
>
>Stu
>
What do you need 1 GIG of memory for on one machine if you are not
doing 3D what are you doing? And what company do you work for?
JS
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From: tkrego@norden1.com (Tim Krego)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Sat, 20 Apr 1996 18:35:09 GMT
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On Sat, 20 Apr 96 08:30:23 GMT, fwtep@earthlink.net wrote:
>> Reviewing a beta copy of MAX that's dated "January 18" is like Car and
>> Driver reviewing an automobile by looking at a chassis, sans engine and
>> body panels.
>Or like people comparing Max to Lightwave 4.
Considering LW 5.0 was just shown for the first time this week most of
us didn't have any info on it. Feel free to compare LW 5.0 to MAX.
Now we get to gripe about comparing a shipping program (MAX) to a
non-shipping program (LW 5.0). Considering NewTek's track record...
You've got 4-6 weeks to wait.
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From: tkrego@norden1.com (Tim Krego)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LightWave 5.0 at NAB
Date: Sat, 20 Apr 1996 18:35:12 GMT
Organization: pro.image
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On 19 Apr 1996 20:26:36 -0400, freddric@aol.com (Freddric) wrote:
>The people at the digimation booth. Told me that they had a hard time
>trying to get newtek to give them a SDK. It took them 3 to 4 months and
>going through five reps before newtek finally gave them a beta copy of
>5.0.
NewTek may have been worried Digimation would have let Kinetix get a
peek at it.
>But since they've gotten the beta, they said they were writing plug
>ins for lightwave.
>I thought I'd say this because, they have a plugin for 3dr4 called inferno,
>which is simply awesome. It's like have alias animator for under $500.00.
That is LenZFX Inferno. It does lensflares, focus (dof,rack), glows,
hilites, explosions, etc.
All the LW guys get off saying 3DSR4 doesn't come with lensflares and
bones. We have to purchase them seperately and they blow away the LW
versions. LW 5.0 still misses some of the features in LenZFX Inferno
2.1 and Bones Pro 1.5 for 3DSR4. The MAX versions will be shipping in
2-3 months and will probably be a jump up from the 3DSR4 versions.
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From: tkrego@norden1.com (Tim Krego)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: Sat, 20 Apr 1996 18:53:41 GMT
Organization: pro.image
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On 20 Apr 1996 00:37:42 -0400, mikeling@nyc.pipeline.com (MICHAEL C.
LING) wrote:
>>Volumetric Lights/Shadows Nope
>I have seen some LWMAX of volumetric stuff and it seemed like poor versions
>of a transparent cone with fractal noise. I think the V.L. effect is faked.
A transparent cone isn't the same thing. VL has depth and shadows. You
had to use the cone trick in 3DSR4 but in MAX you get true VL, no
fakes.
>>Multithreaded Nope
>What does this mean?
If you have a multiple CPU machine the program offloads processes to
additional processors. With dual Pentium and Pentium Pro motherboards
available you can get a speed boost for a little more money. And since
speed is the real issue in 3D work...
Article: 17452
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From: tkrego@norden1.com (Tim Krego)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW 5.0 NOT rea<<<blah blah blah
Date: Sat, 20 Apr 1996 18:35:13 GMT
Organization: pro.image
Lines: 16
Message-ID: <31792a91.2521485@news.alt.net>
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On 16 Apr 1996 16:04:26 -0400, justin@nyc.pipeline.com (Michael Justin
Austin) wrote:
>max is late and the beta demonstrated
>in Jan. in NYC didnt have a render engine
MAX is shipping. Who cares about last Jan, the software was beta then.
>1/2 the kpt filters dont work with my frac design painter 4
16bit or 32bit?
>fdp4 interface comes up in negative colors!
Do you have Device Independent Bitmaps selected in the preferences?
Article: 17453
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From: tkrego@norden1.com (Tim Krego)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: Sat, 20 Apr 1996 18:35:15 GMT
Organization: pro.image
Lines: 15
Message-ID: <31792c69.2993704@news.alt.net>
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On Thu, 18 Apr 96 04:48:23 GMT, gdavison@interlog.com (Gord Davison)
wrote:
>>Seamless Plugin Architecture Nope
> ^^^^^^^^
> How do you define *seamless*?
Where a plugin works just like it was a feature of the program. This
is in the underlying architecture of MAX and I think LW's plugin
architecture doesn't support it in LW 4.0. I haven't seen LW 5.0, just
the posts, so I don't know if the plugin stuff has been expanded.
For example. In LW Modeler 4.0, Fori's PowerView is an external plugin
that kicks you out of Modeler until you exit. In MAX it is just
another viewport. With LW 5.0 supporting OpenGL that may be fixed, but
other plugins are still external.
Article: 17454
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From: tkrego@norden1.com (Tim Krego)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: Sat, 20 Apr 1996 18:35:16 GMT
Organization: pro.image
Lines: 15
Message-ID: <31792d1a.3170779@news.alt.net>
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On Thu, 18 Apr 96 04:48:23 GMT, gdavison@interlog.com (Gord Davison)
wrote:
> BTW, Biped [AFAIK] is $1500. How much is Character Studio?
Biped is now called Character Studio. It may be worth the $1000-1500
price people are quoting. Pricing hasn't been announced, but I saw
mention that it may be $595. That still won't mean much to LW users,
they see that $1495 vs. $3495 price and thats all that matters.
> Also, how many plug-ins are supplied with MAX? Apparently, over 100
> are included with LW5.0.
Technically everything in MAX is a plugin, so it is hard to count
since some features would be standard (like a renderer, primitives,
animation). Needless to say, MAX has a very good feature set.
Article: 17455
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From: tkrego@norden1.com (Tim Krego)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: Sat, 20 Apr 1996 18:37:54 GMT
Organization: pro.image
Lines: 21
Message-ID: <31792dd9.3361563@news.alt.net>
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On 19 Apr 1996 18:55:05 -0400, justin@nyc.pipeline.com (Michael Justin
Austin) wrote:
>Do you see the nt interface as a bonus?
>always thought it was rather ugly myself.
The looks of the interface isn't the point. Ever been in a LW popup
box and you can only use that box without closing it? Little things
like that slow you down. I run 1600x1200 resolution and LW doesn't
really take advantage of the extra screen space. At 1600x1200 you get
one big layout (modeler is nice though). Why can't I use that extra
space to have a surfaces panel open? Or an animation track? The LW
interface is nice, but the Amiga roots are holding it back.
>why do you want to animate the modeling process?
Not the modeling process. You can have animated booleans, etc.
>Many people prefer separate modeler and layout.
When 3DSR4 had seperate Shaper, Lofter, Layout, Keyframer, and
Materials screen people didn't like it.
Article: 17456
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From: mad@torment.tmisnet.com (Mark Dunakin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LightWave 5.0 at NAB
Message-ID: <mad.6lld@torment.tmisnet.com>
Date: 21 Apr 96 02:24:50 PST
Organization: Tierra-Miga BBS
Lines: 8
SG> For those of you who don't know what it is, Meshpaint allows you to paint
SG> textures directly on an object once you've set up the texture locations.
SG> Like Amazon Paint on the SGI.
----------------
I keep on hearing abvout this MeshPaint and would like to know where do I go
to find out about it?.......thanx..........md
Article: 17457
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From: pfinch@best.com (Phillip Finch)
Newsgroups: comp.graphics.apps.lightwave
Subject: More on Metanurbs, etc (long)
Date: Sun, 21 Apr 1996 15:09:36 GMT
Organization: Best Internet Communications
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I spent a little time this morning going through the recent archives
of the LW mailing list, looking for info on some of the new features
in 5.0.
Thought some of you might be interested in the following excerpts. The
stuff on Metanurbs is especially interesting. This seems to take
Metaform to a whole new (interactive) dimension. Anyone who has used
Metaform to any extent will realize the potential power of this
feature. If this is right, all the tedious tweaking of vertices that
used to be necessary in Metaform (unless you were good or lucky enough
to get it right the first time) is now a thing of the past.
There's also a comment about Map Motion, a plugin-in-progress that
seems to have all kinds of possibilities.
Personal comment: anybody who thinks $500 is too much for an upgrade
of this magnitude is out of his friggin' head. Considering the time
and effort saved in ease of use, I would probably pay that much for
the shaded preview alone. If the cel shader works, the value of that
is high, for those who might find a use for it; NewTek is just
throwing it into the package: I can easily imagine a third party
charging a couple of hundred bucks for it.
With any luck, the 5.0 upgrade and Max will be showing up at my
doorstep within the next couple of weeks...and I'll be in Animator
Geek paradise...
Anyway, on to the quoted excerpts from the list, complete archives of
which can be found at:
http://www.albany.net/~dwarner
**********
From Paul Griswold of Fusion Films:
<<
MetaNURBS is really great to work with. Especially when you have the
color, shaded, OpenGL preview running ;-)
Basically MetaNurbs is like an advanced version of Metaform, except
instead of moving points around and then metaforming a crude shape, it
takes your crude shape, metanurbs it and the crude object remains
ghosted
over the new smooth version. The points then become control points -
you
can do some incredible organic modeling this way! It is totally
interactive - you drag control points and it pulls the surface out
just
like a pile of clay.
Another neat features (that I haven't tried) is that aparently ALL of
modelers functions can be applied to an object while it is in MetaNURB
mode.>>
******************
From Dave Hibsher (NewTek tech guy):
<<Yes, you can morph between two Metanurbed objects. If you use the
same "base"
object each time you freeze or Metaform it.
Remember, Metanurbs is really a tool of modeling. It allows you to see
what
your object will look like when you Metaform the "rough" object or
when you
perform a Freeze Curve (^d) to it. I prefer using the new MetaformPlus
plug-in because it gives you more control over the number of levels of
metaforming and polygon subdivision.>>
****************
From Ace Miles (pro animator):
Subject: MapMotion !!!
<<I just got back from a one day whirlwind NAB visit and I can't
believe out
of the over 300 posts I've read (alot of reports from NAB included) no
one
has mentioned...
MAP MOTION!!!
Jason was demoing this AMAZING 3rd party plugin. It is not a part of
LW 5.0
and it is not shipping yet. In fact they weren't even spilling who is
doing it.
BUT IT"S KILLER!!
Picture this:
You have a car with wheels. You tell this plugin the size of your
wheels and
that they rotate 360 degrees. They are parented to the car. Move and
keyframe your car. The wheels move as they should. As the car starts
to move
so do the wheels. When the car slows down so do the wheels. If it
turns a
corner, the inside wheels spin less than the outer ones. Cool huh?
Wait...there's more...
Now apply this to a walk cycle. IOW you tell it how the leg should
move and
then move the body. That's it, the legs do thier thing.
What's that? Your character isn't a biped?... It's got more legs?
NO PROBLEM!! They showed a demo of a bug with lots o'legs!!
Drag the bug around and the little bugger walks. This is the coolest
thing
since ...MetaNURBS :)>>
Article: 17458
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From: stigmat@sn.no (Stig Mathiassen)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi
Subject: Re: WIN95 better than OS/2 PLEASE!!!!
Date: 21 Apr 1996 14:52:50 GMT
Organization: SN Internett
Lines: 20
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In message <317886C5.7716@ic.net> - Robert Pumer <rpumer@ic.net> writes:
:
:me wrote:
:>
:> In article <31748d89.1198307@news.cadvision.com>,
:> noone@anywhere.com (Millenium) writes:
:>
:> >The GUI is not very user friendly, and I
:> >just wasn't impressed with it over all. I will stick with Micro$oft -
:> >any one else out there have OS/2 horror stories?
Try installing Corel 5.0 from cdrom in an WinOS2 fullscreen, while
installing a dos program from A: while ftp from inet..all at the
same time thats realy a horror story.
Does it need any comments...
Stig Mathiassen
"Rember yeasterday, live today
and dream about tomorrow"
Article: 17459
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From: rpease@iamerica.net (Russ Pease)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Has AMIGA been sold again?
Date: Sun, 21 Apr 1996 14:57:51 GMT
Organization: LDS iAmerica
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David Forbus <forbus@gramercy.ios.com> wrote:
>What's this about AMIGA Technologies being sold to an american cable box
>manufacturer? Does anybody care? Does it matter?
>DLF
Yes the Amiga has been sold again. The deal is not yet completed, I
believe the companies name is Vistek, whatever it is these are the
guys who are doing the Amiga Chipset set-top boxes.
I talked to the salesmanger for the Amiga product line at NAB. Since
the sale was just coming down, not much was in stone, but they are
going to be building a Power PC Amiga (Motorola is paying for the
development costs). They would also like to build an Alpha version,
but have not yet decided on this.
They are hopeing to release a low cost 4000 type system. hopefully
around $1500. They do not plan to sell the Amiga in mainstream
markets.
NewTek of course is quite excited about a steady supply of low cost
machines. NewTek looked like the Lightwave company at NAB this year,
not the Toaster company. Believe it or not there are people still
buying toasters. Where else can you get all of this video power for
less than $6000?
Article: 17460
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From: videoking@mbox200.swipnet.se (Johan Otterstrom)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Warning: DPS-(Digital Processing Systems Inc.)
Date: 21 Apr 96 17:27:41 -500
Organization: -
Lines: 28
Message-ID: <1276.6685T1047T2094@mbox200.swipnet.se>
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>> Before you run out and purchase a PAR (Personal Animation Recorder) or
>>the new perception card from DPS, here are a few things you should know
>>about the company .
>>
>>(1) Customer service is horrible. We have spent 2 days trying to get
>> answers regarding the buggy Win-NT drivers. I have left messages via
>> voice mail and E-mail and have not recieved any return calls or
>> replies. We were told to call the USA tech support which told us to try
>> the Canada support line and they gave me a name back at the USA office.
>> Ping pong! Both never solved the problem.
> I bought a PVR board and have had the EXACT OPPISITE experience. I
had
>a problem with something, called tech support and they called me back when I
>asked them to. You should ask for a guy by the name of Phil Horney. His
>email is philhorney@dps-inc.com. He helped me out a lot.
Well this guy must have had his face slapped many times when introducing
himself! ;-)
Örebro Videoreklam - We sell Amiga/Draco products!
--------------------------------------------------
Videoproductions - 3D graphics - Renderservice
Nonlinear editing - Vlab Motion/Toccata/Draco/Amiga
Tel/fax +46-(0)19-123807 - videoking@mbox200.swipnet.se
Article: 17461
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From: videoking@mbox200.swipnet.se (Johan Otterstrom)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave for Mac
Date: 21 Apr 96 17:34:23 -500
Organization: -
Lines: 30
Message-ID: <1221.6685T1054T1165@mbox200.swipnet.se>
References: <olsonjj-1804962218220001@129.219.72.219> <tlindsey-1804962144170001@ra4000-p22.qualcomm.com>
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>In article <olsonjj-1804962218220001@129.219.72.219>, olsonjj@asu.edu
>(John Olson) wrote:
>> Please dont all attack at once:
>>
>> What do you all think about lightwave coming for the Mac? Do you find it
>> as a good or bad thing? Will it help to bring studios together that use
>> Macs for multimedia and/or pre-press?
>>
>> just curious
As an Amiga owner I can't help wondering if you'll have to run ShapeShifter to
be able to run LightWave under CybergraphX! Face it the regular Amiga display
lags behind. I can't figure out why LightWave only supports the old/slow
Picasso II board when the new standard is more or less set to be CybergraphX.
Supports 8 graphics cards already. The biggest hurdle is in Layout, which is
painfully slow when you force it to display on a graphics card. And the fact
that animation preview doesn't work at all makes LightWave quite useless.
Will LW5.0 support CybergraphX/Draco???
Örebro Videoreklam - We sell Amiga/Draco products!
--------------------------------------------------
Videoproductions - 3D graphics - Renderservice
Nonlinear editing - Vlab Motion/Toccata/Draco/Amiga
Tel/fax +46-(0)19-123807 - videoking@mbox200.swipnet.se
Article: 17462
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From: videoking@mbox200.swipnet.se (Johan Otterstrom)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LightWave 5.0 Ships Tomorrow/ALPHA free? NOT
Date: 21 Apr 96 17:39:19 -500
Organization: -
Lines: 22
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>-----------
>That's funny I ordered my ALPHA upgrade today and the only thing that
>was free was the T-SHIRT.
well you can't have it all, can you... ;)
>-----------
>If you paid $1995 for the Alpha version and they are charging full price
>for the upgrade, it's pretty offensive to me.
Does LW5.0 (amiga version) support CybergraphX fully? Has any one heard of a
Draco version of LW? The 233Mhz Dec Alpha board for Draco will ship this
summer and I heard it will be quite inexpensive. Could be a killer LW station.
Örebro Videoreklam - We sell Amiga/Draco products!
--------------------------------------------------
Videoproductions - 3D graphics - Renderservice
Nonlinear editing - Vlab Motion/Toccata/Draco/Amiga
Tel/fax +46-(0)19-123807 - videoking@mbox200.swipnet.se
Article: 17463
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From: awb@ais.net
Newsgroups: comp.graphics.apps.lightwave
Subject: OpenGL work in Win3.1 too?
Date: 21 Apr 1996 16:43:33 GMT
Organization: American Information Systems, Inc.
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Ok, possibly a stupid question...
Does OpenGL work in Win3.1, or is this
a strictly 32bit evironment thing?
If it will work in Win3.1, do I need a special
openGL.dll or something similiar.
Any help would be appreciated.
Article: 17464
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From: jkrause357@aol.com (JKrause357)
Newsgroups: comp.graphics.apps.lightwave
Subject: WTB:AMIGA 4000t HI-DENSITY FLOPPY DRIVE
Date: 21 Apr 1996 12:59:57 -0400
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From: Jeff Jasper <jasper.7@osu.edu>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Sun, 21 Apr 1996 12:50:44 -0400
Organization: Advanced Computing Center for Arts and Design
Lines: 22
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> Well it's a simple and easy to understand answer. What kind of answer do
> you give a newbie? A long and concise feature list? Do you think a newbie
> knows what all of the features of a program are used for, let alone what
> features are really important? Don't you think Lightwave is used in so
> much television for good reason? Considering that most of the animation
> used in computer game development is crap, I wouldn't brag too much about
> a program being the dominant platform for game development. (Actually,
> 3D animation for games is crude in order for it to be played back on a
> regular PC at an acceptable frame rate.) Yes it's an easy answer. It's
> also a good one.........
I agree with you on the first part but you are way off on the game part. There
is a lot of skill that goes into game animation just like in TV/Movie animtion.
This would be like saying that since animation for TV is rendered at a lower
resolution than movies that LW is crap since it's only dominant is the TV
realm. BTW games tend to do full screen 30fps animation on a good computer now.
That is with at least 8-bit dithered colors. Game animation is just another
genre for 3D graphics, doesn't mean that it is any easier or "crappier" than
any other form of 3D graphics. If you have not seen nice 3D graphics in games
then you are buying the wrong games.
Jeff
Article: 17466
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From: Jeff Jasper <jasper.7@osu.edu>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Sun, 21 Apr 1996 12:41:06 -0400
Organization: Advanced Computing Center for Arts and Design
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> I love it when people say stuff like this - the correct answer is; "Okay,
> pay me and I'll show you what you want to see." Those animations were NOT
> done for free...
My point was that some packages(Alias, Softimage) Are often at times better
for doing high-end effects like in "The End" or whatever. IT is obvious why
studios pick this software over say MAX or Lightwave for doing these movies.
I have yet to see a Lightwave or 3DS animation with hair that comes even close
to what was in Jumanji. You would have to write some very nice custom plug-ins
for both packages. There is some software besides LW that does the job on certain
projects ya know. Until LW and MAX is being used like Alias and Softimage for
doing long realistic animation sequences in movies, then I will continue to
use Alias. 3D Studio, Lightwave, Electricimage, Infini-D,
Strata, Extreme 3D, Imagine, Truespace, etc. and can say I have always found
that Alias was much easier for doing most of the type of work I do. I continue
to use 3DS since that is what I can afford for myself and it does what I need
to a degree, but if I had the dough either Softimage or Alias would be my tool
of choice. Now that SGI/Alias/Wavefront are working on Maya...well lets just say
I see them holding the lead as a movie production tool. This is now to say that
other packages can't do these effects, I would just take a hell of a lot longer
and end up costing more money to do it otherwise. I like Lightwave a lot and
I like 3DS a lot, but I sure as hell don't think either of these programs is
the be all and end all of animtion, far from it. I don't think Alias or Softimage
are either, obviously since houses tend to use their own in-house tools just as
much as commercial software.
> LightWave is a tool, and in the right hands I've not seen anything it
> can't do. It's a cliche, but it's the ARTIST, not the tool. You hiring or
> just talking?
Yes Lightwave is a tool, but it is a tool that doesn't do the particle hair like
in Jumaji, nor does it do the procedural fat like in Jurassic Park. And I have
yet to see it do anything on the scale of Toy Story on the same budget in the same
amount of time. There are other tools out there to play with that do just as well
if not better in some cases. Lightwave has proven itself on TV, but has yet to
prove itself as a movie production tool like Alias or Softimage have. Maybe something
for the future, but I know talking to various people working at production houses
they tend to think that all commercial software is fairly limited, hence their
need for their own in-house tools. I'm just talking, I'm an animator not a movie
production company. Are you just talking or doing?
Jeff
Article: 17467
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From: Vince Tourangeau <vtourang@chat.carleton.ca>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW Features?
Date: Mon, 22 Apr 1996 12:37:18 +0000
Organization: Carleton University
Lines: 2
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Thanks all for the info.
Vince
Article: 17468
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From: "Michael R. Rose" <mrose@li.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW and rendering to .AVI files
Date: Sun, 21 Apr 1996 14:20:14 -0400
Organization: LI Net (Long Island Network)
Lines: 19
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Brad Ruekberg wrote:
> You are not doing anything wrong. Basically it's just that Video for
> Windows playback SUCKS! It should only be used as a Poor quality
> preview. If you want good quality playback you will need to get a PAR
> or PVR perception card for your PC.
> JS
What about the Miro DC1plus and DC20? How do these rate against the
PAR and PVR? Anybody know? They both output 640x480 +overscan to video
and they don't require AV driver, although I know they recommend them.
No NT drivers though! :P
What are they thinking! :)
Thanks!
-Michael
Article: 17469
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From: "Michael R. Rose" <mrose@li.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LightWave 5.0 at NAB
Date: Sun, 21 Apr 1996 14:26:00 -0400
Organization: LI Net (Long Island Network)
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Jean-Eric Hénault wrote:
> The only thing that I am really disapointed to learn is that LW 5.0 will
> not offer any volumetric light, like 3DS Max or SoftImage.
>
> Volumetric light (or visible light beams) allow for example to see light
> beams peek through tree branches in fog, or see the light beams being
> interupted by an object in the path.
A plugin will be available over the summer that does volumetric lighting.
Take care!
-Michael R. Rose
Article: 17470
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From: stack@rmii.com (Steve Tack)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Ron Thornton videos
Date: 21 Apr 1996 18:54:52 GMT
Organization: Rocky Mountain Internet Inc.
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In article <mad.6kb5@torment.tmisnet.com>, mad@torment.tmisnet.com says...
-
-On Fri 19-Apr-1996 3:27a, wert wrote:
-w> Hi there,
-w> Does anyone know anything about the Ron Thornton modeling
-w> and surfacing videos? I'm in need of a some help with using
-w> lightwaves modeler, and since this guy's such a master at using
-w> it, I thought I'd give it a try. Is it worth the $50? And is
-w> it worth spending $50 more to get the surfacing video too?
-w> Thanks in advance for any help.
-w> Dan (pgonzalez@monmouth.com)
So where does one find these Ron Thornton videos?
Steve Tack
Article: 17471
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From: mad@torment.tmisnet.com (Mark Dunakin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LightWave 5.0 Ships Tomorrow
Message-ID: <mad.6mj6@torment.tmisnet.com>
Date: 21 Apr 96 10:48:34 PST
Organization: Tierra-Miga BBS
Lines: 31
On Sat 20-Apr-1996 12:01a, VirtualBri wrote:
V> >PLEASE GIVE ME A BREAK!!!.....Nothing in this world is free. I just sent
V> in my
V> >upgrade check for my Alpha machine and it WAS NOT FREE. It cost me
V> 495.00.
V> >...........md
V> So, Mark, what you are saying is that Alpha owners, who were sold
V> LightWave 4.0 at over $1995 and as much as $2500 during the Deskstation
V> Debacle, should have to pay $495 for an upgrade, while if I go out and buy
V> a copy right now, I can pay $1495, and that's fair?
V> I'm not an Alpha version owner, so I have nothing to gain, but know a
V> screwing when I see one.
V> --Brian
V> ====== http://members.aol.com/virtualbri/ ======
V> == Home of the rather large and mostly complete ==
V> ===== LightWave 3D Internet Resource Lists =====
--------------------
First thing is, I never said it was fair. And after hearing all this talk, I
am planning on calling Newtek Monday just to verify all this. I bought my
Raptor 3 Dec Alpha back in January, and YES I paid that huge amount for LW.
I wanted the New version so I ordered it, but now `am wonderring if I am being
screwed? If so, I still want the new version, but it won't make me feel as
good knowing I paid too much for things......But then, I'm getting used to
MicroSoft and thier sceaming ways. I'm always told that if I have a question,
then why don't I just call MicroSoft for help........Ha Ha Ha Ha Ha....
Right!..........They charge you 35 bucks phone call or 200 dollars a
year.....................So as far as I can tell, everyone is THOROUGHLY
greedy........md
Article: 17472
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From: stevok@melbourne.DIALix.oz.au (Steven Johansen)
Newsgroups: comp.graphics.apps.lightwave
Subject: Any LW5.0 betatesters with info?
Date: 21 Apr 1996 23:17:43 +1000
Organization: DIALix Services, Melbourne, Australia.
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Well now that LW5 has been announced I presume that all NDA's
have run their course.
Would any of the LW5 beta-testers who frequent this group care
to share their opinions of the new release.
Not just "yeah it's great" but informative info regarding the
new features.(Please ;-)
ie
Are MetaBlobs simply a modelling function or are they
animatable in Layout ?(eg. Blobs deform if moved closer to the
sphere of influence of other Blobs)
How realtime are OpenGl realtime previews in both
Modeller and Layout, at what rez, at what colour depth?
What hardware is necessary to support it (ie. your system)
Arghh.... there's a million more questions, which i'm sure
neither you nor I have time for :-)
Steven
--
X
Article: 17473
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Subject: Re: 5.0 new features
Newsgroups: comp.graphics.apps.lightwave
X-Newsreader: BBX-UMB-Legacy
From: DwightG@nesbbx.rain.COM (Dwight Gruber)
Message-ID: <DwightG.1a2s@nesbbx.rain.COM>
Date: Sat, 20 Apr 96 23:41:24 PST
Organization: NESBBX Bulletin Board System
Lines: 18
In <4l16tl$f23@dfw-ixnews4.ix.netcom.com>,
wmendez@ix.netcom.com(William A. Mendez ) writes:
> SOURCE: Grue, a NewTek slave on IRC
>
>
> What's new in LightWave 3D 5.0
>
OK, so do we Amiga users get the benefit of all this, or are we going to
suck hind tit? Again?
--DwightG
--
DwightG@nesbbx.rain.COM
Article: 17474
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From: Steph Greenberg <steph@primenet.com>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 21 Apr 1996 12:31:01 -0700
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Stranahan <stranahan@aol.com> wrote:
: ------------
: I would like to see someone copy the effects produced in "The End", "The
: Boxer",
: or even "City of Lost Children". I find it very hard to believe that any
: PC
: animation software would be up to the task....
: ------------
: I love it when people say stuff like this - the correct answer is; "Okay,
: pay me and I'll show you what you want to see." Those animations were NOT
: done for free...
: LightWave is a tool, and in the right hands I've not seen anything it
: can't do. It's a cliche, but it's the ARTIST, not the tool. You hiring or
: just talking?
Well, since I actually use Alias for my work, I must say I wouldn't want
to try something like "The End" on the same software with 30 R10000
processors blazing. That hair stuff is evil, was able to deflect off an
invisible object, and there was alot of it. Not to mention all those
tubes and stuff. Supposedly it took hours just to change frames
in wireframe mode.
An evil project. Certainly if someone took that on, they would need
Newtek's full support to make it look good. Both the artist and Newtek
would learn alot on a project like that (Alias certainly did, which is
why it was a good investment for them to sink their money into).
If you didn't have Newtek's full support in developing the necessary
tools, I don't think even the most determined artist could pull it off.
And there's no satisfaction copying someone else's work either, since if
you do it well everyone will just say, "Yeah, it looks just like 'The
End'" which is to say, "So it's already been done". If you don't do it as
well they'll say, "Yeah it's ok, but 'The End' was done alot better".
Make something better up, that can be done with existing features in LW.
It'll be hard enough.
: Lee Stranahan
--
-------------------------------------------------------------------------------
Steph Greenberg "Whenever I truly think something can't be
steph@primenet.com done, that is when I redouble my efforts to
prove myself wrong."
Copyright 1996. All Rights Reserved. Permission granted for non-commercial
electronic republication only, such as Usenet and Email, and
non-commercial educational purposes such as charge free WWW pages.
Express permission is required for any other use. When in doubt, ask.
-------------------------------------------------------------------------------
Article: 17475
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Sun, 21 Apr 96 20:36:50 GMT
Organization: Earthlink Network, Inc.
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On 4/20/96 11:48PM, in message <3179DA34.7524@osu.edu>, Jeff Jasper
<jasper.7@osu.edu> wrote:
> What about Real 3D? It does a lot more, learn and can be had for cheaper than
> Lightwave. Not saying I would pick it over Lightwave, but it has more features
> than just about any other PC, Mac, Amiga, and even some SGI programs.
>
> Jeff
Does it do things you actually need, or does it just have a longer list of
features? A Porsche and a Lexus will get you to the same place at the same
time but they both have different features.
--
-=Fred=-
Article: 17476
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From: Pier Marton <marton+@andrew.cmu.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: SavingLWClipProblem
Date: Sun, 21 Apr 1996 15:30:28 -0400
Organization: Art, Carnegie Mellon, Pittsburgh, PA
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I don't know what is the problem. I have loaded the 4.1B plug-in Clip
Save file, and I am doing everything I should and I cannot save a
Lightwave file (Flyer Clip) to my flyer drive (Ham-save works fine).
Snoopdos tells me : "Lightwave Open LW-lrefs Read Fail". I have reloaded
the software three times to no avail. Do I have a LW-lrefs file missing
somewhere.
I am using a 2000 with an 030/40 GVP combo force. I also have an
Emplant, and Cross Mac installed.
Any ideas? Thanks,
Pier
Article: 17477
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Sun, 21 Apr 96 20:42:41 GMT
Organization: Earthlink Network, Inc.
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On 4/20/96 11:35AM, in message <317925f4.1340998@news.alt.net>, Tim Krego
<tkrego@norden1.com> wrote:
> On Sat, 20 Apr 96 08:30:23 GMT, fwtep@earthlink.net wrote:
> >> Reviewing a beta copy of MAX that's dated "January 18" is like Car and
> >> Driver reviewing an automobile by looking at a chassis, sans engine and
> >> body panels.
>
> >Or like people comparing Max to Lightwave 4.
>
> Considering LW 5.0 was just shown for the first time this week most of
> us didn't have any info on it. Feel free to compare LW 5.0 to MAX.
>
> Now we get to gripe about comparing a shipping program (MAX) to a
> non-shipping program (LW 5.0). Considering NewTek's track record...
> You've got 4-6 weeks to wait.
Max isn't shipping yet. They wanted it to announce shipping at NAB but, alas,
we learned that even non-NewTek programs are having their problems. Remember,
Autodesk is far worse when it comes to missing deadlines than NewTek. For
example, Animator Studio (which I use and enjoy) was delayed for over 8 months!
--
-=Fred=-
Article: 17478
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From: mad@torment.tmisnet.com (Mark Dunakin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Message-ID: <mad.6ml0@torment.tmisnet.com>
Date: 21 Apr 96 12:02:44 PST
Organization: Tierra-Miga BBS
Lines: 15
As far as mulptiple cameras go, I fell in love with it using Strata. At first
it seemed wierd, but then I wonderred how I ever got along without it. So when
I bought LW and discovered that it only had one, I couldn't beleave it and I
kept trying to find where you get two cameras from. Untill I finally came to
realise that it had no such thing....:( But of course you can always do
workarounds that work just fine, but it would of been nice to havbe such a
thing.....And for those who can't see an use, I can think of one right off
that is vital. Whenever you want to check out a different "rendered" view, you
have to move the camera and then "make" a key frame for it. Then when you
discover that it wasn't the shot you wanted, you have to go and creat a
different key frame and do this for all the different shots that you want
untill you find the ones you like. Sure thats not that bad except that now you
have to go back and deleate all the other ones that you decided you don't want
anymore. And of course this is still workarounds and it just makes more work
for you to deal with and takes away from creativeness.....md
Article: 17479
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LightWave 5.0 at NAB
Date: Sun, 21 Apr 96 20:47:47 GMT
Organization: Earthlink Network, Inc.
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On 4/20/96 11:35AM, in message <317927c3.1803493@news.alt.net>, Tim Krego
<tkrego@norden1.com> wrote:
> All the LW guys get off saying 3DSR4 doesn't come with lensflares and
> bones. We have to purchase them seperately and they blow away the LW
> versions. LW 5.0 still misses some of the features in LenZFX Inferno
> 2.1 and Bones Pro 1.5 for 3DSR4. The MAX versions will be shipping in
> 2-3 months and will probably be a jump up from the 3DSR4 versions.
>
>
The thing is though that if you spend the equivalent amount of money on
Lightwave and plugins that you'd spend on JUST MAX or 3DS R4 you'd have a
package that runs quite a few rings around MAX/3DS and even a ring or two
around Alias and SoftImage. Yes, there still may be a few differences
(especially between Alias and SI), but it would be a pretty unbeatable package
nonetheless.
--
-=Fred=-
Article: 17480
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From: maeder@loop.com (Stephen Maeder)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.26
Subject: HTTP://www.loop.com/~maeder/
Date: Sun, 21 Apr 1996 19:44:19 GMT
Organization: The Loop
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Hi everyone! I just made some improvements to the ease of use of my
web page, it makes use of Netscape tables to put a toolbar up at the
top right of every page, with a border around the button where you
are. And, like always, there is some fun JavaScript, Links, Animation
Pix, etc. I hope you all like it as much as I enjoyed making it!
Later,
Stephen Maeder
http://www.loop.com/~maeder/
Article: 17481
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: Sun, 21 Apr 96 20:54:02 GMT
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On 4/20/96 11:49AM, in message <31792f61.3753196@news.alt.net>, Tim Krego
<tkrego@norden1.com> wrote:
>
> >>Seamless Plugin Architecture Nope
> >What is "seamless" besides a marketing ploy? When I use a plug-in, I pull
> >up the menu and use it. What s not seamless about that?
>
> Not marketing BS. The plugins in LW mostly jump you out of the
> program. In Fori's PowerView can't be open and use the Modeler at the
> same time. This may be a bad example now that LW 5.0 has OpenGL, but
> other plugins work in a similar way. Has NewTek expanded the LW 5.0
> architecture? I haven't seen it yet.
>
I have seen (I think) EVERY single plugin for LW and there are only three that
are what you'd call "not seamless". Two of them are particle systems (and this
may be remedied), and one was Fori's Powerviewer, which has now been
incorporated into modeler itself.
--
-=Fred=-
Article: 17482
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From: Ace Miles <ace@got.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW 5.0 at NAB
Date: Sun, 21 Apr 1996 12:53:12 -0700
Organization: got net?
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Bruce Branit wrote:
> There are two ways 5.0 makes this easier.
>
> First with MetaNURBS you have MUCH more control over how you may build your 'spread eagle'
> original figure.
> With Muscle Flexing and Joint Compensation you can set more precise influence regions for
> bones with out having to add more bones to compensate for the way the shoulder or elbow
> used to collapse. Therefore you can keep the ribs out of the influence areas more easily.
>
> The Second way uses a plug-in that, I believe, is being called MetaMation? Here's what it
> lets you do:
> Say you've got your rough, quad-polygon cube man in Modeler. What you want to do is
> metaform him a few times and get him in to three-point polys so he'll render right, right?
> What if you could load the original, low-poly count object into LightWave. It would be
> easier to add bones or set of morph targets of this frame object, but it would render like
> crap. MetaMation, lets you load 3 or 4 point poly objects into layout, animate with this,
> then, lightwave (not Modeler) will metaform the simple object in its current position, to
> be used only for render.
>
> _________________________________
> Bruce Branit -- FryeAllen
I just uploaded an avi of a "toon glove" to ftp.newtek.com (incoming).
The file is Glovetst.zip and includes an image of the low poly oject as
well.
I used bones with METAMATION as Bruce described above.
The control of the bones is much greater since you have fewer points to
deal with.
I also used the muscle flexing and joint compression, which makes bones
much easier to use.
The object was originally modeled with METANURBS.
-Ace
Ace Miles * Senior Animator * Atari Games/Williams Entertainment
ace@agames.com (work) or ace@got.net (home)
My opinions are not necessarily those of my employer.
Although legally they own everything I come up with.
Article: 17483
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Sun, 21 Apr 96 21:12:51 GMT
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On 4/21/96 9:50AM, in message <317A6764.2BF4@osu.edu>, Jeff Jasper
<jasper.7@osu.edu> wrote:
> > Well it's a simple and easy to understand answer. What kind of answer do
> > you give a newbie? A long and concise feature list? Do you think a newbie
> > knows what all of the features of a program are used for, let alone what
> > features are really important? Don't you think Lightwave is used in so
> > much television for good reason? Considering that most of the animation
> > used in computer game development is crap, I wouldn't brag too much about
> > a program being the dominant platform for game development. (Actually,
> > 3D animation for games is crude in order for it to be played back on a
> > regular PC at an acceptable frame rate.) Yes it's an easy answer. It's
> > also a good one.........
>
> I agree with you on the first part but you are way off on the game part.
> There is a lot of skill that goes into game animation just like in TV/Movie
> animtion. This would be like saying that since animation for TV is rendered
> at a lower resolution than movies that LW is crap since it's only dominant is
> the TV realm. BTW games tend to do full screen 30fps animation on a good
> computer now. That is with at least 8-bit dithered colors. Game animation is
> just another genre for 3D graphics, doesn't mean that it is any easier or
> "crappier" than any other form of 3D graphics. If you have not seen nice 3D
> graphics in games then you are buying the wrong games.
>
> Jeff
It DOES mean it's easier and crappier for the very fact that it is low color,
low res. I have done games, TV, and film, and I can tell you that the
expectations are MUCH higher in film. Would the Donkey Kong Country animation
hold up in a feature? Does it look real? Is it trying to? No, of course not.
Would they liked to have done a photoreal version? Probably--that would be
amazing. However, it did it would still be in production. Has there been ANY
game with film quality effects? No, they are all rendered at a much lower color
depth and resolution. It's not just a matter of re-rendering though. To go
to film you'd have to re-model and re-texture because of the new image quality.
For example, I have seen the Mechwarrior 2 footage on the big screen, and what
looked really cool and good on my monitor looks fake and cheap on the big
screen.
The expectations for games and film/TV are different. Games don't go for a
true photoreal look for the simple reason that the time/budgets couldn't handle
it. Games are easier. Period. The only thing that is intriguing about game
work is that people are sitting there looking at your work for a long, long
time, as opposed to a fleeting moment on a film or TV screen. To me, that's
what made working on the games fun. If anyone has the issue of American
Cinematographer with Diabolique on the cover (April I think) there's an article
on one of the games I worked on and a photo of one of the interiors (all
Lightwave). Unfortunately it's not a very exciting shot.
--
-=Fred=-
Article: 17484
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From: hdoan@vworks.com (H Doan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Amiga users?
Date: Sun, 21 Apr 96 20:06:57 GMT
Organization: Virtual Works
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In article <3175117C.7F89@teleport.com>, Darren Metcalfe <downinit@teleport.com> wrote:
>I'd love to simplify my life but until I can replace ADPro, DPaint,
>ImageFX, Debabelizer and AfterEffects on WindowsNT, the Amiga and Mac stay
>right where they are and get the occasional Processor/Ram/HD upgrade.
>
When did they ever make Debabelizer for NT????? I only have it for the MAC
--HD
Article: 17485
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From: Ace Miles <ace@got.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: Sun, 21 Apr 1996 13:10:25 -0700
Organization: got net?
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>
> ***************This is not a Flame********************
> > Questions and corrections:
> > >Volumetric Lights/Shadows Nope
> > NewTek said there would be a plug-in by summer.
> Aparently true.and supposedly better than max!?
This is EXTREMELY slow in Max :(
And is already being overused and abused. Kinda like lesflares.
> > >Space Warps Nope
> > What are Space Warps? I could be wrong, but they just looked like
> > animatible displacement maps to me.
> Hmm..think it`s a bit more than that...
EFFECTORS in LW can be used to do "space warps".
In the little amount of time I have spent playing with both, I would say
that Effectors seem more flexible, IMOHO.
> > Not trying to start a flame war, just interested in legitimate advantages
> > of MAX, like its keyframe control, over marketing BS.
> > --Brian.
--
Ace Miles * Senior Animator * Atari Games/Williams Entertainment
ace@agames.com (work) or ace@got.net (home)
My opinions are not necessarily those of my employer.
Although legally they own everything I come up with.
Article: 17486
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From: razorkid3@aol.com (RazorKiD3)
Newsgroups: comp.graphics.apps.lightwave
Subject: Help?!?
Date: 21 Apr 1996 16:46:20 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Can anyone help me with this project Im working on?
Im want to make an animation of a chapagne bottle cork poping off and
champagne coming out like when you shake up a champagne bottle and open
it... If anyone could help it work be GREAT!
Thanx
Article: 17487
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From: dthomas@best.com (Dave Thomas)
Newsgroups: comp.graphics.apps.lightwave
Subject: NAB Report is now online
Date: Sun, 21 Apr 1996 21:08:53 GMT
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My full NAB report is now available on my web site. While you're
there, be sure to check out some of the other stuff that's available.
Just remember that the pages are still under construction, and there's
not a lot of graphics yet. Have fun!
DT - MPix
"Just think of all the money you'll make down the road" - actual ex-employer quote
dthomas@best.com
http://www.best.com/~dthomas/
Article: 17488
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From: 74513.747@compuserve.com (Butch Newton)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LightWave 5.0 at NAB
Date: Sun, 21 Apr 1996 21:32:39 GMT
Organization: Renderzone
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On Sat, 20 Apr 1996 19:31:22 -0400, Bryant Reif
<reifbrya@pilot.msu.edu> wrote:
>> The only thing that I am really disapointed to learn is that LW 5.0 will
>> not offer any volumetric light, like 3DS Max or SoftImage.
>
>Rumor is that a VL plug-in will be available this summer. Let's hope that all
>the 3DS MAX users haven't rendered the effect tacky by then. ;)
Like you guys have driven lensflares into the ground! :)
Lensflare-orama!
Article: 17489
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From: 74513.747@compuserve.com (Butch Newton)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave for Mac
Date: Sun, 21 Apr 1996 21:32:56 GMT
Organization: Renderzone
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On Sat, 20 Apr 1996 20:55:40 GMT, tschrein@holly.colostate.edu (Tony
Schreiner) wrote:
>If NewTek plays everything right, Lightwave has a spot at becoming THE
>standard 3-D rendering program. Lightwave is feature packed and has a
>huge advantage of being available on so many platforms.
It will be tough to catch 3DS. They are THE standard program when it
comes to PC's. They also have the largest share of the WHOLE 3D market
at 55%.
Article: 17490
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From: 74513.747@compuserve.com (Butch Newton)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: Sun, 21 Apr 1996 21:38:10 GMT
Organization: Renderzone
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On 20 Apr 1996 19:43:46 -0400, marcmylar@aol.com (MarcMylar) wrote:
>>You can save 32 bit Targa images using the HIIP loaders/savers.
>Does this actually work? I've tried to use these Targas, but can never
>get the alpha channel. I had to work around this using Elastic Reality.
What!? You want the features and you also want them to work? :)
Article: 17491
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From: 74513.747@compuserve.com (Butch Newton)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: Sun, 21 Apr 1996 21:43:29 GMT
Organization: Renderzone
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On 20 Apr 1996 17:25:49 GMT, gregtee@ix.netcom.com(William Teegarden)
wrote:
>>> >Volumetric Lights/Shadows Nope
>>> NewTek said there would be a plug-in by summer.
>>Aparently true.and supposedly better than max!?
>
>Better in the sense that they're true volumes, rather than a post
>process effect. True volumes requier raytracing, which does take
>longer to render, but will let you do more than just volume lights,
>like true fog for example, clouds of dust, fire, etc. A good example of
>a true volume is the ability to cast a shadow "on" the volume itself
>from a different light source, rather than the post process effect that
>only computes volume shadows from the source of light creating the
>volume.
There were two IPAS's for 3DSR4 called Vapor and Flame that were
volumetric. The problem was that they were slow. I've seen what MAX
can do with VL and it works real well and is fast.
A MAX plugin called Combustion does true fog, dust, fire and is free.
Having it done with raytracing may be more accurate, but wouldn't it
be to slow to use for production work?
Article: 17492
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From: Jeff Jasper <jasper.7@osu.edu>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Sun, 21 Apr 1996 17:49:04 -0400
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> > What about Real 3D? It does a lot more, learn and can be had for cheaper than
> > Lightwave. Not saying I would pick it over Lightwave, but it has more features
> > than just about any other PC, Mac, Amiga, and even some SGI programs.
> >
> > Jeff
>
> Does it do things you actually need, or does it just have a longer list of
> features? A Porsche and a Lexus will get you to the same place at the same
> time but they both have different features.
Many different forms of modeling, solids, splines, polys, not sure if they added NURBS
yet like they were supposed to. It also has shrink wrapping for doing cloths that flow
over the body and that moves with the body like it should and the wind blows. Full
particle generator, physics such as collision detection, gravity, wind, etc. Like Imagine
Real3D kills itself with interface and ease of use as well as being a very small company.
The features are nice and useful like when a person walks on sand they leave footprints,
when a car moves the weels rotate like they should and turn together, but like Imagine
a feature list doesn't make the program #1. If they could put their features in a easy
to use interface, get some animators helping them style the program it could easily be a
top seller, same goes for Imagine. The program has way too many features to list here,
but they are listed on their web page. I don't use the program, nor will I probably use
it anytime soon. I have found the tools I like (Alias, MAX, EIAS, and yes Lightwave). I
just wanted to point out to the guy I was replying to that LW isn't the cheapest program
with the most features.
Jeff
Article: 17493
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From: andy@crazybe.demon.co.uk (Andrew Barnett)
Newsgroups: comp.graphics.apps.lightwave
Subject: AVI Editor?
Date: Sun, 21 Apr 1996 21:44:57 GMT
Organization: CrAzY Bee Productions
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Reply-To: andy@crazybe.demon.co.uk (Andrew Barnett)
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Hi All,
Is there a program on PC to edit .avi file, a program like PSP,
sharewave or commerical.....
Thanks...
* ("`-/")_.-'"``-._ .--------------------------. *
* . . `; -._ )-;-,_`) | Andrew Barnett | *
* * (v_,)' _ )`-.\ ``-' | andy@crazybe.demon.co.uk | *
_.- _..-_/ / ((.' `--------------------------' *
* ((,.-' ((,/.................CrAzY Bee Productions.........
Article: 17494
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From: Jeff Jasper <jasper.7@osu.edu>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Sun, 21 Apr 1996 17:53:32 -0400
Organization: Advanced Computing Center for Arts and Design
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> Max isn't shipping yet. They wanted it to announce shipping at NAB but, alas,
> we learned that even non-NewTek programs are having their problems. Remember,
> Autodesk is far worse when it comes to missing deadlines than NewTek. For
> example, Animator Studio (which I use and enjoy) was delayed for over 8 months!
> --
> -=Fred=-
MAX started shipping on the 18th which is in the time frame that they have been
saying for months. From what I hear the only thing holding back NewTek from
shipping is docs and packaging, this may or may not be true, but I think 5.0 is
ready to go also. I would say the longest you would have to wait would be 4 weeks,
or maybe 6 if things got really crazy.
Jeff
Article: 17495
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: 21 Apr 1996 22:03:29 GMT
Organization: AccessOne
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> Glenn Chung <visual@execpc.com> writes:
One thing:
> were much better than the color-shaded only views generated by LW. Plus,
> LW and OpenGL only support eight lights at a time in the shaded view -
> not a problem for some, but a definite limit for us.
How many lights do you normally use?
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 17496
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From: Jeff Jasper <jasper.7@osu.edu>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Sun, 21 Apr 1996 18:06:13 -0400
Organization: Advanced Computing Center for Arts and Design
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Message-ID: <317AB155.53CB@osu.edu>
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Xref: news2.cais.com comp.graphics.animation:34679 comp.graphics.apps.lightwave:17496 comp.graphics.packages.3dstudio:15282
> It DOES mean it's easier and crappier for the very fact that it is low color,
> low res. I have done games, TV, and film, and I can tell you that the
> expectations are MUCH higher in film. Would the Donkey Kong Country animation
> hold up in a feature? Does it look real? Is it trying to? No, of course not.
> Would they liked to have done a photoreal version? Probably--that would be
> amazing. However, it did it would still be in production. Has there been ANY
> game with film quality effects? No, they are all rendered at a much lower color
> depth and resolution. It's not just a matter of re-rendering though. To go
> to film you'd have to re-model and re-texture because of the new image quality.
> For example, I have seen the Mechwarrior 2 footage on the big screen, and what
> looked really cool and good on my monitor looks fake and cheap on the big
> screen.
I would say it's "crappier" id does everything it's supposed to. It is rendered
for a computer monitor not a big screen. They are doing compositing with live
footage, photorealistic environments, etc. Not something that you can just
sleepwalk through. Plus they are often doing up to or more than an hour of
animation compaired to the minutes you see in many movies. I think game such as
7th guest,11th hour, Myst really pull the viewer into the fantasy of the game. It
is the same as animation done for TV. You blow it up onto a big screen and it
looses quality because that is not the medium it was intended for. Does that make
it crappy or easy, no.
> The expectations for games and film/TV are different. Games don't go for a
> true photoreal look for the simple reason that the time/budgets couldn't handle
> it. Games are easier. Period. The only thing that is intriguing about game
> work is that people are sitting there looking at your work for a long, long
> time, as opposed to a fleeting moment on a film or TV screen. To me, that's
> what made working on the games fun. If anyone has the issue of American
> Cinematographer with Diabolique on the cover (April I think) there's an article
> on one of the games I worked on and a photo of one of the interiors (all
> Lightwave). Unfortunately it's not a very exciting shot.
> --
> -=Fred=-
I agree, but just because they are different mediums of animtion doesn't make one
better than the other. I personally have no interest in doing game animation, but
I sure don't look down on it as a lesser form of art.
Jeff
Article: 17497
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From: gregtee@ix.netcom.com(William Teegarden)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: 21 Apr 1996 18:50:17 GMT
Organization: Netcom
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In <4lbran$5p1@newsbf02.news.aol.com> instntguts@aol.com (InstntGuts)
writes:
>
><Better in the sense that they're true volumes, rather than a post
>process effect. True volumes requier raytracing, which does take
>longer to render, but will let you do more than just volume lights,
>like true fog for example, clouds of dust, fire, etc. A good example
of
>a true volume is the ability to cast a shadow "on" the volume itself
>from a different light source, rather than the post process effect
that
>only computes volume shadows from the source of light creating the
>volume.>
>
>FWIW, 3D Studio MAX's volumetric fog and light effects can affect
other
>volumes in the scene. BTW, Rolf Berteig, one of the MAX programmers,
just
>uploaded a free MAX plug-in called Combustion, which allows you to
create
>spherical volumes to produce localized fog, flame effects, and a
really
>cool, Alias-style explosion. (The amazing thing too is, he wrote the
>plug-in in one day!) It's available on the new Kinetix web site
>(www.ktx.com).
>
>BTW, we *still* haven't seen the seaQuest uploaded anywhere... <g>
>
>-- Jon
Believe it or not, I don't have a copy of the seaQuest! :)
GT
Article: 17498
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From: Jeff Jasper <jasper.7@osu.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LightWave 5.0 at NAB
Date: Sun, 21 Apr 1996 18:12:16 -0400
Organization: Advanced Computing Center for Arts and Design
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> The thing is though that if you spend the equivalent amount of money on
> Lightwave and plugins that you'd spend on JUST MAX or 3DS R4 you'd have a
> package that runs quite a few rings around MAX/3DS and even a ring or two
> around Alias and SoftImage. Yes, there still may be a few differences
> (especially between Alias and SI), but it would be a pretty unbeatable package
> nonetheless.
> --
> -=Fred=-
I wouldn't say run rings around any of them, but be competitive. MAX still has
fetures that are not in LW as LW has features that are not in MAX and Alias and
Softimage are the same. The nice thing about MAX is that is just started shipping
a few days ago and there are already a heap of plug-ins for it. I just think the
PC markey has really caught up to the SGI market. Of course I have yet to see
Maya. That could slant things quite a bit when it ships.
Jeff
Article: 17499
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: 21 Apr 1996 22:07:18 GMT
Organization: AccessOne
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X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> virtualbri@aol.com (VirtualBri) writes:
> Questions and corrections:
>
> >Interactive Texture Placement Nope
> >UV Mapping Nope
> Fori s Power Texture, a plug-in shown on the floor allows interactive
> texture placement and UV Mapping
>
> >Internal Alpha Channel Nope, only external
> I m not sure what this is. Could someone explain this one?
Lightwave surfaces now have alpha channels attached to them: I'm not
quite sure of their use yet.
>
> >Animatable Booleans Nope
> What would you use this for that a morph wouldn t do?
Also, this is not correct, since you can do a rail boolean subtract.
That seems animated to me.
>
> >Animatable Textures Nope
> Many people are animating textures right now, and with alpha channels
> between multiple textures you can animate those as well.
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 17500
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NAB Announcement #2
Date: 21 Apr 1996 22:09:17 GMT
Organization: AccessOne
Lines: 17
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> wturber@primenet.com (Walter (Jay) Turberville ) writes:
> Well golly gosh. Its for real!!! Well NewTek did manage to keep this under
> their hats pretty darn well.
You have NO idea how hard it was to get my lips zipped!
>
>
> Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
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** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **